When comparing C vs Haskell, the Slant community recommends C for most people. In the question“What is the best programming language to learn first?” C is ranked 3rd while Haskell is ranked 26th. The most important reason people chose C is:
Learning C forces you to grapple with the low-level workings of your computer (memory management, pointers, etc.) in ways that the other languages abstract away. Without an understanding of these low-level aspects of computer programming you will be limited if you try to develop an application that needs to run in a memory or performance constrained environment. Other languages like Python can obscure a lot of details, so your foundation may be weaker.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Understanding of computers
Learning C forces you to grapple with the low-level workings of your computer (memory management, pointers, etc.) in ways that the other languages abstract away. Without an understanding of these low-level aspects of computer programming you will be limited if you try to develop an application that needs to run in a memory or performance constrained environment.
Other languages like Python can obscure a lot of details, so your foundation may be weaker.
Pro Helps with learning other languages later
A lot of languages used in the industry have a C-like syntax (C++, Java, Javascript, C#, PHP) and starting with C will help new developers to be familiar with it's syntax and by extensions with the syntax of many popular languages.
Pro Industry standard
C is the industry standard programming language, moreover, it is the most popular programming language to use. C is the language used for most Windows, UNIX and Mac operating systems.
Pro Portable
C is portable between most hardware. Generally a C compiler is made for any new architecture, and already exists for existing architectures.
C is portable between all operating systems (Windows, UNIX, Mac, etc.) and only needs a program to be recompiled to work. This allows anyone on any operating system to learn about the language and not be held back by intricacies of their operating system.
With this said, C's portability these days is not quite what it used to be. Much of said portability relies on the POSIX standard in particular, and as time passes, the compliance of a given system with that standard is becoming less certain; especially in the case of Linux. Most things will still be portable (or at least emulatable) between Windows, Linux, and FreeBSD for example; but you will at times need to make use of platform-specific support libraries and APIs as well.
Pro Must-have
Capability to program in C is greatly appreciated in developers, creates an image of competency, and many programmers will learn it at some point in their careers.
Pro Low level of abstraction
While higher level languages languages like Java and Python provide possibilities to be "more expressive" per line of code, it's much more convenient to start with "less efficient" (get me right) language, in order to get initial concepts of how things behave at lower level.
Actually C is a good starting point moving to both higher and lower levels of abstraction, the good example here would be learning C before Assembler, as for general use the Assembler quite hard to understand due to low level of its abstraction (like getting the understanding on how loops work in C before trying to implement them on Assembler).
Pro More control over the code
Pro The king of languages, imitated, extended but never equalled
Made of a small set of keywords and rules, only your imagination is the limit. Above all, when it comes to 'pro' programming, C is the only one to rely on.

Pro Teaches good practices
Writing in C will require you to understand how things are done. C implies using and understanding the fundamentals. Learning a higher-level language after is much easier.
Pro Portable between CPU architectures
C was designed to be independent of any particular machine architecture, and so with a little care, it is easy to write "portable" programs (see here). By design, C provides constructs that map efficiently to typical machine instructions, and therefore it has found lasting use in applications that had formerly been coded in assembly language like operating systems or small embedded systems.
Pro C is simple with lesser rules than any other language
C is standardized and it is the go-to language when you have to speed things up.
Pro Ubiquitous
There is a C compiler available for probably every computer system in existence today.
Pro Easy to drop down to assembly
Sometimes you really need to program directly in assembly. C’s ABI and common compiler extensions make this a piece of cake.
Pro If you can't grok C you should not be a professional programmer
It sets an early bar that if you can't hurdle you might as well do something other than programming and not waste any more of your time.
Pro Basic concepts can be applied to accelerate learning any other language
You can easily pivot knowledge learned here and apply it to almost every other language.
Pro Foundational, difficult but important
Learning C will teach valuable skills and transferrable understanding of computing. While learning a scripting language may be easier, students will not understand system constraints and performance problems, nor what features like garbage collection are actually doing in other languages.
Pro Low level langauge
Pro Highly transferable concepts
Haskell's referential transparency, consistency, mathematics-oriented culture, and heavy amount of abstraction encourage problem solving at a very high level. The fact that this is all built upon little other than function application means that not only is the thought process, but even concrete solutions are very transferable to any other language. In fact, in Haskell, it's quite common for a solution to simply be written as an interpreter that can then generate code in some other language. Many other languages employ language-specific features, or work around a lack of features with heavy-handed design patterns that discourage abstraction, meaning that a lot of what is learned, and a lot of code that is needed to solve a particular problem just isn't very applicable to any other language's ecosystem.
Pro Forces you to learn pure functional programming
It is pure and does not mix other programming paradigms into the language. This forces you to learn functional programming in its most pure form. You avoid falling back on old habits and learn an entirely new way to program.
Pro Open source
All Haskell implementations are completely free and open source.
Pro Mathematical consistency
As Haskell lends itself exceedingly well to abstraction, and borrows heavily from the culture of pure mathematics, it means that a lot more code conforms to very high-level abstractions. You can expect code from vastly different libraries to follow the same rules, and to be incredibly self-consistent. It's not uncommon to find that a parser library works the same way as a string library, which works the same way as a window manager library. This often means that getting familiar and productive with new libraries is often much easier than in other languages.
Pro Referentially transparent
Haskell's Purely Functional approach means that code is referentially transparent. This means that to read a function, one only needs to know its arguments. Code works the same way that expressions work in Algebra class. There's no need to read the whole source code to determine if there's some subtle reference to some mutable state, and no worries about someone writing a "getter" that also mutates the object it's called on. Functions are all directly testable in the REPL, and there's no need to remember to call methods in a certain order to properly initialize an object. No breakage of encapsulation, and no leaky abstractions.

Pro Hand-writeable concise syntax
Conciseness of Haskell lets us to write the expression on the whiteboard or paper and discuss with others easily. This is a strong benefit to learn FP over other languages.
Pro Very few language constructs
The base language relies primarily on function application, with a very small amount of special-case syntax. Once you know the rules for function application, you know most of the language.
Pro Quick feedback
It's often said that, in Haskell, if it compiles, it works. This short feedback loop can speed up learning process, by making it clear exactly when and where mistakes are made.
Pro Functions curry automatically
Every function that expects more than one arguments is basically a function that returns a partially applied function. This is well-suited to function composition, elegance, and concision.
Pro Easy to read
Haskell is a very terse language, particularly due to its type inference. This means there's nothing to distract from the intent of the code, making it very readable. This is in sharp contrast to languages like Java, where skimming code requires learning which details can be ignored. Haskell's terseness also lends itself to very clear inline examples in textbooks, and makes it a pleasure to read through code even on a cellphone screen.
Pro Popular in teaching
Haskell is really popular in universities and academia as a tool to teach programming. A lot of books for people who don't know programming are written around Haskell. This means that there are a lot of resources for beginners in programming with which to learn Haskell and functional programming concepts.
Pro Easy syntax for people with a STEM degree
Since the basic syntax is very similar to mathematics, Haskell syntax should be easy for people who have taken higher math courses since they would be used to the symbols used in maths.
Pro Powerful categorical abstractions
Makes categorical higher order abstractions easy to use and natural to the language.
Cons
Con Languages is full of corner cases and undefined behaviors
Undefined behavior in a program can cause unexpected results, making it hard to debug. With UB, program behavior may vary wildly depending on optimization settings. There are many cases that invoke UB, such as signed overflow, invalid dereferences, large integer shifts, uninitialized variables, etc. These serve to frustrate novice programmers when they could be learning other concepts.
Con Requires memory management
Learning programming is already hard enough when you don't have to worry about memory leaks.

Con Completely lacks type safety
The C standard library is not type safe, and the language itself does not promote type safety built into the language, which leads to error-proneness of the language. If anything, it would be recommended that those interested in C to instead put their time in D, which actually includes a complete copy of the C standard library rewritten to be fully type safe.
Con C will require you to learn concepts too advanced for most beginners
While other programmers will learn algorithms and structures and will do magic tricks and awesome applications, you will learn trash info that you should know maybe after 5-7 years experience in software development, not earlier. It's like going the first time as a seven year old kid to first school class, and your teacher tells you to learn you about Discrete Math, without basic math and how to do 2x2.
If you wish to be a really good programmer, C for sure will be in your portfolio, but not as a first language, and this programming language is used only for very hard and very limited tools which require a lot of professional skills from the programmer.

Con Does not support modules; header file annoyances
Header files are a poor man's implementation of modules. Modern programming languages make use of modules which eliminate the need for C includes and header files and the many issues caused by them, such as the complete lack of dependency checking. Header files often contain even more include statements that point to other header files which also point to even more which drastically increases compile time. Modules only have to be compiled once, and when importing those modules into your software project, you only have to pull in the module that you are using, which is often times already precompiled. This way, the compiler knows exactly what it needs before beginning to compile your project and can automatically compile the few dependencies it needs in advance rather than recursively compiling every header file it runs across as in C.
Con Steep learning curve
While the language compliments knowledge of computer components very well, and gives a deeper understanding, it is also quite difficult to learn, and to use correctly, especially without aforementioned knowledge.

Con Low-level
Depending on the purpose this can be either a pro or a con. If the task is to learn how to program, low-level of C will impend learning important concepts. Furthermore, C is rather limited in ways of building abstractions.
"Low-levelness" of C can be a pro feature in learning system programming.
Con Other languages can do it easier or better
There are languages like Rust, Object Pascal, D, Golang, Vlang, Odin, Zig, Jai, etc... that can be used instead. The other languages are easier to understand, use, and/or about as fast.

Con Compiles procedurally rather than intelligently
In the same manner that C recursively compiles header files ad infinitum without any sort of dependency checking, C source code is also compiled in the same manner. If you attempt to call a function before it is declared, the compiler will fail because the function was not compiled before it was caled.

Con Lack of support for first class strings
C does not support the string type, nor does it support UTF-8 strings that modern languages are employing today. Instead of strings, C makes use of the *char type which is a pointer to a character array.

Con Arrays are not first class objects
When an array is passed to a function, it is converted to a pointer, even though the prototype confusingly says it's an array. When this conversion happens, all array type information gets lost. C arrays also cannot not be resized, which means that even simple aggregates like a stack are complicated to implement. C arrays also cannot be bounds checked, because they don't know what the array bounds are.
Con Undefined behaviors and weak limited type safety
Subtle errors can render the entire program "undefined" by the complicated C standard. The standard imposes no requirements in such cases. Thus C compiler is free to ignore the existence of such cases and Bad Things are prone to happen instead. Even experts can't reliably avoid undefined cases in C, so how can beginners be expected to do so? C allows for non-type safe operations such as logic errors, wild pointers, buffer overflow, etc. UB and type safety issues create a large number of bugs and security vulnerabilities.

Con The need for C developers in the current market is very low, and trending downward
Older languages, like C, are no longer in their hay day. Even if you do learn it as your first language, you are only setting yourself up to need to learn another language in the long run. If you want a skill that you can not only learn from, but also potentially build a career on, C should not be your first choice.

Con Isn't truly portable or cross platform
The C programming language is not portable to other operating systems, and even different compilers, because the C language does not provide any reference cross platform libraries or compilers. Different platforms and compilers provide their own implementation of the C standard library which may not be compatible with the implementation in another compiler or platform. Without cross platform libraries and tools, one cannot state that C is portable. This is in stark contrast to modern programming languages that provide their own cross platform libraries and compilers, such as D, Go and Rust.

Con Only offers basic support for source code split into multiple files
Modern programming languages are capable of compiling split source code files by concatenating them together efficiently at compile time before compiling them. However, C requires the developer to resort to messing with header files and makefiles to get similar functionality.

Con C structs are very weak and outdated
C structs lack a lot of modern capabilities that are vital in programming languages of today, such as assigning member functions to structs to give them object-oriented capabilities, constructs, deconstructors and RAII. Great care must be used when using structs in C to prevent memory leaks and ridiculously slow structs.

Con Includes require obscene resources to compile
All the modern languages have resulted in ditching the ancient deprecated model of #include statements and have instead adopted the superior model of modules. When compiling software written in C, the programmer is forced to also compile X headers which contain Y headers which contain Z headers and so forth -- drastically increasing the number of lines that need to be compiled. In order to compile something as simple as "Hello, World", for example, 18K lines of code needs to be compiled. This can be very taxing on RAM and CPU resources, causing compile times to quickly absorb a large portion of the programming process.

Con Heavily outdated programming concepts
C lacks a large majority of programming concepts that modern languages make use of today. The existing functionality of C makes use of outdated and deprecated methodologies which can be of great annoyance to the modern day programmer.
Con Language extensions lead to unfamiliar code
Haskell's language extensions, while making the language incredibly flexible for experienced users, makes a lot of code incredibly unfamiliar for beginners. Some pragmas, like NoMonomorphismRestriction, have effects that seem completely transparent in code, leading beginners to wonder why it's there. Others, like ViewPatterns, and particularly TemplateHaskell, create completely new syntax rules that render code incomprehensible to beginners expecting vanilla function application.
Con Difficult learning curve
Haskell lends itself well to powerful abstractions - the result is that even basic, commonly used libraries, while easy to use, are implemened using a vocabularly that requires a lot of backround in abstract mathematics to understand. Even a concept as simple as "combine A and B" is often, both in code and in tutorials, described in terms of confusing and discouraging terms like "monad", "magma", "monoid", "groupoid", and "ring". This also occasionally bears its ugly head in the form of complicated error messages from type inference.
Con Package manager is unstable & lacking features
Cabal (There are other choices but this is the most popular) can not uninstall a package. Also working at a few locations it is difficult to have the same environment for each one be the same.

Con You have to learn more than just FP
Haskell is not only a functional language but also a lazy, and statically typed one. Not only that but it's almost necessary to learn about monads before you can do anything useful.
Con Symbols everywhere
Haskell allows users to define their own infix operators, even with their own precedence. The result is that some code is filled with foreign looking operators that are assumed to be special-case syntax. Even for programmers who know they're just functions, operators that change infix precedence can potentially break expectations of how an expression is evaluated, if not used with care.
Con Obscure ugly notation
0 = 1
Using "=" like this: <code>
-- Using recursion (with pattern matching)
factorial 0 = 1
factorial n = n * factorial (n - 1) </code> Example from https://en.wikipedia.org/wiki/Haskell_(programming_language)
is quite simply annoying aesthetics.
Con Documentation for most packages is short and lacking
A few Haskell packages are well documented but this is the exception, not the rule.
Most of the time a list of function signatures is what passes for documentation.
Con Too academic, hard to find "real world" code examples
Con You need some time to start seeing results
Haskell's static typing, while helpful when building a project, can be positively frustrating for beginners. Quick feedback for errors means delaying the dopamine hit of code actually running. While in some languages, a beginner's first experience may be their code printing "Hello World" and then crashing, in Haskell, similar code would more likely be met with an incomprehensible type error.
Con Lazily evaluated
Haskell's lazy evaluation implies a level of indirection - you're not passing a value, you're passing a thunk. This is often difficult to grasp not just for beginners, but for experienced programmers coming from strictly evaluated languages. This also means that, since for many, strict evaluation is their first instinct, initial expectations of a function's performance and complexity are often broken.
Con Only pure functional programming
Not proper functional programming but a subset of the style called pure functional programming.
Con Curried type signatures obfuscate what were the in and out types originally
