When comparing Final Fantasy X-2 HD Remaster vs Grim Dawn, the Slant community recommends Grim Dawn for most people. In the question“What are the best PC RPGs?” Grim Dawn is ranked 21st while Final Fantasy X-2 HD Remaster is ranked 67th. The most important reason people chose Grim Dawn is:
Basically you choose 1 class and select skills as you level up. At level 10 you can select a second class, which already gives you 5x5=25 character type possibilities. Each character has dozens of skills, plus you have this additional passive skill tree that you unlock through cleansing shrines. Then there is item customization with crafted "modifiers", adding additional unique stats and skills that you can use, all this adds literally to thousands / millions of character possibilities. Do you want to use a double weapon shooting lightning bolts? You can do that. Do you want to summon your creatures and support them with fireballs? You can do that as well, you can push it wherever you want.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Fun turn-based combat with a cool job system
Final Fantasy X-2 has an exciting turn-based system where you can change jobs on-the-fly. During the fast-paced battles, you can choose to switch jobs to handle different enemy types and situations. When you change your main character Yuna from a gunner to a songstress, she can sing tunes that can debilitate enemies or buff the party for the duration of her song. Character models update to the new job costumes in real-time with special animations, like how Yuna will have a spotlight on her as she poses with a microphone when she changes to her songstress job. It's a fun and unique system that with the way you can swap jobs at any time to handle whatever your enemy throws at you.
Pro Heartfelt and thoughtful story
Set two years after Final Fantasy X, Final Fantasy X-2 is much lighter in tone, featuring Yuna as the main character as she searches for treasure across Spira with her friends. Although the story seems overly positive and campy at first, almost like a cheesy movie with silly one-liners and hammed-up humor, there's much more depth to the story that reveals itself as you play through the game. As a world leader, Yuna tries to do what's expected of her by fixing the power struggle between Spira's two ruling factions, but she's also deeply upset by her love interest's absence. She questions if it's possible to find him with so much mystery surrounding his disappearance. It's an emotional experience watching Yuna struggle with her obligations to maintain peace in the world, and going after what she personally wants for her own happiness and fulfillment.
Pro Great soundtrack with a nice blend of different genres
Final Fantasy X-2's soundtrack is filled with energetic pop songs, pensive ballads, and an overall jazz and rock-inspired sound that matches the game's fun and adventurous themes. "Real Emotion" is an infectiously catchy pop song that would fit right in with the Top 40s charts in real life. "Yuna's Ballad" is much more thought-provoking and emotional, with pianos that sound a lot like how Yuna's sorrow and conflicting emotions would be in musical form. The normal battle theme has a great rock sound to it, mixing in violins to keep things interesting, and it doesn't get old no matter how many times you hear it during normal encounters. The soundtrack is amazing with the way it experiments with different genres that all manage to blend well together.
Pro Risky but fresh change in tone from Final Fantasy X to X-2
Final Fantasy X-2 does a complete 180 from Final Fantasy X's more grounded themes of life, death, and corruption, showing the world after the darkness passes, and featuring an all-female cast of party members. The themes here are much more fun and upbeat, showing Yuna as more on an overall light-hearted journey with her troupe of treasure hunters, although the story does have its moments of seriousness and melancholy. Even the opening CGI cutscene is of Yuna performing a pop song at a concert. It's a risky, but bold and fresh move that you'll either love or hate depending on your tastes.
Pro Complex leveling system with thousands of possible builds
Basically you choose 1 class and select skills as you level up. At level 10 you can select a second class, which already gives you 5x5=25 character type possibilities.
Each character has dozens of skills, plus you have this additional passive skill tree that you unlock through cleansing shrines. Then there is item customization with crafted "modifiers", adding additional unique stats and skills that you can use, all this adds literally to thousands / millions of character possibilities.
Do you want to use a double weapon shooting lightning bolts? You can do that. Do you want to summon your creatures and support them with fireballs? You can do that as well, you can push it wherever you want.
Pro Great homage to old school ARPGs
This game is very dark, and grim. It harkens back to games like Diablo 2 or Titans Quest. While other ARPGs have come out since then, none have hit all the marks of what fans of the genre have been asking for. For those that wish for an updated version of Diablo 2, Grim Dawn is the game for them.
Pro Exploration
Pro Highly modifiable
Relevant in modern gaming because the community can keep products like this fresh and varied, even if the developers eventually decide to slow down their updates (which they have not!). The possibilities are great with modding, while the experiences in Diablo 3 and Path of exile are a lot more static.
Pro Drop-in co-op (online and local)
Co-op is pretty convenient as players can drop in and out of your gaming session at any time. This way there is no wasted time jumping out of ones game in order to find players to play with.
Cons
Con Extremely linear environments
The locations in Final Fantasy X-2 are beautiful and detailed, and yet there are lots of invisible walls blocking you off from exploring those locations. More often than not there's only a single path in any given environment to follow. It's a lot like running down a single corridor from the start of the world to the end. The good part is that you'll rarely get lost, but you won't be able to run around outside of the incredibly limited boundaries in each level.
Con Airship travel is limited to picking points on the world map
It's really disheartening to have the airship available near the start of the game, only to discover that all you can do is pick a location and go to it automatically. You can't maneuver it through the skies like in older Final Fantasy games. It would have been nice to have the freedom to explore and see the world of Spira from high up.
Con Blitzball is automated with no player control
Blizball in Final Fantasy X is fun and addictive because of how in-depth it is, but all of that depth goes out the window in Final Fantasy X-2's version. The mini-game is like a mix of soccer and rugby played underwater, where the players pass a ball around the sphere-like field, trying to score goals while the opposing team tackles and kicks to try and stop you. In this game, you can't manually control the characters, turning you more into a manager with access to player stats and rosters and little else. It's more like a spectator mode, watered-down from the exciting matches in Final Fantasy X.
Con Only some builds are fun
There is a definite meta, with superefficient vs non-viable builds.
It's easy to mess up a build, and attribute and spec-bar points are non-respeccable (you can use a cheat editor, but devs want you to reroll a new char).
Con Difficult to move when fighting, especially when you are ranged
Con Static pre-rendered levels
This may cut down on replayability a bit as all the levels in the game are pre-rendered, meaning that each playthrough will have the exact same layout, making for something that can get tiring and too familiar. Similar games have gone with randomized levels, which can keep the game fresh. While Grim Dawn is meant to be a throwback to earlier games in the genre, some newer features found in more recent released would have been welcome.
Con Lots of trips to town
The majority of loot in the game can be useless, with odd stat restrictions or repeats of vendor items. This means the user will need to make many trips into town to sell it all off in order to have room for even more loot they will not necessarily need.