When comparing Alice: Madness Returns vs Night in the Woods, the Slant community recommends Night in the Woods for most people. In the question“What are the best games on Steam with a rich story?” Night in the Woods is ranked 39th while Alice: Madness Returns is ranked 87th. The most important reason people chose Night in the Woods is:
Every character feels like they have a history and realistic personal motivations, even when they're left unexplained. Mae's friends are all different yet interesting in their own ways, like Gregg who's always happy to see her and helps Mae feel like someone truly cares, and Bea with her biting sarcasm and apathy that seem to cover up her more complex issues. The residents of the town also talk about things in ways that are true-to-life, like how they gossip about their neighbors as you listen in, or just flat-out tell you sometimes to leave them alone. Every character in the game feels like a real person, whether they're central to the story or just one of the NPCs you see sitting on their porch all the time.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Good story
The story is about the psychological problems of Alice in relation to her past. Throughout the game you collect the pieces of the puzzle that is Alice's story and eventually you uncover the truth.
Pro Smart coincidences
There are several times a person or a statement in Wonderland perfectly represents a real situation and it's effects. This is a sign of
an intelligent and hard work for this game.
The Dollmaker is a perfect example for this. The word Doll-maker is associated with the evil man and truth behind him and what he really does.
Pro Trippy art style
The art style of Alice: Madness Returns is a very psychadelic kind of fantasy art style that revolves around the theme of Alice in Wonderland, albeit with a darker approach.
Pro Well-written side characters
Every character feels like they have a history and realistic personal motivations, even when they're left unexplained.
Mae's friends are all different yet interesting in their own ways, like Gregg who's always happy to see her and helps Mae feel like someone truly cares, and Bea with her biting sarcasm and apathy that seem to cover up her more complex issues. The residents of the town also talk about things in ways that are true-to-life, like how they gossip about their neighbors as you listen in, or just flat-out tell you sometimes to leave them alone. Every character in the game feels like a real person, whether they're central to the story or just one of the NPCs you see sitting on their porch all the time.
Pro Tragic, realistic setting and NPCs
Night in the Woods is set in Possum Springs, once a booming mine town but now a forgotten speck on the map, rife with poverty and decay. Its history is based on several real Adirondack towns, and its portrayal of rural decline is painfully accurate. The townspeople you talk to lament about having to close down their businesses, or wonder out loud how they'll make ends meet. Everyone's economic hardships feel real and relevant to anyone who's gone through the same thing or knows someone else who has.
Pro Great coming-of-age story
The coming-of-age story in Night in the Woods is unconventional for a video game, making it more unique and intriguing. After dropping out of college, the main character, Mae, struggles with her own disillusionment in life and refusal to grow up, all the while her old friends find success and move on without her.
You join in on that struggle as you live as Mae: aimlessly going around town talking to everyone and listening to their worries, browsing your laptop when you're supposed to be doing other important things, and even pressing a button to wake up in bed every morning as a reminder of how mundane life can be. You see all the ways she doesn't necessarily want to grow up, wishing she could stay a kid forever, but then she talks to an old acquaintance who thinks she's washed up now, making her feel anxious about her failings as a young adult. This type of story is familiar for anyone who has also had a hard time with similar problems, and eye-opening for anyone who hasn't.
Pro The simplistic gameplay is surprisingly fun
Running around the side-scrolling town as Mae day in and day out is more enjoyable than it sounds at first. It's mundane, but there's a lot of meaning to find around the town if you're willing to look for it.
You go wherever you want, finding out stories about the townspeople and the town itself, or hanging out with friends for scripted story moments. Poking around all over town to find out the history is pretty cool, like the underground diner that Mae used to steal from back in the day, or the old shopping mall that barely gets any customers anymore. When you're not talking to people or going somewhere, you can play around with the rhythm mini-game as you practice with Mae's bass either in her room or in her old band with her group of friends.
You can fall into a nice habit of checking in with the NPCs and locations you care about most, almost like in real life where you prioritize the people and places you spend the most time around.
Cons
Con Repetitive
The gameplay tends to get repetitive after a while. The campaign is around 15 hours long on average, although it's always about puzzles and pretty generic combat that's essentially just knife combat and a peppermill that functions as a sort of gatling gun.
Con The main character is insufferable at first
It's hard to like Mae from the start for a few reasons. She's extremely self-centered, she likes to steal for the thrills, and she has no interest whatsoever in fixing her shortcomings. Her life seems to be one awkward moment after another where you can't help but cringe in embarrassment, like in one early scene where she gets drunk at a party and blabs away about her personal problems after spending hours telling herself she wouldn't. As you get to know her, Mae might grow on you, but if you're the type to lose your patience with people who are immature, then you probably won't like her all that much.
Con Some pacing issues with the story
The story slogs through the premise of Mae's anxieties and disillusionment for a long time until it suddenly switches somewhere in the middle. There are a few hints here and there about how and why the plot becomes a murder mystery, but these things seem inconsequential and not as important as Mae's personal issues. It ends up feeling strange to change things up partway through to something unrelated to the original premise. While the murder mystery isn't necessarily bad, it would have been nice to see a more focused insight and resolution to Mae's young adult troubles.