When comparing Dying Light: The Following - Enhanced Edition vs Grim Dawn, the Slant community recommends Grim Dawn for most people. In the question“What are the best PC games to play on Halloween?” Grim Dawn is ranked 1st while Dying Light: The Following - Enhanced Edition is ranked 14th. The most important reason people chose Grim Dawn is:
Basically you choose 1 class and select skills as you level up. At level 10 you can select a second class, which already gives you 5x5=25 character type possibilities. Each character has dozens of skills, plus you have this additional passive skill tree that you unlock through cleansing shrines. Then there is item customization with crafted "modifiers", adding additional unique stats and skills that you can use, all this adds literally to thousands / millions of character possibilities. Do you want to use a double weapon shooting lightning bolts? You can do that. Do you want to summon your creatures and support them with fireballs? You can do that as well, you can push it wherever you want.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Enjoyable co-operative multiplayer
Dying Light features up to four player LAN and online co-op.
Pro Satisfying combat
The combat is impactful, visceral, and offers a great deal of variety in terms of available weapons and different enemy types. It presents a reasonable amount of challenge that is rewarding to overcome and offers multiple ways of emerging victorious in each encounter.
Pro Fluid parkour movement
The main protagonist is capable of scaling buildings, jumping over obstacles, and vaulting over zombies with ease, making traversing the open world city a lot more enjoyable.
Pro Rewarding side-missions
There's a wide variety of side-quests and a large chunk of them are multi-part adventures with great storytelling.
Pro Expansive weapon-crafting system
There are blueprints found throughout the gameworld that can be used to modify existing weapons in a wide variety of ways by adding various elements to them and creating weapons such as enemy-seeking grenades, exploding throwing stars, and makeshift bats with nails through them.
Pro Complex leveling system with thousands of possible builds
Basically you choose 1 class and select skills as you level up. At level 10 you can select a second class, which already gives you 5x5=25 character type possibilities.
Each character has dozens of skills, plus you have this additional passive skill tree that you unlock through cleansing shrines. Then there is item customization with crafted "modifiers", adding additional unique stats and skills that you can use, all this adds literally to thousands / millions of character possibilities.
Do you want to use a double weapon shooting lightning bolts? You can do that. Do you want to summon your creatures and support them with fireballs? You can do that as well, you can push it wherever you want.
Pro Great homage to old school ARPGs
This game is very dark, and grim. It harkens back to games like Diablo 2 or Titans Quest. While other ARPGs have come out since then, none have hit all the marks of what fans of the genre have been asking for. For those that wish for an updated version of Diablo 2, Grim Dawn is the game for them.
Pro Exploration
Pro Highly modifiable
Relevant in modern gaming because the community can keep products like this fresh and varied, even if the developers eventually decide to slow down their updates (which they have not!). The possibilities are great with modding, while the experiences in Diablo 3 and Path of exile are a lot more static.
Pro Drop-in co-op (online and local)
Co-op is pretty convenient as players can drop in and out of your gaming session at any time. This way there is no wasted time jumping out of ones game in order to find players to play with.
Cons
Con Poor plot and characters
The story is nothing new with many elements that are just too familiar at this point. A reluctant hero and a cold government agent mixed with a rather basic plot points to a lack of imagination and an obvious attempt to create a game for the masses.
Con Poor multi-threading
Sadly, Dying Light does not do multi-threading very well which results in low frame-rates. For a modern game that is to be played on consoles or PCs with multiple cores, it is mind boggling that proper multi-threading has not been taken full advantage of. This simply comes down to laziness, something that is not new to Techland and their poorly optimized ports.
Con Only some builds are fun
There is a definite meta, with superefficient vs non-viable builds.
It's easy to mess up a build, and attribute and spec-bar points are non-respeccable (you can use a cheat editor, but devs want you to reroll a new char).
Con Difficult to move when fighting, especially when you are ranged
Con Static pre-rendered levels
This may cut down on replayability a bit as all the levels in the game are pre-rendered, meaning that each playthrough will have the exact same layout, making for something that can get tiring and too familiar. Similar games have gone with randomized levels, which can keep the game fresh. While Grim Dawn is meant to be a throwback to earlier games in the genre, some newer features found in more recent released would have been welcome.
Con Lots of trips to town
The majority of loot in the game can be useless, with odd stat restrictions or repeats of vendor items. This means the user will need to make many trips into town to sell it all off in order to have room for even more loot they will not necessarily need.