When comparing The Banner Saga 2 vs Mass Effect Andromeda, the Slant community recommends The Banner Saga 2 for most people. In the question“What are the best RPG games on Steam?” The Banner Saga 2 is ranked 37th while Mass Effect Andromeda is ranked 46th. The most important reason people chose The Banner Saga 2 is:
Tactical RPGs can be really intimidating, especially if you're just starting out. The tutorials often blaze forward, causing you to miss important mechanics. Luckily, Banner Saga 2 tries to alleviate this by adding a trainer NPC who will give you challenges. These involve performing various combat exercises, helping you to solidify your understanding of the game and even learn something new.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Helps you to learn the gameplay thoroughly
Tactical RPGs can be really intimidating, especially if you're just starting out. The tutorials often blaze forward, causing you to miss important mechanics. Luckily, Banner Saga 2 tries to alleviate this by adding a trainer NPC who will give you challenges. These involve performing various combat exercises, helping you to solidify your understanding of the game and even learn something new.
Pro Solid tactical combat
Even though Banner Saga 2’s turn-based combat system is fairly straightforward. You and your opponent take turns in moving and attacking with units on a tactical grid. Each unit has its strengths, weaknesses, and set of unique abilities that you need to consider.
For example, archers can attack from far away but they have low armor, so you can’t leave them out in the open. Another example are the Varl, very durable and strong melee units that occupy 4 tiles as opposed to 1. This makes it trickier to position them since more enemies can stand next to them and attack them.
This creates combat that is not too simple but still has enough variety and strategy involved to feel rewarding.
Pro Great hand drawn graphics
Banner Saga 2 environments, characters, and animations are all hand-drawn. This includes your caravan as it marches over a snowy hill, passing trees and houses in the distance. The various viking-esque soldiers, centaurs and other mythological creatures, swinging axes and thrusting spears on a worn out bridge. Even the very detailed character sprites as they discuss matters with extremely serious expressions. Everything just feels like you’re watching an animated movie, which is something almost never encountered in a game.
Pro Combat is very fast paced
The combat in previous entries of Mass Effect has been based on getting behind cover and having good aim. That aspect still exists in Andromeda, but thanks to the new jump jet, things are much faster and much more fun. The jump jet allows you to vault over obstacles or make quick dashes while running, which lets you flank, charge, and generally just outmaneuver enemies in many more interesting ways.
Pro Exploration is quite fun
Nearly every planet in Andromeda is unique from the others. There's different terrain and environments to check out, new hazards to watch out for, and a plethora of missions to complete on every planet.
Pro You can change the way your character works on the fly
In Mass Effect Andromeda, the class system is incredibly open, and classes can be swapped at any time, even in the middle of combat. Essentially, you can go from being a battle-hardened front line soldier to a crafty engineer, or even to an infiltrator that's capable of invisibility. This will also swap out your abilities, which makes sure you're always prepared for the next challenge you have to face.
Pro Good Story
Pro Fun multiplayer
Mass Effect Andromeda's fast-paced combat from single-player works well with the team-based multiplayer matches, where up to four players cooperate to complete hacking or target objectives while fighting back against waves of enemies. Maps are densely packed with obstacles and winding rooms to take cover in or to take the enemy by surprise. Aggressive foes actively push back forward into player territory even on lower difficulties, keeping matches fun and intense.
Cons
Con HP damage based attacks cause one-dimensional tactics
A unit's current number of hit points equals the damage it will deal to an enemy. Because of this, the best strategy is always to hit all enemy units in a sequence, so they inflict as little damage as possible. Any other strategy is too risky and can backfire way too easily, limiting your creativity.
Con Incomplete story
To get a full and satisfying story, you’ll have to play the entire Banner Saga trilogy. Banner Saga 2 on its own feels like you’ve suddenly started reading a book from the middle. There are a lot of characters you know very little about, making it hard to understand their motivations. The on-going events are not explained fully. Even the ending is not a satisfying conclusion but just a setup for the next arc.
Con No single-player DLC
There will not be any single-player downloadable content for Mass Effect: Andromeda. This is especially disappointing because, by the end of the game, the writers clearly intended to give more context through DLC about certain galactic races who were absent from the original story. With the news that the publisher, Electronic Arts, has put the Mass Effect franchise "on ice," the series' future looks bleak.
Con Sub-par storytelling
MEA's writing is very inconsistent throughout the game. Sometimes the dialogue is really poor, having lines like "my face is tired". Other times characters forget important information such as the length of their trip to the Andromeda Galaxy, showing surprise at things that should be obvious to them. Even though there are few great moments with moral grey areas, most of the story feels rushed, incomplete, or done by completely different teams with different visions for the game. The end result is a story that lacks immersion and isn't very memorable.
Con Poor face textures and animations
Widely mocked and ridiculed near Andromeda's release, the facial animations, eye movement and tracking, and general skin textures are still sub-par, even after patches meant to fix these issues. Characters look unnatural and downright ugly at times, with the female Ryder inspiring dozens of cringe-worthy compilations of her cinched facial expressions and comical duck-like running animations. Moving to the Frostbite engine no doubt hampered the team's efforts to create believable faces, but in a Mass Effect game, the faces especially should not have been as bad as they were.