When comparing Night in the Woods vs Middle-earth: Shadow of War, the Slant community recommends Night in the Woods for most people. In the question“What are the best singleplayer games on Steam?” Night in the Woods is ranked 39th while Middle-earth: Shadow of War is ranked 93rd. The most important reason people chose Night in the Woods is:
Every character feels like they have a history and realistic personal motivations, even when they're left unexplained. Mae's friends are all different yet interesting in their own ways, like Gregg who's always happy to see her and helps Mae feel like someone truly cares, and Bea with her biting sarcasm and apathy that seem to cover up her more complex issues. The residents of the town also talk about things in ways that are true-to-life, like how they gossip about their neighbors as you listen in, or just flat-out tell you sometimes to leave them alone. Every character in the game feels like a real person, whether they're central to the story or just one of the NPCs you see sitting on their porch all the time.
Specs
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Pros
Pro Well-written side characters
Every character feels like they have a history and realistic personal motivations, even when they're left unexplained.
Mae's friends are all different yet interesting in their own ways, like Gregg who's always happy to see her and helps Mae feel like someone truly cares, and Bea with her biting sarcasm and apathy that seem to cover up her more complex issues. The residents of the town also talk about things in ways that are true-to-life, like how they gossip about their neighbors as you listen in, or just flat-out tell you sometimes to leave them alone. Every character in the game feels like a real person, whether they're central to the story or just one of the NPCs you see sitting on their porch all the time.
Pro Tragic, realistic setting and NPCs
Night in the Woods is set in Possum Springs, once a booming mine town but now a forgotten speck on the map, rife with poverty and decay. Its history is based on several real Adirondack towns, and its portrayal of rural decline is painfully accurate. The townspeople you talk to lament about having to close down their businesses, or wonder out loud how they'll make ends meet. Everyone's economic hardships feel real and relevant to anyone who's gone through the same thing or knows someone else who has.
Pro Great coming-of-age story
The coming-of-age story in Night in the Woods is unconventional for a video game, making it more unique and intriguing. After dropping out of college, the main character, Mae, struggles with her own disillusionment in life and refusal to grow up, all the while her old friends find success and move on without her.
You join in on that struggle as you live as Mae: aimlessly going around town talking to everyone and listening to their worries, browsing your laptop when you're supposed to be doing other important things, and even pressing a button to wake up in bed every morning as a reminder of how mundane life can be. You see all the ways she doesn't necessarily want to grow up, wishing she could stay a kid forever, but then she talks to an old acquaintance who thinks she's washed up now, making her feel anxious about her failings as a young adult. This type of story is familiar for anyone who has also had a hard time with similar problems, and eye-opening for anyone who hasn't.
Pro The simplistic gameplay is surprisingly fun
Running around the side-scrolling town as Mae day in and day out is more enjoyable than it sounds at first. It's mundane, but there's a lot of meaning to find around the town if you're willing to look for it.
You go wherever you want, finding out stories about the townspeople and the town itself, or hanging out with friends for scripted story moments. Poking around all over town to find out the history is pretty cool, like the underground diner that Mae used to steal from back in the day, or the old shopping mall that barely gets any customers anymore. When you're not talking to people or going somewhere, you can play around with the rhythm mini-game as you practice with Mae's bass either in her room or in her old band with her group of friends.
You can fall into a nice habit of checking in with the NPCs and locations you care about most, almost like in real life where you prioritize the people and places you spend the most time around.
Pro Character connections make for a compelling experience
Shadow of War uses the Nemesis system to create a more immersive and alive-feeling world. Thanks to it, orc leaders have names, ranks, titles, tribes they belong to, and most importantly, connections to other orc leaders.
For example, an orc leader might be at war with another orc leader. This conflict won't end until one of them dies. There are also orcs that are considered blood brothers, having unwavering loyalty to each other. Because of this, don't be too surprised if you ever get betrayed by one of your followers that's trying to do right by his blood brother.
Additionally, the leaders you fight will also develop connections with you. Orcs that you've killed or spared, may come back with scars, recalling your previous encounter and vowing to exact vengeance. Orcs that you've escaped from will mock you for being a chicken, and so forth. The gradual creation of this web of connections is very enjoyable and sometimes even more compelling than the game's main story.
Pro Addictive gear collection fuels your thirst for orc blood
As you kill orc leaders, they'll drop random quality gear items, ranging from common rarity every-orc weapons/armor to legendary rarity artifacts with unique names. Each item serves to improve your character, providing various stat increases and damage bonuses. You can also upgrade gear with gems or via challenges that usually involve killing orcs, bolstering your strength even further. On top of that, there are set bonuses for legendary items, giving you special abilities such as your hits applying explosive poison on regular enemies. It's very exciting seeing what gear piece an orc leader will drop once you lob his head off, causing you to constantly seek out new victims.
Pro Satisfying combat
Shadow of War gives one of the better feeling combat systems in recent times, allowing you to be either stealthy or go for direct confrontations.
If you choose to be stealthy, you can skewer unsuspecting orcs from behind with your dagger, drop onto them from a building while impaling them with your sword, or just pierce them from afar with your bow.
If you choose a direct confrontation, it's a really quick-paced and brutal showdown against your enemies with your chosen melee weapon. You weave combos against enemies, dodging, parrying, and countering enemy attacks, which ends in a devastating finishing move, resulting in a mutilated or decapitated orc.
Whichever method you choose, the combat flows really well and you always feel like a force to be reckoned with.
Pro You can lead an orc army and expand your own dominion
As part of the Nemesis system, you can recruit orc leaders after you've bested them in combat. Each one has his own unique strengths and weaknesses, so making the best possible army for conquering enemy territories might take a while.
For example, an orc leader can be completely immune to ranged attacks, but can take increased damage from explosions. You should take such an orc leader on assaults against fortresses filled with archers but be wary of the slightest hints of any bombs.
Once you've finished building a sizeable force, you can assault a fortresses. If you succeed in the assault, you'll take over a territory, allowing you to install your own orc leader as the ruler. With enough effort you'll gradually take over Mordor and its surrounding lands.
Shadow of War makes you feel like a recruiter, general, and a ruler, which is very empowering and a lot of fun.
Cons
Con The main character is insufferable at first
It's hard to like Mae from the start for a few reasons. She's extremely self-centered, she likes to steal for the thrills, and she has no interest whatsoever in fixing her shortcomings. Her life seems to be one awkward moment after another where you can't help but cringe in embarrassment, like in one early scene where she gets drunk at a party and blabs away about her personal problems after spending hours telling herself she wouldn't. As you get to know her, Mae might grow on you, but if you're the type to lose your patience with people who are immature, then you probably won't like her all that much.
Con Some pacing issues with the story
The story slogs through the premise of Mae's anxieties and disillusionment for a long time until it suddenly switches somewhere in the middle. There are a few hints here and there about how and why the plot becomes a murder mystery, but these things seem inconsequential and not as important as Mae's personal issues. It ends up feeling strange to change things up partway through to something unrelated to the original premise. While the murder mystery isn't necessarily bad, it would have been nice to see a more focused insight and resolution to Mae's young adult troubles.
Con Can get repetitive
The overall gameplay formula doesn't change much over the course of the game. You fight orcs, take over strongholds, upgrade your character, and collect blips on the world map. After a while it can start feeling like a grind, especially during long play sessions. This is made worse in the final stretch of the game where you have to fight through 20 consecutive stronghold battles without any story segments or exposition.
Con Unskippable cutscenes disrupt the flow of the gameplay
Every time an orc leader enters the screen, there is an unskippable cutscene where he rambles a bit, focusing the camera on him and halting combat until the cutscene ends. This usually happens as you're fighting another enemy, potentially disrupting your rhythm, which can be really frustrating, especially if mess up your combo or take an unnecessary hit after the cutscene.