When comparing Catan vs Arkham Horror, the Slant community recommends Catan for most people. In the question“What are the best board games?” Catan is ranked 2nd while Arkham Horror is ranked 21st. The most important reason people chose Catan is:
This is a game that promotes casual conversation during gameplay. You can haggle for resources with other players. You can create drama by intervening in your opponents plans, for example, by breaking their chain of roads, or building a town in their way to the port. You can also make alliances with other players and then betray them when a better offer comes along.
Specs
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Pros
Pro Fun social experience
This is a game that promotes casual conversation during gameplay. You can haggle for resources with other players. You can create drama by intervening in your opponents plans, for example, by breaking their chain of roads, or building a town in their way to the port. You can also make alliances with other players and then betray them when a better offer comes along.
Pro Teaches you about basic economic principles
This game teaches how to bargain, the meaning of scarcity, and how free markets work by forcing players to experience these firsthand. You can play without bargaining, but it is more fun to embrace the economy aspect of this game as it's a great learning tool.
Pro An intellectually rewarding strategy game
This game allows you to try different, rewarding strategies. For example, you can create a monopoly over one resource, use the ports to trade with the bank for cheaper or try to buy the majority of victory points using the special abilities cards. There are a lot of options, and you can adapt and switch things up as the game goes on.
You also have to think ahead and pay attention to what your opponents are up to. For example, if you've decided to go for the 2 victory points for having built the longest road, you have to watch if anyone else is doing the same thing, because there can only be one longest road.
Pro Players have control over the pace of the game
A game of Catan can take around 2 hours in a 4-player game. It's not a frantic game, there is no penalty for taking a while to figure out how you want to play your cards. You can keep it leisurely, or speed it up if you want to.
Pro You can increase replayability with different expansions
There are expansions for Catan such as Explorers & Pirates, Cities & Knights, Seafarers, and many more. Each one expands on the base game by adding extra mechanics. For example, the expansion Cities & Knights introduces city improvements that give various benefits to the player, and knights that protect them from invading barbarians. Expansion packs usually add game length and tactical complexity, which in turn greatly improves replayability.
Pro Allows for multiple strategies in a single game
There are distinct stages in the game (early, middle and end-game), which have different strategies. For example, when the game has just started out, you won't have much other options except rolling the dice to gather more resources. In contrast, the end-game is a lot more alert, because multiple players at a time can be just 1 or 2 points away from victory. The game changes between these stages fluidly, and you have to be present and engaged at all times to stay ahead.
Pro Suitable for 2-6 players
Catan is relatively flexible in terms of the amount of players. It's recommended to be played with at least 3 players, but it is possible to work around that. There are no official rules for a 2 player game, but you can go around that by each playing two colors. The base game has 4 player slots, but people can team up, thereby increasing the number of possible players. There is also an expansion pack available, which allows for two more players to join the game without having to team up.
Pro Lots of expansion boards available
Currently there are 8 licensed expansions on the manufacturer's site. There are also many fan made expansions available online as well thanks to the games large and friendly community. Both the manufacturer's and community expansions add plenty of new content to the game including cards, investigators, board addons, Heralds (mini-bosses), Ancient Ones, spells, and items.
Pro Scales well from solo to large groups
The game supports up to 8 players, which is something of a feat for a game of its size and components. Makes for a great party game due to the size of players it allows. However, at the lower end it can also be enjoyed with one or two players, making it great for intimate gaming session. No matter how few players you have available, you'll be able to enjoy the game.
Pro Great challenge for those that enjoy difficult games
The win conditions of the game are quite slim and require one to know the rules ins and outs, so while not a game for casual players it is a game for the hardcore who enjoy a challenge.
Pro Well-crafted
Big map, lots of items and heroes with their own graphics, player figures on plastic stands; lots of tokens and monster cards made of firm cardboard.
Pro Lots of choices
Each location offers you different opportunities to trade for and to explore. The imaginary hero class (like tank, mage, support, stealth) is up to you and usually not well-tied to hero abilities.
Even when apocalypse comes, you still (might) have a chance to defeat the planetary evil.
Pro Great atmosphere of Lovecraft tales
Your weak heroes have to dive into parallel realities, use magic, defeat unknown guests and apply unique artifacts. Each game's location has its own secrets and 'contacts' with various outcomes — good and bad.
Pro Role-oriented
You either choose by yourself or get a random hero, and play with them the whole party (if you were not killed, of course). You and your hero have skills, items, unique qualities and effects, and their story.
The game itself encourages role-playing elements to dive into the Lovecraftian environment.
Pro Highly cooperative
Though the rules do highlight "best players of the game" via basic calculations, the game itself is aimed towards collaboration. To win, everyone must commit to the victory, and you often forget about the existence of a "best player".
The game allows players to exchange items or help other players via skills, special abilities and magic. In practice, players often compete their tasks in pairs and more, e.g. they close gates in pairs, where one has to clean the entrance from monsters, and the other seals the gates.
Pro Each game is unique
The game starts by choosing a random boss and/or heroes. Each turn begins with the myth phase, whose effects apply from a random card in the deck. These effects include monster movement, game-wide buffs and de-buffs, quests, monster gate breaches, etc. You will never know if you will be able to win the game.
Items and skills are usually taken randomly too.
Cons
Con Not a good game for a younger audience
Success is heavily dependent on thinking ahead and planning. Even though the recommended age is 10+, it is not a good game for children who may lack the skills needed to get the most out of the game.
Con Chaotic expansions
Due to the game's popularity, there have been quite a lot of expansions over the years. While you can combine some of them easily, others not so much. It can be quite messy to figure it all out by yourself. There is a guide on the Catan website containing rules for combining expansions.
Con Constant haggling
One of the more prominent characteristics of Settlers of Catan is haggling, which can get tiresome if you're not into that sort of thing. You can expect to be bargaining for resources throughout the whole game, since your placement of villages does not guarantee getting a constant supply of a particular resource.
Con No official two-player rules
There are no official two- player rules thought there are some two-player rules that users have created and can be found online.
Con Very unaproachable
Arkham Horror has a lot of moving parts, its rules are difficult to follow, and the gameplay itself is pretty difficult. This all adds up to a game that is very unapproachable and will take the most dedicated of players to really understand the whole concept put forth.
Con Huge rules
24+ pages of rules. Though they are well-written, highly illustrated, enriched with small data tables, it is easy to forget small details, especially when some critical rule is applied, e.g., for just one type of bosses.
Con Long
The game is very long (several hours).
Con Playing alone or in small team (2-3) is usually easy and boring
Arkham is best enjoyed when played by teams of 4 and more.
Con Long preparation time
Laying out all the things may eat up to 30 minutes (without extensions).
Con Hard to find
It was actually released in 2005 and currently out of stock at official page.