When comparing Power Grid vs Agricola, the Slant community recommends Power Grid for most people. In the question“What are the best board games?” Power Grid is ranked 18th while Agricola is ranked 24th. The most important reason people chose Power Grid is:
The concepts are pretty easy to grab a hold of (buy power plants, connect different cities together, buy resources for your power plants, then make money and repeat). Each step has strategy involved with it - when you buy power plants you want to diversify from others as resources more in demand cost more - when connecting cities you are looking at pricing but also blocking other players off - you can buy extra resources to boost the price on other players, or buy the bare minimum for that turn etc etc.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Easy to understand but still allows for good micromanagement/strategy
The concepts are pretty easy to grab a hold of (buy power plants, connect different cities together, buy resources for your power plants, then make money and repeat). Each step has strategy involved with it - when you buy power plants you want to diversify from others as resources more in demand cost more - when connecting cities you are looking at pricing but also blocking other players off - you can buy extra resources to boost the price on other players, or buy the bare minimum for that turn etc etc.
Pro It's hard for 1 player to hold onto the lead
You know those games where one player has a great start, and nobody can even dream of catching up? That doesn't happen in Power Grid. It balances itself out - the player currently winning goes first when buying power plants (they get only the current selection), and they build new cities last (worst selection) and pay the most for raw materials.
While the game punishes (at least in a way) the leading player, it helps to balance games and make them more fun overall. In addition, you can strategically not build more cities and hold yourself back if you need the advantage.
Pro Very little randomness
There is almost no randomness involved in the game, making achieving mastery of the game about understanding your opponents' plans and working around them.
Pro Easy to explain, but very difficult to master
The basic premise in Agricola is simple: players take one of their two starting people and, in turn order, use it to select an action. Once an action is selected, it can not be chosen by other players. After everyone has placed their first worker players place their second, again in turn order, followed by 3rd, 4th, and 5th, if applicable. However, the difficulty in Agricola comes from the relatively limited number of action slots available and the sheer number of things players are trying to accomplish over the 14 rounds of the game.
Pro Has expansions that can add more depth and variety to the game
Players can purchase the expansion, Farmers on the Moor, to add more gameplay options and strategic depth or they can purchase additional card packs to add variety to the minor improvement and occupation decks. This helps keep the game from getting stale and encourages multiple plays to try and experience everything this game has to offer.
Pro High player interaction for this type of game
The very limited number of actions available to take each round, combined with most resources only being available at 1 or 2 spots means that players are regularly interfering with eachother's plans and constantly being forced to reevaluate their strategy after an opponent blocks them. This leads to high amounts of player interaction and keep you very engaged in the game instead of focusing solely on your player board.
Cons
Con No room for creativity
Once you fall behind, there aren't many ways to catch up. Virtually everything can be calculated (only power plants are random), meaning there is little surprise. Once you get started, you keep trucking along the same path until somebody wins.
Con Can be a very punishing game for new players
Even players who love Agricola regularly joke that its name should be Misery Farm. This is because everything that you fail to do will cost you points, yet it is very difficult to do some of everything. This means that new players have a very low chance of beating someone experienced since they won't fully now what to expect as the game goes on and how to plan for it.