When comparing Mint Works vs Agricola, the Slant community recommends Agricola for most people. In the question“What are the best worker placement boardgames?” Agricola is ranked 2nd while Mint Works is ranked 8th. The most important reason people chose Agricola is:
The basic premise in Agricola is simple: players take one of their two starting people and, in turn order, use it to select an action. Once an action is selected, it can not be chosen by other players. After everyone has placed their first worker players place their second, again in turn order, followed by 3rd, 4th, and 5th, if applicable. However, the difficulty in Agricola comes from the relatively limited number of action slots available and the sheer number of things players are trying to accomplish over the 14 rounds of the game.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Solo variant allows players to practice and play the game on their own
Whether you are trying to learn the rules to the game or honing your strategies while waiting for a friend at the bar, Mint Works has the ability to be played solo, including 4 different 'AI' players that focus on different tactics and strategies to give each play a different feel from the last.
Pro Short, yet rewarding gameplay
Each game of Mint Works typically plays out in 10-20 minutes, but that time is filled with decisions about where to best place your mints in order to gain the most points and maximize your productivity for that round, leading to very rewarding games.
Pro Small size of the game makes it very portable
As the name suggests, Mint Works was designed to fit inside a standard mint tin, making it easy to slip into your pocket or purse for gaming on the go.
Pro Easy to explain, but very difficult to master
The basic premise in Agricola is simple: players take one of their two starting people and, in turn order, use it to select an action. Once an action is selected, it can not be chosen by other players. After everyone has placed their first worker players place their second, again in turn order, followed by 3rd, 4th, and 5th, if applicable. However, the difficulty in Agricola comes from the relatively limited number of action slots available and the sheer number of things players are trying to accomplish over the 14 rounds of the game.
Pro Has expansions that can add more depth and variety to the game
Players can purchase the expansion, Farmers on the Moor, to add more gameplay options and strategic depth or they can purchase additional card packs to add variety to the minor improvement and occupation decks. This helps keep the game from getting stale and encourages multiple plays to try and experience everything this game has to offer.
Pro High player interaction for this type of game
The very limited number of actions available to take each round, combined with most resources only being available at 1 or 2 spots means that players are regularly interfering with eachother's plans and constantly being forced to reevaluate their strategy after an opponent blocks them. This leads to high amounts of player interaction and keep you very engaged in the game instead of focusing solely on your player board.
Cons
Con Can be a very punishing game for new players
Even players who love Agricola regularly joke that its name should be Misery Farm. This is because everything that you fail to do will cost you points, yet it is very difficult to do some of everything. This means that new players have a very low chance of beating someone experienced since they won't fully now what to expect as the game goes on and how to plan for it.