When comparing The Walking Dead: A Telltale Games Series vs Devil May Cry 4: Special Edition, the Slant community recommends The Walking Dead: A Telltale Games Series for most people. In the question“What are the best subscription PS Now games for PS4 and PC?” The Walking Dead: A Telltale Games Series is ranked 5th while Devil May Cry 4: Special Edition is ranked 14th. The most important reason people chose The Walking Dead: A Telltale Games Series is:
The Walking Dead tells a genuinely gripping story which can be a testing and exhausting experience for the player. It is told through the interactions between people fighting to survive in a new world in which resources are scarce and threats can come from both the living and the undead. Perhaps the major strength of the game in creating a compelling story telling experience is that it causes the player to care about the characters involved. This is an all too uncommon experience in gaming, and in The Walking Dead adds much greater meaning to the decisions which must be made along the way.
Specs
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Pros
Pro Engrossing storyline
The Walking Dead tells a genuinely gripping story which can be a testing and exhausting experience for the player. It is told through the interactions between people fighting to survive in a new world in which resources are scarce and threats can come from both the living and the undead.
Perhaps the major strength of the game in creating a compelling story telling experience is that it causes the player to care about the characters involved. This is an all too uncommon experience in gaming, and in The Walking Dead adds much greater meaning to the decisions which must be made along the way.
Pro Difficult decisions
The Walking Dead requires that the player make decisions throughout, these typically will be in the form of action or conversation options. In many of these situations there is no obviously correct or best choice yet these decisions must be taken in stressful situations often giving a matter of seconds. They can be morally testing as you can attempt to do what is 'right', what is best for the group or what is best for yourself as well having differing repercussions on how your character is perceived by different people.
Pro Standalone story makes it accessible for all
Even if you don't read the comic or watch the TV show, you can still play and enjoy this game. It's a completely standalone story. While there are some mild easter eggs for fans of the show/comic, you can still understand the game just fine without any prior knowledge of The Walking Dead.
Pro Stellar voice acting brings the characters to life
Voice actors deliver their lines with a lot of emotion, never feeling forced or fake. This excellent acting really helps draw you into the story and its characters. There's a lot of great chemistry between the various voice actors as well, resulting in conversations that flow well and sound very natural.
Pro A lot of replayability
Resembling an interactive novel, the game plays out as a series of dialogue choices or decisions that result in specific actions. It's pretty interesting to replay the game many times and choose all the different ways of handling situations just to see how they play out.
Pro Fun combat
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm.
Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Pro Great soundtrack
Most of the battle music has the lyrical styling of progressive rock while mixing in dark electronica guitar riffs. It matches the rhythm and speed of the battles really well, spurring on your combos and devastating attacks.
The exploration sections and cutscenes have an entirely different style of music. It ranges from divine vocals accompanied with organ music to eerie pieces with harp and piano sounds creating a bone-chilling ambience.
Pro Highest level of combat depth in any hack and slash game
An open-ended cancelling system (Jump Cancelling) stacked with individual character mechanics (Dante styles and style/weapon switching, Nero ACT and parries, Vergil being Vergil, Lady and Trish are the weakest in terms of combo-ability of the 5 but you can still style with them) and system physics create a combat masterpiece that rewards practice and creativity.
Pro There's a bunch of stuff to do even after beating the game
You can replay the game on higher difficulties, try to find all the hidden missions or collect all the upgrades. You can even try to get the max style rank on all the missions. Doing any of these will award you extra collectibles or unlock new modes.
There's also the The Bloody Palace, which is an arena consisting of 101 levels. Each level contains enemies and bosses found within the main game. The first few levels are quite easy, but each level becomes increasingly more difficult. Only the most skilled players can reach the end, giving you another goal to strive for.
Cons
Con Some annoying quicktime events
Some of the quicktime events can feel like they drag on a bit too long and require too many button/key presses, especially during extended action sequences.
Con Superficial player impact
While the game may on the face of it appear to have far reaching consequences for the decisions taken by the player. At times it can appear that these consequences cause mainly only superficial differences as the story progresses.
Con Occasional difficulty spikes
Upon reaching the first boss you'll encounter the first difficulty spike. The boss attacks a lot faster and stronger than the enemies leading up to it. Messing up means you'll die in a couple of seconds, which can be really frustrating. Especially because you have to switch gears so suddenly and adapt to a new playstyle, where the enemy stands on equal footing.
Con Recycled stage designs and lack of character-specific bosses
Capcom basically just slapped on the 3 new characters (Lady, Trish, and Vergil) and they suffer the same problems that Dante does, and that's lack of bosses designed specifically for their toolset. They run through the same bosses and levels instead of getting unique missions.