When comparing Invisible, Inc. vs Unexplored, the Slant community recommends Invisible, Inc. for most people. In the question“What are the best roguelikes/roguelites on PC?” Invisible, Inc. is ranked 7th while Unexplored is ranked 39th. The most important reason people chose Invisible, Inc. is:
Invisible, Inc. offers you a few different choices on how to play the game. Maybe you want to have a team full of stealthy people and sneak your way toward your goal, or maybe you just want to run in and beat the bad guys down. Both of these options are perfectly viable, even though the game is more favored to the stealth style.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro There's different ways to play
Invisible, Inc. offers you a few different choices on how to play the game. Maybe you want to have a team full of stealthy people and sneak your way toward your goal, or maybe you just want to run in and beat the bad guys down. Both of these options are perfectly viable, even though the game is more favored to the stealth style.
Pro You get to choose which missions to take
When playing the game, you're presented with options of several different missions to take, and they all result in different perks. For example, you may need some extra money, so you take a mission with a much higher payout than the rest. Or maybe you need new gear, so you set out on a mission with a new piece as a reward.
Pro Excellent difficulty progression
As you take longer time during missions, the general difficulty level increases gradually. Time and mission profits must be balanced wisely.
Pro Interesting combat
The melee combat in particular uses a lot of different swing / stab / etc. animations that make it very interesting to play. You have to plan out your moves intelligently or you're going to take damage.
Pro Challenging and fun puzzles
The puzzles are not too difficult.
Pro Awesome dungeon generation
The dungeons feel different, unique and very solidly made each time.
Pro Real time roguelike
The game strikes a very nice balance between the features of an oldschool turn-based roguelike and a modern action style roguelite. It feels respectful towards the old style while pushing forward in the new style.
Pro Unidentified potions and scrolls
The potions and scrolls are unidentified, meaning you have to either guess what they could be in clutch situations or hoard them until you can start identifying them. It's those clutch moments that make it a pro.
Cons
Con Very static story
While the gameplay is randomized and meant to be played repeatedly due to the randomization, the story is still static, so after every mission there will be cut scenes that are always the same. After a while this becomes annoying due to familiarity, while they can be skipped, it would be nice to turn them off completely in order to save time.
Con Awkward looting system
The looting system just feels really awkward. It doesn't quite work the way you're expect it to.
Con Weird artwork
The artwork just won't appeal to everyone.