When comparing Ticket to Ride vs The Resistance, the Slant community recommends Ticket to Ride for most people. In the question“What are the best board games?” Ticket to Ride is ranked 4th while The Resistance is ranked 14th. The most important reason people chose Ticket to Ride is:
The core mechanics of the game are pretty simple to learn in under 15 minutes. Each player is given a destination ticket with the route they are tasked to build. Each turn they simply decide whether to draw a train card that represents the train cars, claim a section of a route using one of their train cards, or get another destination ticket to begin a new route. Whoever builds the longest route wins.
Specs
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Pros
Pro Easy to learn
The core mechanics of the game are pretty simple to learn in under 15 minutes.
Each player is given a destination ticket with the route they are tasked to build. Each turn they simply decide whether to draw a train card that represents the train cars, claim a section of a route using one of their train cards, or get another destination ticket to begin a new route. Whoever builds the longest route wins.
Pro No direct conflict
Most players will be solely focused on building their own train routes, and as such, there is no direct conflict against opponents. This makes it a good game not only for beginners, but also players who do not like the cutthroat tactics of games like Monopoly. It also makes for a good game for couples to play as there will be no arguments or moves that may slight another player.
Pro Great presentation
The board, train pieces, and cards all come together to create a pleasing and functional experience. The game board is a colorful, thick cardboard map of North America. It's large enough so the game board never feels crowded with game pieces. There are also 225 custom-molded train car game pieces of various solid colors. The game cards themselves are nicely illustrated and feature pictures of trains that take front and center - they contain no text overlay.
Pro A great gateway game
Thanks to its intuitive nature and easy to grasp rules, Ticket to Ride is great for newcomers to the game or those unfamiliar with board games in general, or even kids. It is widely considered to be an excellent gateway game.
Pro Satisfying to build routes, regardless of winning
Even if you don't win the game, it's often satisfying to watch your train routes slowly get bigger as you connect cities. There are also bonus points you can achieve for connecting especially long or tricky routes, which you gives you additional goals to work towards aside from the main victory.
Pro Tense gameplay each turn
Each turn, you will have to decide whether you want to draw another train card or connect more routes on the board. Since you can only choose one of these options, this is a highly important decision that may have you on the edge of your seat. By drawing more cards, you'll have more trains to place later, but you may be leaving an empty route open up for your opponent to steal.
Pro High detail design
Both the game board and playing cards have a very distinct style. The game board has an almost faded background of the landscape featuring mountains, rivers, and forests with the routes intertwining around the map in colorful patterns. This strong contrast really gives the board an intricate appearance. The game cards come in a variety of colors and all feature hand drawn artwork of all sorts of train parts - engines, locomotives, coal carts, storage carts, and more.
Pro Great expansions
Ticket to Ride offers numerous expansion packs that build on the base game in fun new ways. For starters, there's all new maps for places such as Europe, Asia, India, Africa, and more. This means you can play the game you enjoy on an a fresh board with new routes to learn. Each expansion also adds its fair share of new gameplay elements (such as tunnels, boats, and train stations) and has new train cards.
Pro Great social experience
Even though logic is very useful when determining whose a spy, The Resistance is more about being able to bluff, trick, and sway others. As such, players are always actively engaged in discussions and trying to outplay and outsmart each other. This creates a very social environment which allows the game to thrive.
Pro Unlimited replayability
While there is little variation game-to-game (for example, there will always be two spies when five or six people play the game, and the mission sizes are always based on group size), it's the circumstances, such as which missions are chosen and who participates in them, that change each time. This allows it to be played over and over and over again without losing any excitement.
Pro Creates a boisterous and entertaining atmosphere
Players are often very loud and active during gameplay. When everyone gets into the game and starts trying to figure out who the spies are, things can get really fun with theories and accusations flying everywhere. Overall, The Resistance creates a very exciting and entertaining atmosphere full of suspense and bluffing.
Pro Short game sessions
It's designed to be played in three to five rounds, with the entire session lasting about 30 minutes.
Pro Rules are incredibly easy to understand
There are zero complex rules or systems weighing this game down. It's incredibly easy to pick up and play, and new players will understand it immediately. This makes it an excellent game for everyone.
Pro No one excluded until the end
All players remain active and get to participate until the game ends. This is great since there's no way to mess up or have to sit out and watch your friends play.
Pro Perfect for large parties
While The Resistance is flexible and able to be played with as little as five people, the best results are achieved when played with six or more players. Each and every player is engaged and working together to determine who the spies are, which means all members of the group will be able to participate from start to finish. This makes it an excellent game for parties when you want to include everyone.
Cons
Con Very basic
The "North American" Ticket to Ride (original game) is fun but has very low complexity. Regular players will tire quickly from this lack of depth. The variants like Europe or India bring some new maps and more gameplay elements, which is sorely needed after the first few games.
Con Very luck-based
The original destination ticket and the cards you draw during game play are random. This can make some routes easier or harder to connect, and it boils down to literally just being the luck of the draw.
Con Sometimes blocking routes for opponents hurts you instead
When preventing an opponent from completing their train route, you have to use your own trains to block them. This means less trains to complete your own route. It seems like this design is self-defeating at times.
Con Expensive
The game generally retails for $50, which is quite high for a cardboard board game.
Con Requires at least five people to play
Due to its design, a bare minimum of five players is required to play. This is especially unfortunate in situations where you have three or four people together who really want to play this.
Con Not great for shy or quiet gamers
The very nature of The Resistance often sparks loud debates with accusations and bluffs at every turn. If you are the quiet type, you may feel uncomfortable or overwhelmed in this kind of environment.