When comparing The Resistance vs Sheriff of Nottingham, the Slant community recommends The Resistance for most people. In the question“What are the best board games?” The Resistance is ranked 14th while Sheriff of Nottingham is ranked 44th. The most important reason people chose The Resistance is:
Even though logic is very useful when determining whose a spy, The Resistance is more about being able to bluff, trick, and sway others. As such, players are always actively engaged in discussions and trying to outplay and outsmart each other. This creates a very social environment which allows the game to thrive.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Great social experience
Even though logic is very useful when determining whose a spy, The Resistance is more about being able to bluff, trick, and sway others. As such, players are always actively engaged in discussions and trying to outplay and outsmart each other. This creates a very social environment which allows the game to thrive.
Pro Unlimited replayability
While there is little variation game-to-game (for example, there will always be two spies when five or six people play the game, and the mission sizes are always based on group size), it's the circumstances, such as which missions are chosen and who participates in them, that change each time. This allows it to be played over and over and over again without losing any excitement.
Pro Creates a boisterous and entertaining atmosphere
Players are often very loud and active during gameplay. When everyone gets into the game and starts trying to figure out who the spies are, things can get really fun with theories and accusations flying everywhere. Overall, The Resistance creates a very exciting and entertaining atmosphere full of suspense and bluffing.
Pro Short game sessions
It's designed to be played in three to five rounds, with the entire session lasting about 30 minutes.
Pro Rules are incredibly easy to understand
There are zero complex rules or systems weighing this game down. It's incredibly easy to pick up and play, and new players will understand it immediately. This makes it an excellent game for everyone.
Pro No one excluded until the end
All players remain active and get to participate until the game ends. This is great since there's no way to mess up or have to sit out and watch your friends play.
Pro Perfect for large parties
While The Resistance is flexible and able to be played with as little as five people, the best results are achieved when played with six or more players. Each and every player is engaged and working together to determine who the spies are, which means all members of the group will be able to participate from start to finish. This makes it an excellent game for parties when you want to include everyone.
Pro Great party game
“Sheriff of Nottingham” is a great game for providing some action and laughs at a smaller get-together, which is to be expected from an easy game that revolves around light roleplay, random banter, and lying and bribing your way to victory.
While not necessarily a roleplaying game, sometimes players can’t help but change their voice when taking on the role of the sheriff and threatening the merchants. The same principle works the other way around – merchants tend to come up with witty excuses when trying to bribe the sheriff or pass their stock as legitimate. All of this can lead to some hilarious and memorable moments.
Pro Simple to understand
"Sheriff of Nottingham" makes for a great gateway game because of how easy the rules are. Even children can understand the main gist quite easily. The game revolves around managing your hand, collecting sets, and lying straight to the sheriff's face.
Every turn the players discard and redraw cards from discard piles and the deck and maintain 6 cards in-hand. The players then choose 1-5 cards, place them in a burlap sack, and declare them to the player taking the role of the sheriff by saying how many cards of one type are in the sack, but the only thing that must be truthful is the number of goods - the actual contents can be contraband or different types of goods. For example, a player says that their sack contains 3 chickens, whereas it actually contains 2 chickens and a crossbow.
It is up to the sheriff to decide who is inspected and who is let in. If the sheriff catches a merchant trying to bring in contraband or different goods than he declared, then that merchant must pay the sheriff the penalty price written on the cards. If the sheriff inspects the bag of a truthful merchant, then the sheriff must compensate the penalty to the player and let the goods go to the merchant stand.
The game is won by the player who has accumulated the most wealth after every player has been the sheriff two times (three times if playing with three players).
Pro Quality components
The components are all well-made and should hold up to regular wear and tear and even an accidental drop now and then. The game consists of gold coins, merchant stand boards, and a Sheriff marker made from thick cardboard, cards made of durable cardstock, merchant bags made of dense fabric, and a useful foamcore card insert for holding the cards during the gameplay.
Pro Useful mobile app
Arcane Wonders have made a free mobile companion app for “Sheriff of Nottingham” that helps with keeping the time of inspections if you’re playing with a time limit, keeping score of your finances and who is in the lead, and providing an atmosphere with ambient sounds and voice-acted audio comments.
If you just want to make the game funnier, you can pay 3$ for the “Merchant Fun Pack” to get a clickable soundboard and unlock over 70 more audio comments to spam throughout the game, featuring such highlights as “COUGH Contraband COUGH COUGH” or “Crossbows are illegal, right?”.
Cons
Con Requires at least five people to play
Due to its design, a bare minimum of five players is required to play. This is especially unfortunate in situations where you have three or four people together who really want to play this.
Con Not great for shy or quiet gamers
The very nature of The Resistance often sparks loud debates with accusations and bluffs at every turn. If you are the quiet type, you may feel uncomfortable or overwhelmed in this kind of environment.
Con Very group dependent
The game will not fit every group due to the social nature of it. It's a whole different game when played with children, adults, or more introverted people. The personalities of people greatly influence the banter, the roleplay, the bribery, and the negotiation parts, which are core aspects of "Sheriff of Nottingham".
Moreover, if players choose not to engage in the more cutthroat side of the gameplay (bribery, lying, etc.), the game gets boring very fast. "Sheriff of Nottingham" is all about bluffing, and if you take that part of the game out entirely then it just becomes a card game where people race for the most points.
Con Not greatly replayable
The game manages to keep the players excited for the first few plays, but it easily loses its charm after you play it more than ten times or so. It starts to feel samey even when played a few times in a row.
The variations of the game don't really impact the replayability either - they only add a little bit of difficulty, for example, you can add a time limit, make players have 7 cards in-hand, remove some cards from the deck, or play with "royal goods", which are basically cards that are counted as contraband but add to your legal good count at the end of the game.
