When comparing Twilight Struggle vs Lords of Waterdeep, the Slant community recommends Twilight Struggle for most people. In the question“What are the best board games?” Twilight Struggle is ranked 15th while Lords of Waterdeep is ranked 36th. The most important reason people chose Twilight Struggle is:
The event cards used in the game are all based off actual events that occurred throughout the Cold War which helps the games theme be even more immersive.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Incredibly thematic
The event cards used in the game are all based off actual events that occurred throughout the Cold War which helps the games theme be even more immersive.
Pro Very tense gameplay
Twilight Struggle perfectly captures all of the tension of the Cold War through its clever influence system and the way that players must play all of their cards each turn, even ones that would possibly help their opponent. The result is a game where both sides feel stressed (in a good way) as they try to out maneuver the other player.
Pro Has clearly laid out rules and other learning aids
There rule book for Twilight Struggle is well written, and easy to understand and reference during the game. You also get player's aids, which are very helpful as you're becoming more familiar with the game mechanics and rules.
Pro Gameplay grows more complex over time
Limited options are available at the beginning of the game. There's only a few pieces in play along with quest cards that give simple, concrete goals. However, gameplay grows more complex as buildings are added and new quests become available. For example, where to move your agents, which opponent to interrupt by playing intrigue cards, and which kind of quests you focus on are goals that will shift and evolve as the game progresses.
Pro Quick gaming sessions
Each game is only eight rounds and can be played in an hour or two.
Pro Dungeons and Dragons in reverse
Based on DnD lore, but you're the one setting quests instead of going on them. It's fun to feel like a powerful Lord ordering your agents around and making them complete quests for your own benefit.
Pro Easy to teach new players how to play
Within a few turns, even new players should be able to understand the basic mechanics. You move your agents around the board, complete quests with them, and get points based on the difficulty of the quest. Whoever is able to gain the most points by the end of the 8th round wins. Thanks to the simple rules and the game's easy-to-understand nature, this makes it very approachable for all skill levels.
Pro Intrigue cards add a huge element of player interaction
The player interaction aspects of Lords of Waterdeep stem from the aptly named Intrigue cards. By moving your agents to a special area of the game board, you are able to bring one of these cards into play. They let you do such things as steal money or resources from other players, force your opponents onto a mandatory quest, sabotage their current quest in progress, or even temporarily bend the rules of the game. Choosing which opponent you're going to sabotage and how you're going to do it can result in plenty of in-game interactions with your fellow players.
Pro Fun to mess with your friends
While completing your own quests, you have the opportunity to sabotage your opponents' quests with disruption cards. This makes it harder for them to complete their quests and even steal their money/resources. There are also mandatory quests that can be forced onto your opponents, which means they must complete that quest before they can take on any new ones. These can lead to many humorous and interesting moments with your friends as you attempt to prevent each other from progressing in devious and devastating ways.
Pro Great presentation
The game board is sturdy and the pieces are colorful. Even the currency comes in the form of cardboard Waterdeep coins which really help sell the D&D theme. The rule book is loaded with pictures and illustrations. Overall, everything is presented very nicely. There's even a handy plastic mold to neatly put everything away when you're finished playing and keep everything in good shape.
Cons
Con Very long
A single game of Twilight Struggle can take 2-3 hours. It might take even longer while you're still learning the rules, since you'll need to keep referencing the rule book.
Con Steep learning curve
There are a lot of different mechanics in this game, and a lot to keep track of. Expect to spend the first few games referencing the rule book often. It's definitely not a lightweight party game.
Con Lots of pieces make the game fiddly
There are a ton of little cardboard pieces (260 to be exact) used to track all the various game effects and that can be tedious to deal with.
Con 2 player only
If you are looking for a game to play with a group this isn't a good fit.
Con Not enough winning strategies
The main objective is to gain as many points as possible by having your agents/workers complete quests. There's not much in the way of strategy due to this one win condition. In almost all cases, the game will simply be won by the player who can tackle quests the most efficiently while dealing with anything their opponents throw at them.
Con Might not appeal to veteran gamers
The game systems are rather plain and basic, and it doesn't bring much new to the genre. It may not be appealing to veteran gamers as the gameplay is not very deep when compared to other similar games.
Con Can cause arguments
Having to plead with your friends not to interrupt your quest flow can result in many arguments. Having an opponent play an intrigue card on you, especially the mandatory quest card, can completely ruin your chance at winning. It's easy to get frustrated with other players, especially if you feel like you're being unfairly targeted or teamed up against repeatedly.