When comparing Nex Machina vs Middle-earth: Shadow of War, the Slant community recommends Middle-earth: Shadow of War for most people. In the question“What are the best action games on PS4?” Middle-earth: Shadow of War is ranked 44th while Nex Machina is ranked 62nd. The most important reason people chose Middle-earth: Shadow of War is:
Shadow of War uses the Nemesis system to create a more immersive and alive-feeling world. Thanks to it, orc leaders have names, ranks, titles, tribes they belong to, and most importantly, connections to other orc leaders. For example, an orc leader might be at war with another orc leader. This conflict won't end until one of them dies. There are also orcs that are considered blood brothers, having unwavering loyalty to each other. Because of this, don't be too surprised if you ever get betrayed by one of your followers that's trying to do right by his blood brother. Additionally, the leaders you fight will also develop connections with you. Orcs that you've killed or spared, may come back with scars, recalling your previous encounter and vowing to exact vengeance. Orcs that you've escaped from will mock you for being a chicken, and so forth. The gradual creation of this web of connections is very enjoyable and sometimes even more compelling than the game's main story.
Specs
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Pros
Pro Responsive controls
Since you only have a short window to dodge hazardous laser beams on the field and maneuver your character around swarms of enemies, it's great that the controls are tight and accurate. You can pull off dodges and risky swerves to save a human NPC with ease as long as you master the angles and timing. With a challenging game like this, you don't need to worry about input lag getting in the way of more aggressive playstyles.
Pro Great synthwave soundtrack
Complimenting Nex Machina's speedy, chaotic gameplay, the soundtrack matches the sci-fi setting with hard-hitting, energetic synths and modulations. The electronic beats are catchy and fun to listen to while blasting through the game's metallic levels and robotic enemies. The tracks fit into the idea of what it would have been like to play any retro sci-fi game without the musical constraints on games in the 80s and 90s.
Pro Boss battles truly test your skills
At the end of each level are difficult boss fights that crank out bullets and beams in all directions that you have to dodge while dealing damage at the same time. The bosses are all different in design, such as a giant ape that lumbers around the field and throws obstacles at you, to a more stationary tower that bombards you with other enemies that you're forced to prioritize instead. Each boss is a comprehensive test of the skills you've learned up to that point, encouraging you to make the best use of your power-ups and dodge timings.
Pro Difficult yet rewarding gameplay
Nex Machina's bullet hell gameplay is fast-paced and challenging, with dozens of robotic enemies rushing at you while you use every skill at your disposal to survive and increase your score. Not only do you have to avoid enemies, but you also have to use your ability to dodge hazards on the field such as laser beams.
There are also optional human NPCs to save who are usually taking damage by waves of enemies. Clearing the surrounding robots while dodging any nearby lasers to save these humans will award you with extra points to your score, so it's worth it to go after them whenever you can.
As you defeat enemies, they'll sometimes drop power-up items, such as shields that will absorb damage that would normally kill you, and tools to increase the range of your bullets.
Clearing a level with no deaths earns you a nice score boost at the end, encouraging you to run through the game as best as you can. It takes a lot of precision to dodge lasers while killing the enemies that come at you from all directions, but pulling it off is a rewarding, addicting experience.
Pro Character connections make for a compelling experience
Shadow of War uses the Nemesis system to create a more immersive and alive-feeling world. Thanks to it, orc leaders have names, ranks, titles, tribes they belong to, and most importantly, connections to other orc leaders.
For example, an orc leader might be at war with another orc leader. This conflict won't end until one of them dies. There are also orcs that are considered blood brothers, having unwavering loyalty to each other. Because of this, don't be too surprised if you ever get betrayed by one of your followers that's trying to do right by his blood brother.
Additionally, the leaders you fight will also develop connections with you. Orcs that you've killed or spared, may come back with scars, recalling your previous encounter and vowing to exact vengeance. Orcs that you've escaped from will mock you for being a chicken, and so forth. The gradual creation of this web of connections is very enjoyable and sometimes even more compelling than the game's main story.
Pro Addictive gear collection fuels your thirst for orc blood
As you kill orc leaders, they'll drop random quality gear items, ranging from common rarity every-orc weapons/armor to legendary rarity artifacts with unique names. Each item serves to improve your character, providing various stat increases and damage bonuses. You can also upgrade gear with gems or via challenges that usually involve killing orcs, bolstering your strength even further. On top of that, there are set bonuses for legendary items, giving you special abilities such as your hits applying explosive poison on regular enemies. It's very exciting seeing what gear piece an orc leader will drop once you lob his head off, causing you to constantly seek out new victims.
Pro Satisfying combat
Shadow of War gives one of the better feeling combat systems in recent times, allowing you to be either stealthy or go for direct confrontations.
If you choose to be stealthy, you can skewer unsuspecting orcs from behind with your dagger, drop onto them from a building while impaling them with your sword, or just pierce them from afar with your bow.
If you choose a direct confrontation, it's a really quick-paced and brutal showdown against your enemies with your chosen melee weapon. You weave combos against enemies, dodging, parrying, and countering enemy attacks, which ends in a devastating finishing move, resulting in a mutilated or decapitated orc.
Whichever method you choose, the combat flows really well and you always feel like a force to be reckoned with.
Pro You can lead an orc army and expand your own dominion
As part of the Nemesis system, you can recruit orc leaders after you've bested them in combat. Each one has his own unique strengths and weaknesses, so making the best possible army for conquering enemy territories might take a while.
For example, an orc leader can be completely immune to ranged attacks, but can take increased damage from explosions. You should take such an orc leader on assaults against fortresses filled with archers but be wary of the slightest hints of any bombs.
Once you've finished building a sizeable force, you can assault a fortresses. If you succeed in the assault, you'll take over a territory, allowing you to install your own orc leader as the ruler. With enough effort you'll gradually take over Mordor and its surrounding lands.
Shadow of War makes you feel like a recruiter, general, and a ruler, which is very empowering and a lot of fun.
Cons
Con The game is very short
Your first playthrough will only take about an hour or two, which may not be worth it. There are plenty of new paths and secrets hidden across the levels, so a completionist playthrough will take about five or six hours.
Con Deaths can be too punishing at times
In Nex Machina, you'll die after a single hit from an enemy, causing you to drop one of your power-ups, like your ability to dash three times in a row or increased weapon spread. You'll then have to return to the spot where you died to collect the power-up that you dropped. If you lose all of your lives, you're forced to use a continue, leaving you with only power-up. It'a a punishing system that makes you work harder with fewer tools after continuous deaths.
Con Can get repetitive
The overall gameplay formula doesn't change much over the course of the game. You fight orcs, take over strongholds, upgrade your character, and collect blips on the world map. After a while it can start feeling like a grind, especially during long play sessions. This is made worse in the final stretch of the game where you have to fight through 20 consecutive stronghold battles without any story segments or exposition.
Con Unskippable cutscenes disrupt the flow of the gameplay
Every time an orc leader enters the screen, there is an unskippable cutscene where he rambles a bit, focusing the camera on him and halting combat until the cutscene ends. This usually happens as you're fighting another enemy, potentially disrupting your rhythm, which can be really frustrating, especially if mess up your combo or take an unnecessary hit after the cutscene.