When comparing Santorini vs Stone Age, the Slant community recommends Stone Age for most people. In the question“What are the best board games for beginners?” Stone Age is ranked 3rd while Santorini is ranked 7th. The most important reason people chose Stone Age is:
Each game of Stone Age will turn out differently. Obviously, your dice rolls are going to lead to different results, and the buildings and civilization cards you draw are going to be in a new order. There are many paths to victory, you can always try a different strategy. Best part is, no strategy is superior, you get points from many things, so don’t be afraid to experiment.
Specs
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Pros
Pro Easy to understand yet deep gameplay
The basic premise of Santorini is simple; players use their workers to move around the map, build towers, and attempt to be the first to ascend to the 3rd level of one of these towers. However, much like its more serious counterpart, Chess, Santorini has an astounding amount of depth as players move to block and trap one another all while positioning for that one winning move. Adding in the God Powers further opens up the options for interesting gameplay and in-depth strategy as players make use of one of these unique cards to give their workers special powers like building twice, moving opponents, or even removing buildings.
Pro A ton of replayability
The base game of Santorini will almost always play out differently as players try different techniques and strategies for besting their opponent - different starting points, different routes, trying to build up yourself or trying to disturb the opponent. However, the game gets really interesting with the introduction of God Power cards.
Adding in the 30 God Powers from the base set adds a whole new layer of variable conditions for each game and allow for a huge variety of potential combinations. Each God Card adds some sort of different rule to the game, and you must follow this instruction for the whole game. Otherwise, you lose. Some God Cards give you specialized win conditions, some allow the removing of opposing workers, and others make you specifically alternate your movement patterns. For example, the Apollo card allows a player to swap positions with the opponent.
If that isn't enough, the Golden Fleece expansion adds another 15 God Cards, 10 Hero Cards, and an entirely new variant to the game.
Pro Excellent component quality
From the raised, three-dimensional board to the high quality building blocks, all of the components in Santorini are top-notch. The tarot sized cards are beautifully illustrated and contain easy to recognize iconography, the main game board is made up of 3 parts that raise it up off the table and give it an excellent sense of scale, and the building pieces are fantastically modeled so that they stack together easily and look great as the city is built from the ground up!
Pro Highly replayable
Each game of Stone Age will turn out differently. Obviously, your dice rolls are going to lead to different results, and the buildings and civilization cards you draw are going to be in a new order.
There are many paths to victory, you can always try a different strategy. Best part is, no strategy is superior, you get points from many things, so don’t be afraid to experiment.
Pro Easy and accessible
Stone Age is a game suited for people of all ages and gaming backgrounds because it’s easy to learn and it provides quite a bit of strategic depth. The basic gist of Stone Age is easy – there are three phases in a round: placing workers, resolving actions, and feeding the tribe.
Players take turns placing their workers on empty spaces on the gameboard, signified by circles. There are resource areas, special areas, civilization cards, and hut tiles. There can’t be more workers than circles in an area.
After all the workers are distributed, players resolve actions in any order they choose. Depending on where you placed your workers, you either roll dice for resources or receive other bonuses in from special areas – tools, civilization cards, buildings, food generation, etc.
When all actions are complete, players must feed their tribes. This is done by returning the food resource to the pile. You pay one food per worker. If you generate food from the agriculture area, then you subtract that amount from the total.
Pro Beautiful aesthetics and theme
The visual design of Stone Age is very detailed and thematic. Both the artwork and the components look great and highly compliment the gameplay.
The gameboard and the player sheets feature stunning artwork of prehistoric scenery, the first player token is a silly drawing of a sitting chieftain, and the cards have some thematic nuances – stone tablets, figurines, prehistoric boats, etc. The resource tokens resemble what they’re supposed to be – food, wood, gold, bricks, and stone. The player tokens are colorful and patterned meeples.
Since dice rolling is a big part of the game, the components surrounding this have been made to look amazing – the dice are wood, and the pips are engraved. There’s a leather dice cup, which is a really nice thematic touch.
Cons
Con Luck dependant
At its core Stone Age is a dice rolling game. You choose what you’re rolling for and how many dice you’re going to use when sending workers to a resource gathering space, and your roll will impact what you get. Some civilization cards also include dice rolling to decide which players get what resource.
The number is always rounded down, for example, if you sent two workers to gather wood, you’d roll two dice. One piece of wood costs 3. If you rolled 8 in total, then you’d get only two pieces of wood and you’d be missing one more pip.
Con Can be quite long
Depending on the number of players, the game can take 1 to 2 hours to play through, which is alright for more experienced board gamers, but it can be a big turn-off for new players or children who might lose their enthusiasm as the game progresses.
Con Pricey
The game has been out of stock for a few years. Wherever the copies of the game are available, they cost quite a lot. The price varies from $40 to $70, depending on the seller.