When comparing Gears of War: Ultimate Edition vs Elite: Dangerous, the Slant community recommends Elite: Dangerous for most people. In the question“What are the best online multiplayer games on PC?” Elite: Dangerous is ranked 29th while Gears of War: Ultimate Edition is ranked 51st. The most important reason people chose Elite: Dangerous is:
When Elite Dangerous come out, development won't stop. To build a game with the huge scope of Elite Dangerous, not all of it can be done at once, so the developers have adopted an approach of incremental improvement. Various game play elements are being designed as a foundation for later features. For example, although planetary landings aren't going to be available until a later update, the engine has been designed to be able to support going from lightyears away to meters away.
Specs
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Pros
Pro Nice improvement in graphics over original console release
The game has been cleaned up for PC and optimized. It can be played at 1080p at 30fps, all while performing smoother than it did on s=console. So for those that have not played the game before this would be the definitive version, and for those that have, if they would like to experience the game again in a way that improves over the original, the PC version is a good choice.
Pro Fun cover system thanks to smart AI
The cover system is the main mechanic in this game, and it is something that needs to be used often thanks to the smart AI of enemies. Some will flank you while others may come running straight at you, which means you need to balance where and when to use the system in order to outsmart the enemies surrounding you.
Pro Additional content over original PC release
There are 5 extra levels added to the game (that were not in the original PC release) as well as the addition of two new multiplayer modes (Team Deathmatch, King of the Hill). The 5 campaigns add to the story of the game and have one of the best action sequences to be found. The two new multiplayer modes add to the replayability, as these modes will mot likely feature many players for now to go up against being that they are new to anyone on PC.
Pro Fun multiplayer
One of the best aspects of the game has always been the multiplayer modes. Players will have a lot to experience here, especially when considering there are two new modes. The gameplay in multiplayer plays at 60fps and features some of the most fun arcade third person shooting out there thanks to the great cover mechanics and overly powerful and over the top guns.
Pro Well told story
Every aspect of the game helps to flesh out the story being told in Gear of War. Objectives and environment plays a big role here as the player learns more and more as they progress, but not though overly explanation based cut-scenes but through the game itself. Each objective the player needs to complete brings them a bit further in the story and in understanding why what is happening. This helps to make the player feel more involved, especially when expanded upon through well crafted environments. While the world in the game may be outlandish, it feel believable because it has all been presented well to the player.
Pro Built with future expansion in mind
When Elite Dangerous come out, development won't stop. To build a game with the huge scope of Elite Dangerous, not all of it can be done at once, so the developers have adopted an approach of incremental improvement. Various game play elements are being designed as a foundation for later features. For example, although planetary landings aren't going to be available until a later update, the engine has been designed to be able to support going from lightyears away to meters away.
Pro Exploration at every level of detail
Full exploration of the galaxy is planned, allowing you to be able to jump from star system to star system, and fly around within a solar system from planet to planet, eventually going all the way down to a planet's surface at a 1:1 scale in a later update. Planetary landings will require a lot of details to be developed and designed, but you can still see the level of detail shift in action when flying into a planet's rings, where getting close enough show the individual asteroids within, which you can then interact with through mining, or by having a battle among them.
Pro Very realistic representation of space & star systems
Elite Dangerous uses publicly available real world star maps that we have of the Milky Way consisting of 150,000 star systems. Although in the current beta, full access to the entire galaxy is limited, in the final game, you will be able to visit any of the 400 billion stars in our galaxy on a 1:1 scale. Stars that we do know of are properly mapped in place and are of the correct type given the information we have about them. Stars we haven't collected data on are procedurally generated which allows you to explore any of the 400 billion of them.
Star systems are intelligently simulated using the "Star Forge", a generator that simulates the creation of a star system forming from its nebular cloud to determine what celestial bodies appear and what orbits they have. This feature leads to many varied and unique star systems possibly with planets that can co-orbit around each other, or with binary star systems, and infinitely more possibilities.
Pro Great Oculus Rift integration
Elite Dangerous has very good integration with the Oculus Rift thanks to its cockpit view only gameplay philosophy. All ship UIs are part of displays that appear on each side of you that appear when you turn your head, so accessing the navigation or ship menus happens seamlessly just by looking in their direction. The game also uses the direction you are looking in for targeting, so your lock on target is whatever you're head is pointing at.
By sitting in the cockpit of a ship, you are given a stationary frame of reference that helps prevent motion sickness associated with movement in game when you aren't actually moving.
Cons
Con Unbalanced multiplayer weapons
most people will be playing with a shotgun as it is too powerful when compared to other weapons and offers the best range and power for the type of cover gameplay this game offers. Sniper rifles often are overpowered as well, which can make for mismatched gameplay in multiplayer for those that like to use different weapons over a shotgun or sniper rifle.
Con Singular button for multiple moves causes some issue
There is one button that is assigned many different moves in the game such as rolling, running, vaulting or just moving from one cover to the next. The way this is designed means that the player needs to be close to an area where this button will do a certain move, the trouble being that the game may not be precise in this as one move may happen that was not the intended. This can easily cause trouble when in the middle of a hectic firefight, which can be very frustrating.
Con Really complicated to learn
Looking up faqs and trade routes from first hand users will be the norm for figuring out many aspects of Elite: Dangerous. On top of this notes will have to be taken, which is made more difficult by the fact the game does not support in game not taking. So a pad and paper is recommended to remember all of the minutia of the game.
Con Boring
It is more a simulation than a combat game.
Con Launcher issues
I bought the game on multiple stores and were never happy how the laucher and the account linking worked.
Con "Mile Wide and an Inch Deep"
The game has a serious problem with depth and requires the user to repeat the same few fun actions over and over again. The world is massive and beautiful but feels empty. The game gets stale quickly despite being visually stunning.