When comparing Stellaris vs Endless Legend, the Slant community recommends Endless Legend for most people. In the question“What are the best singleplayer games on Steam?” Endless Legend is ranked 96th while Stellaris is ranked 119th. The most important reason people chose Endless Legend is:
Each faction has strengths and weaknesses, but the best part is swapping out traits before the game starts. You have 80 points to spend, and traits are more or less expensive depending on how powerful they are. Each trait gives you something other factions probably won't have, so spend those points wisely. It might win or lose you the game.
Specs
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Pros
Pro Emergent stories
Oftentimes, if you play the game without min-maxing everything, you will find yourself with interesting stories to tell. While the coded events themselves may lose their touch after a while, the interactions with the various races nearby will often be different. You might find yourself in situations where the whole galaxy is against you. You also might find a race of primitives who you uplift, who will become fast friends with you. It's possible that you might grow attached to them, only for them to suddenly and violently be taken over by that Xenophobic Militarist on your borders.
The reason some stick with this game for so long is because they love these interactions, despite how shallow they may be sometimes. The fact that you can even be a Fanatic Militarist in the game and still have friends afterward is something that some may find particularly fun.
Pro Highly moddable
The fact that Stellaris is so modifiable makes a huge difference to the game. There are so many ways to customize the game to your liking.
If there's a design decision you dislike, you are always capable of changing it yourself (within certain limits), and you can make the game completely different. You can play as a race from your favorite books, anime, whatever, because so many talented people are making mods for the game.
Pro Great early game exploration
The exploration, and the early game in general, is very interesting, with a plethora of events, not limited to Anomalies surveying player and AI science ships can encounter.
Pro Constant updates
Stellaris is steadily receiving updates, tweaking game balance and fixing bugs alongside with quality of life improvements and new content. Though some of the bigger updates content is often sold as DLC.
Pro Choice of faction meaningfully impacts gameplay
Each faction has strengths and weaknesses, but the best part is swapping out traits before the game starts. You have 80 points to spend, and traits are more or less expensive depending on how powerful they are. Each trait gives you something other factions probably won't have, so spend those points wisely. It might win or lose you the game.
Pro Highly customizable
Some specific traits are unique to each faction. Most, however, can be traded for when customizing a faction, with a point-buy limitation to balance it. The world generation options are all knobs to turn one way or another as you like. Very fun option to fiddle with that can make every game a new experience.
Pro Engrossing fantasy setting
If you've played Civ V, you know how much history they put into it. With Endless Legend, there's as much fantasy as Civ's history. Faction quest-lines give you a feel for the people you're leading, and the minor factions are all interesting enough to read the flavor text for.
Pro Beautiful art style
Endless Legend represents a unique art style in the 4x genre, and it stands up graphically even after a few years. The game looks and feels very pretty, and the official art for the game is nothing short of stunning.
Pro Excellent depth
If you like exploring a game's mechanics, this one will give you a lot to chew on. The battle mechanics in particular are a serious improvement compared to Civ V's take on war, with units able to stack together into armies instead of spreading out over one tile each.
Pro Region-based territory system shakes up the expansion game
The map is divided into pre-generated regions. Settling a region claims all of it (even if it's not explored). That city can't have districts outside its region, and only one city can be settled per region. This curtails city-spamming and aggressive city placement, and creates interesting decisions about resource access.
Pro Amazing soundtrack
The music for the game is very well composed and is great to listen to. Not to mention, it's also free.
Pro Approachable without sacrificing depth
It's pretty easy to learn and get into as turn based strategy but still complex enough to give those looking for depth their fix.
Pro Interesting races, leaders and character design
Pro Combat system is more skill based than RNG based
Pro Nearly all of the races are viable
Pro DLC is great and isn't a ripoff
Unlike other games that have pieces of the game completely removed to be used as a bargaining chip for DLC, the game feels complete without DLC. Although the offered DLC is fun and adds many more aspects to the game, such as espionage and control of the seasons. You don't feel like you're missing out by not buying the DLC, however, it is recommended if you want to grasp the true experience.
Pro Art is masterful
Pro Good diplomacy system
Pro Feeling of power
When you arrive in the late-game, you, along with other empires have become very powerful and will be able to amass many resources in a much shorter amount of time. Although this doesn't give you an advantage over anyone else, it is still pleasurable to have a feeling of such power.
Pro Everything is described in the lore
From how Dust (the in-game currency) can buyout construction to the biological functions that provide an advantage (or even disadvantage), the game is careful to fully explain gameplay mechanics with lore aspects, leaving few to no plotholes.
Pro Autosaves every turn
Although the game is prone to errors, some that crash the game albeit rarely, the game autosaves at the beginning of every turn, so that should the game crash, a recent instance of the game may be loaded and strategies replicated, or entirely new strategies to be used if one wishes.
Cons
Con The AI is inconsistent
While the AI in Stellaris works fine most of the time, it has its fair share of problems and oddities.
One of the main problems is automation with the help of the AI. When your empire grows too large, you have to relegate some star systems to “sectors” that are controlled by the AI, automatically performing upkeep and advancement tasks with settings and rules assigned by you. In theory, this would reduce the amount of micromanagement you have to perform, but the AI has a tendency to ignore your inputs, and just randomly reassign resources. This creates a situation where 10 solar systems manually controlled by you have a higher output than 80 systems controlled by the AI.
Another significant problem is the AI controlling the enemy empires. While these function well enough to give you a decent challenge, they sometimes get stuck into logic loops. For example, the AI can decide to endlessly rebuild a single structure, needlessly wasting resources, which causes that empire to stagnate and eventually collapse. Or it can “forget” to allocate food resources after a war while spending everything on just rebuilding, causing a collapse from starvation. It can feel really aggravating when enemy empires just start imploding for no apparent reason, leaving you with a massive fleet with nowhere to point it at.
These two AI problems, among various others, can worsen the overall experience and sometimes take the enjoyment out of a playthrough.
Con Lack of uniqueness ever since the 2.0 update
Ever since Paradox released the 2.0 update, the game has become trash. They simplified the game to the point of absurdity, so now it's pretty much just EU4 in space, except unlike EU4, it's just bad now.
Con Basic economic system is unrealistic, illogical, unworkable and very badly explained
When the game had a simple 'tile' system it worked fine. Now the need for specialist workers creates a level of frustration which simply ruins the playability of the game.
Con Lack of vanilla content, currently
Unfortunately, the game is lacking a bit in certain types of content. There is a great number of events in the game, but not enough as it is. With how many events there are, it is likely that you will see many of these events occur over multiple games. For instance, finding Sol or Sanctuary once may be interesting, but finding it every couple games makes it seem less special.
Con High learning curve
There is a lot to learn in this game that isn't explained very well and is sometimes hard to find. Edicts, policies, and civil rights for example.
Con Needs more traits/ethics/flavor
There are very few options to really make your species unique. There are mods that address this but they can break when patches are released. More added to vanilla would be great.
Con Multiplayer is glitchy and sometimes unplayable
Playing with friends can be difficult. Desyncing means you have to reload the game (it autosaves every turn so that's good). For a time it would desync after ever turn, so you had to play the game 1 turn at a time.
Con Very few multiplayer games
The most games you'll play of Endless Legend will be by yourself or with friends; it's highly unlikely you'll find an open lobby at all times. The overall online life of the game is low. When and If you find rooms, they are mostly private games and no one can join without an invite. Overall the community as a whole is small.
Con Steep learning curve
Even for a 4X game, Endless Legend consists of lots and lots of deep systems that can make approaching it difficult. Though it's worth noting that there are mods that remove or tone down the complexity of the game making it more accessible.
Con Confusing tutorial
This is a game that takes experience to learn rather than reading or learning in a similar fashion. Although the tutorial has you doing things, it does not explain the various ways you can do things, nor ensure you actually understand what it is you're actually doing. It is better to have someone you know explain the game to you.
Con Weak technology interaction
When researching a powerful technology, the game does not give any feedback to your growth in power other than statistics. For example, Dust Alchemy is a very good mid-game tech that drastically increases your currency gained per turn, but all you get from it is a higher number on your screen. The same can be said for virtually all technologies. The tech tree is simply very bland to progress through.
Con Race concepts are difficult to latch onto/have specific roads to victory
It does not make use of standard fantasy races such as elves and dwarves but creates an entirely new set. On the one hand, this is great since they are fresh ideas, but on the other, it comes off feeling alien and difficult to connect to. Additionally, each race has more or less one path to victory which makes you feel pigeon-holed.