Pro Odyssey Event
Every year, SMITE releases an Odyssey event months before the Smite World Championships. Over the course of several weeks, cosmetic items are released every week until the start of the SWC. These cosmetic items will be available for purchase some time after the SWC and will be branded as "Exclusive Skins" after the event. Every purchase in the Odyssey contributes to the SWC Prize Pool. Players can obtain limited edition items when they purchase a certain amount of items. For example, the Archon Thanatos, and Ragnarok Force X Thor can be obtained by the player when they have purchased all the Odyssey Items. Additionally, every item purchase will grant an Odyssey Chest roll that can be claimed in the rewards center. This chest can contain god skins, ward skins, and voice packs . There is also a slim chance that the chest will grant exclusive in-game items.
Pro Beginner friendly
New to SMITE? Well, you don't have to worry. Get five free gods of every role at the start to help you learn the role you want. Learn the game basics and mechanics over the Practice mode and the Jungle Practice map where all gods are available for you to try and experiment with. The community is also friendly to new players. You won't have a hard time adjusting to SMITE's mechanics and gameplay.
Pro Completely play to win and not pay to win
There is no difference between a new player and a world champion. All players are equal. You don't buy your runes or as we call it, actives with real life cash, you buy them in game. You decide what active to use. This gives all players the ability to strategize and counter without using real cash. Microtransactions are only for buying gems (in game currency) which you can use to buy cosmetic items which does not necessarily affect your play style.
Pro Characters are derived from mythological gods
Instead of imaginary champions and heroes, Smite derives its characters from ancient mythological gods from around the world. Coming from the Norse, Hindu, Greek, Roman, Mayan, Egyptian, Chinese, and the recently added pantheon to join Smite, the Japanese Pantheon. The roster consists of 72 gods at the moment, from 8 different pantheons around the world.
Pro 3rd person view is a unique twist on the genre
The 3rd person view used in SMITE is a big change from the top down views normally used in a MOBA. The game also utilizes WASD keys, unlike the traditional point-to-move system of traditional MOBAs. This creates a large blind spot behind the users character and also makes sneaking behind someone for stealth attacks a viable option.
Pro Features three ranked modes
Smite features 3 ranked modes, mainly the 1v1, the newly added 3v3, both of which utilizes the new Joust map. And the 5v5, on the Conquest map. All of which features experienced players and intense matches to satiate your search for glory and honor in the league of Smite.
Pro Voice Guided System (VGS)
SMITE has provided the best and most efficient way to communicate in game. The VGS provides keyboard shortcuts for in game commands like pressing the keys V>F>1 which stands for "Enemy missing left" and V>B>F meaning "Enemies at the Fire Giant'" or in simple terms, the enemies are doing the objective. This simple shortcuts are very useful in game communicating and keeping your team vigilant without losing focus in the game.
Pro Hi-Rez approaches the SMITE community for feedbacks, brilliant ideas and mechanics they could use in the game
The company behind SMITE, Hi-Rez studios, actually listens for community feedback and looks for potential ideas and mechanics provided by the community. For example, the Odyssey ultimate reward last 2014, was nominated by players. The SPL Ticket Announcer Packs reward were also picked by the community. And some in game skins are actually created by players. The Harajuku Neith skin, The Ba5s Drop Janus skin, the Opera Bacchus skin, were all conceptualized by Smite players. And the most recent one, the Demon Bull King mechanic, which disables the towers and phoenixes in Joust to prevent camping, and the addition of the Japanese Pantheon to the game, were taken from community feedback as well.
Pro Provides a lot of incentives to play the game often
You have the daily quests which rewards you favor and gems (in-game currency). So you don't have to worry logging in daily, like its previous predecessor, the daily log-in reward.
There are gem events, which is a limited period of time in which players can get gems (valued in game currency). There's a First Win of the Day reward (FWOTD). Rewards every time we win a match, insane sale discounts. Also, Hi-Rez employees sometimes give away in-game freebies in their Twitter account.
Pro 6 great game modes and a rotating match of the day
Smite has 6 game modes and all of them are extremely popular:
- Arena. A 5v5 death match, no lanes or objectives. Arena is best for people who prefer intense combat over strategy. Good for impatient but independent players.
- Joust. A 3v3 mode, with a single lane and buff camps on one side, and an objective lair on the other side. The Demon Bull King provides a clearly interesting mechanic to Joust, kill it, and it disables the enemy towers, to prevent turtling, which is pretty common in Joust. Joust is great for working with a team. Everyone has a role to fill, and learning how to adjust your play for your two teammates is half the battle. Surprisingly focused on teamwork, despite small teams.
- Conquest. The typical 5v5 mode, three lanes, jungle, towers, objectives. Conquest is the standard game that everyone knows, and requires lots of communication.
- Siege. A 4v4 objective push map. Siege is similar to Joust, but has massive battles compared to small skirmishes. Two lanes definitely adds chaos to the mix.
- Assault. A 5v5 ARAM. Assault is randomized. Nobody gets upset when the team of all tanks lose. Just queue up again in 15 minutes.
- Clash. A 5v5 Conquest and Arena mix of style mode.
Plus, there's a rotating Match of the Day (MOTD). A random game mode with a twist, like max cooldowns, no basic attacking, god swapping and more. MOTD can sometimes be more fun and interesting than anything else.
Pro Great graphics and art style
SMITE, by far, has the best graphics and art style in the scene, the map design is great, Hi-Rez studios tries their best to keep the gods as mythological lore-like as possible, and the cosmetic skins crushes the other cosmetic skins in other MOBAs. They have these what they call Tier 5 skins, like the Archon skin for Thanatos, and Ragnarok Force X skin for Thor, which are straight fire and worthy for its cost.
Con Meta is unstable
SMITE's meta has always been shifting ever since. In Season 2, the Hunter class is the most powerful class in the game, giving birth to certain unique builds like the Unicorn Build, an item build revolving on power, penetration and attack speed on hunters. Hunter items were soon nerfed. Then, back in Season 2, the Guardian class dominates the scene. Very long crowd control chains can kill almost everyone in an ability channeling gods era, and shuts down the powerhouses of team fights, the Mages and ADCs. Giving birth to the unique DirtyBubble Build, a build focused on protections and cooldown to counter the crowd-controls and burst damages from tanks. We all hope the Season 3 changes will balance overpowered classes and make the meta stable.
Con The third person view prevents sharing your teammates' vision
The lack of overhead view causes what happens to your teammates to be almost completely unknown. Without good communication, you are running blind and might as well be playing the game solo.
In other MOBAs, communication isn't as much of a necessity. If a "jungler" is nearby, you assume he wants to gank. When an ally dashes in, you assume he's positioning himself for a setup.
But in Smite, an ally might have dashed out in order to run away from a bigger threat, or you didn't notice he was waiting for a good opportunity to ambush someone in your lane.
You NEED to communicate in Smite, or your allies won't have any idea what's going on, until it's too late.