When comparing Lords of the Fallen 2014 vs Grim Dawn, the Slant community recommends Grim Dawn for most people. In the question“What are the best hack and slash PC games?” Grim Dawn is ranked 4th while Lords of the Fallen 2014 is ranked 34th. The most important reason people chose Grim Dawn is:
Basically you choose 1 class and select skills as you level up. At level 10 you can select a second class, which already gives you 5x5=25 character type possibilities. Each character has dozens of skills, plus you have this additional passive skill tree that you unlock through cleansing shrines. Then there is item customization with crafted "modifiers", adding additional unique stats and skills that you can use, all this adds literally to thousands / millions of character possibilities. Do you want to use a double weapon shooting lightning bolts? You can do that. Do you want to summon your creatures and support them with fireballs? You can do that as well, you can push it wherever you want.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Easier than the Souls series
Lords of the Fallen has been pretty much modeled after the Dark Souls series with gameplay that is very similar. Though with LotF, the gameplay is a bit easier, with enemies not being as excruciatingly as tough.
While the easier gameplay does make Lords of the Fallen more accessible, it is still a difficult game in it's own right.
Pro Highly detailed graphics
Lords Of The Fallen features some very gorgeous graphics, something that really sets it apart from the game it takes its inspiration from.
Pro Arcade like combat
The combat in Lords of the Fallen is a bit arcade like in that it plays like a hack and slash more so than a tense combat parrying game. This makes for an easier to get into game.
Pro Risk/reward loot system
There is a risk reward loot system within Lords of the Fallen in where the player, the further they progress without saving, the better loot they will receive as drops. So depending on when the player wants to save can create a very tense situation when having not saved in over an hour and running low on health. It runs the risk of losing all of the players progress since last saved all for the hope of better items.
Pro Complex leveling system with thousands of possible builds
Basically you choose 1 class and select skills as you level up. At level 10 you can select a second class, which already gives you 5x5=25 character type possibilities.
Each character has dozens of skills, plus you have this additional passive skill tree that you unlock through cleansing shrines. Then there is item customization with crafted "modifiers", adding additional unique stats and skills that you can use, all this adds literally to thousands / millions of character possibilities.
Do you want to use a double weapon shooting lightning bolts? You can do that. Do you want to summon your creatures and support them with fireballs? You can do that as well, you can push it wherever you want.
Pro Great homage to old school ARPGs
This game is very dark, and grim. It harkens back to games like Diablo 2 or Titans Quest. While other ARPGs have come out since then, none have hit all the marks of what fans of the genre have been asking for. For those that wish for an updated version of Diablo 2, Grim Dawn is the game for them.
Pro Exploration
Pro Highly modifiable
Relevant in modern gaming because the community can keep products like this fresh and varied, even if the developers eventually decide to slow down their updates (which they have not!). The possibilities are great with modding, while the experiences in Diablo 3 and Path of exile are a lot more static.
Pro Drop-in co-op (online and local)
Co-op is pretty convenient as players can drop in and out of your gaming session at any time. This way there is no wasted time jumping out of ones game in order to find players to play with.
Cons
Con Frame rate issues and crashing
Lords of the Fallen has suffered from frame rate issues and crashing since it's release. Various patches have been released to address these issues but they still remain to be an issue.
Con Last half of the game can be too easy
In the second half of Lords of the Fallen the player is able to accrue runes that allow for stat boosts, making the game arguably a lot easier that the first half.
Con Flat story
The story in Lords Of The Fallen never really explains much to the player, leaving the player feeling a bit disconnected from the game, not really caring about the characters or their outcome.
Con Only some builds are fun
There is a definite meta, with superefficient vs non-viable builds.
It's easy to mess up a build, and attribute and spec-bar points are non-respeccable (you can use a cheat editor, but devs want you to reroll a new char).
Con Difficult to move when fighting, especially when you are ranged
Con Static pre-rendered levels
This may cut down on replayability a bit as all the levels in the game are pre-rendered, meaning that each playthrough will have the exact same layout, making for something that can get tiring and too familiar. Similar games have gone with randomized levels, which can keep the game fresh. While Grim Dawn is meant to be a throwback to earlier games in the genre, some newer features found in more recent released would have been welcome.
Con Lots of trips to town
The majority of loot in the game can be useless, with odd stat restrictions or repeats of vendor items. This means the user will need to make many trips into town to sell it all off in order to have room for even more loot they will not necessarily need.