When comparing Kotlin vs Pony, the Slant community recommends Kotlin for most people. In the question“What are the best (productivity-enhancing, well-designed, and concise, rather than just popular or time-tested) programming languages?” Kotlin is ranked 17th while Pony is ranked 22nd. The most important reason people chose Kotlin is:
Since Kotlin is made by Jetbrains (the developers of IntelliJ IDEA) so it stands to reason that the IntelliJ support for Kotlin is also great. Besides that, Kotlin also works well with existing Java tools such as Eclipse, Maven, Gradle, Android Studio, etc...
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Great tooling support
Since Kotlin is made by Jetbrains (the developers of IntelliJ IDEA) so it stands to reason that the IntelliJ support for Kotlin is also great. Besides that, Kotlin also works well with existing Java tools such as Eclipse, Maven, Gradle, Android Studio, etc...
Pro Easy adoption for existing Java programmers
Kotlin runs on the JVM and Java interoperability has been one of the main objectives since the language was born. It runs everywhere Java does; web servers, mobile devices (Android), and desktop applications. It also works with all the major tools in the Java ecosystem like Eclipse, IntelliJ, Maven, Ant, Gradle, Spring Boot, etc.
All of this makes adoption extremely easy even for existing Java projects. On top of this there's also ensured Type safety and less boilerplate code needed.
Pro Easy to learn if you have prior programming experience
Kotlin's syntax is extremely easy to understand. The language can be picked up in a few hours just by reading the language reference.
Pro No runtime overhead
The standard library is relatively small and tight. It mostly consists of focused extensions of the Java standard library and as such adds no additional runtime overhead to existing Java projects.
Pro Officially supported for Android development
Starting with version 3.0 of Android Studio, Kotlin support will be built-in. This means that it's now easier than ever to use Kotlin for existing Android projects or even start writing Android apps only with Kotlin from scratch.
This also means that Kotlin and Kotlin plugins for Android Studio will be fully supported in the future and their likelihood of being abandoned is quite small since Google is fully embracing the language for their Android ecosystem (alongside Java and C++).
Pro Low-risk adoption for existing Java codebases
Since it has such a good interoperability with Java, Java libraries, and Java tools. It can be adopted for an existing Java codebase at little to no cost. The codebase can be converted from Java to Kotlin little by little without ever disrupting the functionality of the application itself.
Pro Does not impose a particular philosophy of programming
It's not overly OOP like Java and it does not enforce strict functional paradigms either.
Pro Is built to solve industrial problems
Kotlin has been designed and built by developers who have an industrial background and not an academic one. As such, it tries to solve issues mostly found in industrial settings. For example, the Kotlin type system helps developers avoid null pointer exceptions. Reasearch languages usually do not have null
at all, but APIs and large codebases usually need null
.
Pro Concurrency model based on actors
The unique type system allows the compiler to automatically schedule actors on threads, giving you reliable concurrency for free.
Pro Reliable
Because of its capabilities secure type system, provided you don't use the C FFI, references will never be stale, race conditions are effectively impossible, deadlocks don't happen because locks and mutexes are never needed, and processes never crash because all exceptions must be handled. (Barring compiler bugs or external memory corruption, of course.) Pony programs can still lock up due to infinite loops, like any Turing-complete language.
Pro High performance
Compiles to native code, and features an intelligent garbage collector that takes advantage of the actor architecture to get essentially free garbage collection.
Pro Trivially simple C FFI
Calling low-level C functions is as simple as use "lib:clibrary"
and @c_function_name[return_type](parameter:type)
. Linking C to Pony libraries is just as easy, as the Pony compiler will generate appropriate header files.
Cons
Con May be hard for programmers already used to imperative style to learn functional programming from Kotlin
Since Kotlin does not enforce any particular paradigms and is not purely functional, it can be pretty easy to fall back to imperative programming habits if a programmer comes from an imperative background.
Con The need for Java interoperability has forced some limitations
The need to make Kotlin interoperable with Java has caused some unintuitive limitations to the language design.
Con All exceptions must be caught
The compiler enforces this, so code is littered with try
s.
Con Limited documentation
As Pony is such a new language, documentation is relatively light, and tutorials are few and far-between.
Con Few libraries
Con Garbage collector can't run until you yield
A long-running behavior can leak memory because the garbage collector has no chance to run.
Con Limited tooling
There's no IDE. Debuggers are fairly basic. Pony is too young to have much of an ecosystem.
Con Divide by zero is allowed
And instead of some sensible result like NaN or Inf, the answer is zero! Most languages would just raise an exception (and Pony used to do this), but since the compiler enforces the rule that "all exceptions must be caught" the proliferation of try
s was determined to be too burdensome on the programmer. This makes the whole design of the exception system questionable.
Con Unstable API
Pony is not ready for production. It has yet to release version 1.0, and there are frequent breaking changes.
Con Difficult learning curve
The type system uses a capabilities-oriented approach to reference semantics, which can be difficult to wrap your head around at first. The lack of more common object-oriented features and the preference for simplicity over familiarity can make it difficult for new users to model their program design.
