When comparing The Long Dark vs Grim Dawn, the Slant community recommends The Long Dark for most people. In the question“What are the best adventure games on Steam?” The Long Dark is ranked 5th while Grim Dawn is ranked 22nd. The most important reason people chose The Long Dark is:
Regardless of your skill level, you will be able to find a difficulty level that suits you and satisfies your craving for a good challenge. This game features four different difficulty levels, making it accessible to a broad range of players. The easiest mode is Pilgrim and it offers a gaming experience suitable to all players where dying is a rare occurrence. For beginning players, Voyager is recommended as it gives you a forgivable way to learn the basics. After that, the difficulty takes a strong curve upwards into the remaining two modes: Stalker, and Interloper - with the latter being considered a very challenging gaming experience only recommended for expert gamers and those who desire a true video game survival challenge.
Specs
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Pros
Pro Four difficulty levels to suit all skill levels
Regardless of your skill level, you will be able to find a difficulty level that suits you and satisfies your craving for a good challenge.
This game features four different difficulty levels, making it accessible to a broad range of players. The easiest mode is Pilgrim and it offers a gaming experience suitable to all players where dying is a rare occurrence. For beginning players, Voyager is recommended as it gives you a forgivable way to learn the basics.
After that, the difficulty takes a strong curve upwards into the remaining two modes: Stalker, and Interloper - with the latter being considered a very challenging gaming experience only recommended for expert gamers and those who desire a true video game survival challenge.
Pro Story mode adds a new way to play
For those who desire a story to go with their survival gaming, The Long Dark offers a fully voiced-acted, five chapter story mode called "Wintermute" complete with cutscenes. It features all the survival gameplay aspects of the sandbox version, as well as story quests and character development, making it an engaging, new way to experience all the game has to offer.
In the story, you'll assume the role of a man trying to survive in the harsh Canadian wilderness after crashing his plane during a geomagnetic disaster. Rather than just a no-bones survival situation, you'll be working through an actual storyline as you head for safety. As you progress the story, you'll have the opportunity to do quests, watch voice-acted cutscenes, and interact with other characters who are fighting for their lives as well. This pulls you even deeper into the game world since you now have a real goal to work for - escaping the harsh wilderness alive. Story mode adds a deeper layer of immersion via storytelling than the sandbox mode, which is only about surviving as long as you can.
Though currently not all of the chapters are available as they are released episodically over time.
Pro Realistic survival elements make you feel a part of the world
You'll feel like you're living in true survival situation, and the game does an excellent job of placing the player in the role. This game features elements of survival that are very close to the real world, creating an enriching gaming experience for those who want a realistic survival challenge.
You will have to keep an eye on your calorie intake, monitor your body temperature, and even craft and wear clothing appropriate to the harsh arctic environment. Staying outside too long after dark can kill you via hypothermia. The wildlife is dangerous and can injure or kill you - as the animals are starving too. You can starve to death if you forget to eat, or run out of food. Death in this game is permanent, and will require you to start the game over.
Pro Complete freedom to explore the open-world
The game features a massive, open-world sandbox mode in which there are no quests to gate your progress, or artificial boundaries to exploration. The only goal is to survive as long as possible, and to do it by whatever means possible. This free-exploration, open-world design offers plenty of space to roam for those who want to enjoy a more open playstyle without the hindrances of time gates or quest mechanics. Whether you choose to salvage for supplies, hunt the local wildlife, start cooking fires, or simply just take in the view - the freedom to explore and interact with the world in your own way is endless.
Pro Good balance between surviving and exploring
There is a delicate balance between exploring and surviving, and every aspect of gameplay is closely related. The amount of activity the player performs and the distance they can travel and explore, are balanced around certain metrics such as time, warmth, and calories - and all of these game systems are closely related resulting in a finely tuned experience. For example, eating food replenishes calories, but in order to find food, you have to explore and salvage which causes you to burn calories in the first place.
The player must watch how many calories they burn, even when sleeping, and make sure they find or hunt enough food to keep themselves going. On top of this, the player needs to seek shelter from the cold, make sure they are wearing the appropriate clothing, and build fires to stay warm and cook food. During your explorations to salvage supplies and look for food items, you will need to explore carefully as to not get stuck without a place to sleep for the night.
Pro Complex leveling system with thousands of possible builds
Basically you choose 1 class and select skills as you level up. At level 10 you can select a second class, which already gives you 5x5=25 character type possibilities.
Each character has dozens of skills, plus you have this additional passive skill tree that you unlock through cleansing shrines. Then there is item customization with crafted "modifiers", adding additional unique stats and skills that you can use, all this adds literally to thousands / millions of character possibilities.
Do you want to use a double weapon shooting lightning bolts? You can do that. Do you want to summon your creatures and support them with fireballs? You can do that as well, you can push it wherever you want.
Pro Great homage to old school ARPGs
This game is very dark, and grim. It harkens back to games like Diablo 2 or Titans Quest. While other ARPGs have come out since then, none have hit all the marks of what fans of the genre have been asking for. For those that wish for an updated version of Diablo 2, Grim Dawn is the game for them.
Pro Exploration
Pro Highly modifiable
Relevant in modern gaming because the community can keep products like this fresh and varied, even if the developers eventually decide to slow down their updates (which they have not!). The possibilities are great with modding, while the experiences in Diablo 3 and Path of exile are a lot more static.
Pro Drop-in co-op (online and local)
Co-op is pretty convenient as players can drop in and out of your gaming session at any time. This way there is no wasted time jumping out of ones game in order to find players to play with.
Cons
Con No tutorial
There is no tutorial or learning mode. When you start the game, you have to figure out how to survive in this harsh world on your own. Some say this adds to the experience, but for many, this can be overwhelming especially in a survival game where everything can -- and will -- kill you.
Con No multitasking
Most actions in the game have a small wait time, and you can only perform one action at time. For example, if you search an item, boil water, repair your clothes, or salvage anything, you will have to stop and wait until the action completes.
Con No jumping or climbing
You cannot jump or climb over fences, rocks, or other obstacles meaning sometimes you will have to take the longest route possible to reach your destination.
Con Only some builds are fun
There is a definite meta, with superefficient vs non-viable builds.
It's easy to mess up a build, and attribute and spec-bar points are non-respeccable (you can use a cheat editor, but devs want you to reroll a new char).
Con Difficult to move when fighting, especially when you are ranged
Con Static pre-rendered levels
This may cut down on replayability a bit as all the levels in the game are pre-rendered, meaning that each playthrough will have the exact same layout, making for something that can get tiring and too familiar. Similar games have gone with randomized levels, which can keep the game fresh. While Grim Dawn is meant to be a throwback to earlier games in the genre, some newer features found in more recent released would have been welcome.
Con Lots of trips to town
The majority of loot in the game can be useless, with odd stat restrictions or repeats of vendor items. This means the user will need to make many trips into town to sell it all off in order to have room for even more loot they will not necessarily need.