When comparing Clue vs Azul, the Slant community recommends Clue for most people. In the question“What are the best board games?” Clue is ranked 35th while Azul is ranked 48th. The most important reason people chose Clue is:
There is a Hollywood movie licensed from the game Clue called Clue. It stars Tim Curry and is frankly fantastic. Go and watch it if you have not already.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Had a movie made out of it
There is a Hollywood movie licensed from the game Clue called Clue. It stars Tim Curry and is frankly fantastic. Go and watch it if you have not already.
Pro Worthwhile lessons for kids to learn
Through the playing of the game Clue children can potentially learn that criminals always get caught for cimes commited as well as learn the process of elimination.
Pro Different editions
There are three different editions to choose from, CLUE THE CLASSIC MYSTERY GAME, CLUE GAME 2013 EDITION
and CLUE GAME.
Pro Tactically rich
Apart from the initial setup, luck plays little to no role in the outcome of this game.
You have to try to predict the moves of your opponents while simultaneously thinking about your own moves, in order to win. For example, if you're trying to collect the full set of same-color tiles, you need to be aware if other players are doing the same. There are 20 tiles of each color, and if all players are trying to collect the yellow ones, there might not be enough in rotation for all to succeed.
You get points from placing tiles, and various combinations give you more points. You can lose points if you don't think ahead, and you can also take risks where you lose a few points to gain many more.
Pro Aesthetically pleasing
The game itself is very beautiful. Azul was inspired by the tiles at Alhambra. The design is bright, upbeat and colorful.
Pro Variety of strategy and patterns keep the game from becoming repetitive
There are multiple ways to get points. For example- aiming to get all tiles of the same color or getting the most columns.
If the preset pattern has become too familiar, you can use the other side of the board to create your own pattern. It's completely blank, so you can come up with multiple possible patterns.
Cons
Con 2013 edition has new rules and is too easy
Stay away from the 2013 edition as the board has been changed to where all rooms can be reached in a single dice roll (way too easy) as well as rules have been tweaked so more of the cards are known from the beginning (again, making the game too easy). Last but not least the character names have been changed to make them more "hip".
Con Scoring system can be confusing
Scores are counted at the end of each round (when there are no more tiles left in the factory). It's confusing for the following rounds, because you have to count each single tile only once. The scoring system is also confusing in the way that it counts tile combinations. For each adjacent tile, you get an extra point for the row and for the column. It takes a little practice to get use to it.
Con Minor design flaw may cause you to lose a piece right out of the box
When you first open Azul, you'll have to push out the cardboard pieces from a larger sheet of cardboard (as is often the case with many games nowadays), which is not a problem. However, one of the game pieces- the 1st player token- is not easily noticeable at first. Some users have accidentally thrown out this piece in the trash.
