When comparing Tiled vs DragonBones Pro, the Slant community recommends DragonBones Pro for most people. In the question“What are the best 2D animation tools for game development?” DragonBones Pro is ranked 4th while Tiled is ranked 6th.
Ranked in these QuestionsQuestion Ranking
Not everyone uses the same operating system and why should they? Tiled supports Windows, Mac, and Linux so you can work in any environment you like. Also with daily builds you get to stay ahead of the curve!
Pro Free and Opensource
Using the GPL license means you get to use this software free and are free to make changes to it as you see fit.
Pro Unlimited Layers
Sometimes you need 20 layers to make something epic. Tiled lets you create as many layers as you need.
Pro Use Shell Commands
Setup shell commands within Tiled so you can setup workflows for each of your games.
Pro Supports Orthographic and Isometric tiles
Whether you want a straight on look at your world or a slightly skewed one Tiled has you covered.
Setup boarders with your tilesets so making tiles provide the correct connections automatically. This feature will speed up your level creation.
One of the coolest things is to create rules so you can automate the mapping process. Want to have certain tiles to always have a collider? Simply make a rule for it and it'll do it automatically. Speed up your mapping process with this feature.
Pro Many engines already have support
A big list of engines already have support for Tiled provided by those in the community. See if the engine you use is already on the list.
Pro Can create colliders and triggers within editor
Tiled makes it easy to setup triggers and colliders with its vector tools or you can set up a tile that’s invisible in your game. Change collider/trigger properties so you can access them within your game.
Pro Tile size and image size do not have to match
Want to import a giant object but don’t want to split it up? Import it and place it the exact size you want it as one object.
Create properties for your map, layers, tilesets, tiles, and objects. Have the flexibility you need to create the best levels for your game.
Pro Engine Agnostic
Tiled provides an easy solution for tile maps for any engine even the custom engine you are now making. This makes Tiled a very versatile tool for 2D games.
Pro Open source
Pro Flash Pro extension, WYSWYG
There is an extension available for Adobe Flash users, which gives a WYSWYG design window inside of flash.
Pro Nesting skeleton, timeline tween
You can nest skeletons and change the timeline of the animation in between the animations in order to make some cool effects.
Pro Animation weight
This is a very useful feature because you can make a walk animation that you can simply change the animation weight to see the character start running, because it will increase the scale of the movement of the bones in the animation. This will increase the hand and the leg swing as you increase the animation weight and the character, making it appear as though it is running.
Pro Animation reuse/clone
Create once and use the same animation for different characters just by simply cloning the same animation for the new characters.
Pro Color transform, changeable Z-Order
Can easily change the Z-Order of a sprite during an animation and can also change the color mask on a sprite, in between an animation.
Pro Multiresolution with texture scale
Can easily export to different texture sizes to target multiple resolution platforms.
Pro Animation speed changing, bone scaling, switching postures
Size as well as animation speed can be easily changed during an animation.
Pro Completely programmable animations
Watching and moving can be programed depending upon certain events.
Pro Switch sprites
Can easily switch sprites in between the animations like switching clothes and other multiple behaviors.
Con Must implement .tmx if your engine doesn’t support Tiled.
It’s not a huge deal but you do need to implement Tiled into your engine if you don’t have it. Dont be lazy just follow this guideline (https://github.com/bjorn/tiled/wiki/TMX-Map-Format) to get your game running.Must implement .tmx if your engine doesn’t support Tiled.