When comparing Clash of Clans vs Star Wars: Commander, the Slant community recommends Clash of Clans for most people. In the question“What are the best Android games with persistent things to upgrade that can be played for a few minutes at a time?” Clash of Clans is ranked 2nd while Star Wars: Commander is ranked 7th. The most important reason people chose Clash of Clans is:
For those looking for a casual game to play at a slow pace in small chunk Clash of Clans has gameplay that fits that scenario quite well. Players slowly build up their base into a fortress by creating building to contain within as well as walls to surround it. This all happens over time and can not be immediately done so is a game focused on being played throughout a day in small pieces over many months to years. Slowly but surely the time invested will lead to creating a large base that can take on other large opponents.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Fun slow paced incremental gameplay
For those looking for a casual game to play at a slow pace in small chunk Clash of Clans has gameplay that fits that scenario quite well. Players slowly build up their base into a fortress by creating building to contain within as well as walls to surround it. This all happens over time and can not be immediately done so is a game focused on being played throughout a day in small pieces over many months to years. Slowly but surely the time invested will lead to creating a large base that can take on other large opponents.
Pro Formulated to be very addictive
The whole design of the game was created around having the player come back to the game. Only through making a better and better base and units can one succeed and only through coming back to the game over and over again to upgrade these areas can one do that. It is the promise of success if you just do one more thing, and another, and another that creates the sense that at some point can the player really be "winning", which to many is a very fun feeling.
Pro Amusing Star Wars themed story to back up the FTP gameplay
Unlike other free to play base games SWC has a story to give reason to what one is doing in the game and allows for one to get a sense of a progressing universe while playing.
Pro Fun incremental gameplay
Much like other free-to-play base building games, Star Wars: Commander features gameplay where the player is tasked with slowly building up their base while also building defenses and an army. It is through playing the game in small increments that one can do this (unless they pay real money to unlock the timers or purchase more resources) as there are timers and limited resources. This makes for a game that one can pay in bits throughout the day to slowly become more and more powerful.
Cons
Con Too focused on in-app purchases
The game is heavily designed to get you to start paying for things by creating slow moving gameplay with wait timers and overpriced items. Only when players pay real money can the realistically move the gameplay along at an acceptable pace of that found in most paid upfront games.
Con Requires a network connection
Con Tries to coerce people into paying real money in order to unhobble the gameplay
Just as any FTP game there are many timers and paywalls to be seen here, which are used in order to get a continuous stream of money from the players. Those that pay will have an easier time at the game by being able to upgrade easier and play more often.