When comparing Dungeon Hunter 5 vs Hoplite, the Slant community recommends Hoplite for most people. In the question“What are the best 10 minute games for Android?” Hoplite is ranked 1st while Dungeon Hunter 5 is ranked 3rd. The most important reason people chose Hoplite is:
You must plan your movements and attacks, paying attention to all enemy positions and their attacks. This makes for a game that the player can pore over their options, for as long as they like, which can be pretty enveloping.
Specs
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Pros
Pro Interesting story and good voice acting
The developers have provided the game with a well-written and intriguing story and the voice acting is decent, which results in a fun narrative experience.
Pro Lots of content
Dungeon Hunter 5 offers a lot of content, there are 69 different missions to play in the story mode of the game. There is also a PvP and a multiplayer co-op mode present for online interaction.
Pro Immersive mode
Dungeon Hunter 5 has built in immersive mode on Android devices with Android 4.4+.
Pro Social multiplayer
There is a social multiplayer aspect to Dungeon Hunter where in a player can raid their friends or strangers bases to try to earn extra money and loot. Of course the PvP is not real time and is played out by a UI taking control of friends or strangers bases.
Pro Card collection and fusing mechanics
In Dungeon Hunter 5 all loot is earned as cards, these cards can be fused to upgrade them and also earn special upgrade fusion bonuses. The whole card system mechanic is very similar to Puzzle & Dragons fusions system.
Pro Small mobile friendly missions
The single player missions in Dungeon Hunter 5 are pretty short, making for a good on the go experience that can be completed in short bursts.
Pro Deep gameplay that harkens back to chess or other grid based games, where planning and strategy take a front seat
You must plan your movements and attacks, paying attention to all enemy positions and their attacks. This makes for a game that the player can pore over their options, for as long as they like, which can be pretty enveloping.
Pro Easy to understand the rules as any pertinent info is relayed before a move decision is needed
Someone called it "Chess, the roguelike". You have all the information before you move, every time. Enemies follow a simple ruleset, with no variation. There is almost no randomness. You know that you will die the turn before you do, and you will die because you painted yourself into a corner.
Pro Great replay value thanks to the roguelike random generation
There is a good list of achievements, which creates a high replay value. It encourages the user to play very differently in subsequent replays. Which is great for keeping the game fresh.
Pro Can be played at your own pace thanks to the turn based nature of the title
Hoplite is a turn based game, making for something that people can take their time with, deciding on their strategy for each move.
Pro Extended gameplay when you finish the title, with the fun but difficult game+ gameplay mode
Starting on level 16, the altars get replaced by a portal. The player has the choice to "win" the game by exiting through the portal, or to ignore the portal on that level and venture deeper, aiming for higher scores on progressively more difficult floors. This is great for those that enjoy more challenge and extra content past the regular ending.
Pro Well-balanced
Other, more popular, mobile roguelikes are far too random. A lot of people associate roguelikes with randomness, but a lot of effort goes into making sure that they provide consistently winnable games. When you lose a game it should be because you did something dumb, not because the RNG didn't deign it today. Hoplite nails this.
Pro Large assortment of enemies keeps the gameplay and strategies required fresh
There is a wide array of enemies to encounter and fight, which keeps encounters fresh as well as the strategies needed.
Cons
Con Uninspiring PvP mode
Dungeon Hunter 5 receives most of its praise for the single player and co-op campaigns, but the player versus player mode is uninspiring and not very fun to play.
Con In app purchases used to remove false limitations
The main aspect of the included in app purchases is to remove wait times and long grinding sessions. Of course the game was specifically designed to have the obstacles in order to force players into paying repeatedly over the games life. Essentially, an endless money suck.
With in app purchases ranging from $0.99 - $99.99 per item it is pretty obvious that the game was designed to pull in as much money as they can convince people to plunk down.
Con Short game
Hoplite does not take that long to complete as it can be finished in an average playthrough in around an hour.