When comparing Celeste vs The Escapists 2, the Slant community recommends The Escapists 2 for most people. In the question“What are the best couch/local co-op games for the Nintendo Switch?” The Escapists 2 is ranked 14th while Celeste is ranked 28th. The most important reason people chose The Escapists 2 is:
There is no right or wrong way to do anything, and it's entirely a risk vs reward scenario for anything you want to try. You are only limited by your creativity in escaping, as each prison has almost endless possibilities and encourages the player to make the best use of their inventory and be creative in handling every situation. Bed sheets can be used to cover cell windows from the prying eyes of guards, desks can be moved to reach out of reach vents, crafted tools can be used for various purposes such as breaking through walls or doors, and shovels can be used to dig holes. You can try to sneak around guards, or opt to hide in vents until they're out of sight. If you're feeling especially brave, you can even attempt to fight the guards and take their keys allowing easier access around the prison.
Specs
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Pros
Pro Great variation in level mechanics to keep players on their toes
Each level features its own environmental hazard, which means players will have to adjust their strategies from time to time. One level is filled with winds that shift, sometimes assisting you across wide gaps and at other times stopping your progression forward or causing you to miss jumps. Another is shrouded in darkness with the area only illuminated when you're in mid-jump. Regardless of the hazard at play, they all add an extra level of challenge to keep players on their toes, even if they're seasoned platforming veterans.
Pro Optional assist mode for players who aren't good with platforming
For those who may not be so good at the platforming aspect of the game, Celeste offers an assist mode which allows players of all skill levels to experience the game in full. During gameplay, there are a few on-demand options available to do things such as become invincible (avoid spike traps and enemies), extend the air dash (jump further), and even slow the whole game down in 10% intervals. This is a great addition that makes the game accessible for all skill levels, and it's completely optional so that players who want the full challenge don't have to use it.
Pro Beautiful pixel art
Pro Beautiful pixel art
Pro Great for Speedrunning
There are advanced movement techniques in the game that allow you to complete a level in multiple ways and to built up a lot of speed. On top of that there is a speedrun timer built into the game.
Pro ntuitive controls that “feel good”
Expressive and responsive controls and the ability to jump a few frames after falling off an edge make the game feel good. Game Maker's Toolkit made a video just about this part of the game.
Pro The theme of overcoming anxiety and depression is tied into the gameplay
The game reinforces the attitude of never giving up, even in the face of a seemingly impossible challenge or self-doubt, and does this by tying this heartfelt theme into the gameplay itself.
As Madeline sets out to scale to the top of the mountain, she will encounter a lot of depression, anxiety and self-doubt along the way, which literally manifests into an alternative version of herself simply called "Part of Me". A part of ourselves many of us are all too familiar with.
During the more challenging parts of the game, this other self will appear to taunt, belittle, and even chase Madeline around telling her she's not good enough, and she'll never reach the top. She'll be a constant source of doubt throughout the duration of the game.
But, after every player death, failure, and missed jump, the game will gently remind the player to "Keep going. You've got this!" and "You're learning!" along with other inspiring messages that encourage you to push past the doubt, and keep trying until you beat each challenging level.
Pro "B side" collectibles for those who crave a deeper challenge
In each level, there is a single hidden cassette tape, often in a hard to reach area. The platforms in these areas move to the beat of the level's soundtrack, and have to be correctly navigated to reach the tape. Similar to how old school cassettes tapes had two sides, collecting this tape will unlock the "B side" of each level.
This presents the player with a much more challenging version of the level, adding new jumps, traps, and dangers. These remixed levels are extremely difficult and will provide a challenge for even the most seasoned platforming veteran. So if you've beaten the base game, and crave even more of a challenge, you will be pleased with this feature.
Pro Frequent checkpoints keep the game moving along
Checkpoints are encountered quite often, so when you inevitably die, you won't have to replay a huge portion of the level. This helps to keep the frustration to a minimum when tackling a particularly tricky section of a level, and lets you practice the part that's giving you trouble rather than making you replay the entire level.
Pro The platforming consistently adds new movement mechanics
The platforming definitely isn't stale and consistently adds new movement mechanics to keep things feeling fresh throughout your run. Glowing red orbs will send you flying in a certain direction, jump pads will blast you high into the air, and diamonds will give you an extra dash in mid air. Jumping, bouncing, and climbing around the various levels just feels fluid and fun with all these extra goodies that are seemingly endless and continually add flavor into the platforming aspect. There's a lot of "oh, that's cool!" moments when playing and discovering something new for the first time such as using a group of diamonds to chain a jump that's not only fun to watch, but fun to perform.
Pro Encourages experimentation and creativity
There is no right or wrong way to do anything, and it's entirely a risk vs reward scenario for anything you want to try. You are only limited by your creativity in escaping, as each prison has almost endless possibilities and encourages the player to make the best use of their inventory and be creative in handling every situation.
Bed sheets can be used to cover cell windows from the prying eyes of guards, desks can be moved to reach out of reach vents, crafted tools can be used for various purposes such as breaking through walls or doors, and shovels can be used to dig holes. You can try to sneak around guards, or opt to hide in vents until they're out of sight. If you're feeling especially brave, you can even attempt to fight the guards and take their keys allowing easier access around the prison.
Pro Good balance of game systems make for a rewarding simulation
Taking action in the game uses up your stamina, so you'll still have to make time for things like eating and sleeping if you want to have energy for things like digging through walls, fighting other inmates, or cutting through vents and gates.
Items such as shovels and cutters have limited durability, so they can't be used endlessly. Raw materials can be found around the prison to craft items, or you can buy items from fences using money earned by running fetch quests for other inmates. No matter how you acquire them, crafting materials and finished goods are limited so you'll have to use your items wisely.
Time is an important factor that has to be managed too, with certain activities having to be done at certain times. This limits the amount of time you have to roam the prison, since you have to show up for meal times and roll calls. Free time can be used to craft, roam the prison to determine the guard patterns, or finally put your ultimate escape plan into action.
Juggling each and every one of the various aspects of the game results in a very deep and rewarding simulation experience.
Pro Solid progression of difficulty
The difficulty increases as you progress, with each prison becoming just a little more intricate and more challenging to escape from than the previous. The prisons themselves get more complex with more obstacles to overcome such as tougher guards which results in more ways things can go wrong. The progress feels good and natural, as you're always building on what you learned in previous prisons to escape from the newest one.
Pro Great pixel art style for retro fans
If you enjoy a more retro style, then this game is pure eye candy. Simple but charming, the pixel art is colorful, with the sprites having a nice variety in animations when they're shoveling, searching, running around, fighting, or partaking in any kind of activity that would require movement. The tile sets for the game world are nicely detailed, colored and shaded. You won't get tired of looking at the same tiles over and over due to the sheer amount and variety of the art assets created for the game.
Pro Lots of replayability
No two games will play out alike. Each prison is an open sandbox, so it's definitely not a linear experience with a defined escape blueprint. Prisons can be replayed over and over to beat your previous time, measured in how many in-game days it took you to escape, which leaves plenty of room for trying new things on each successive playthrough.
Pro Co-Op multiplayer mode adds a new depth to gameplay
Working together creates a whole new experience with loads of possibilities. In co-op mode, you play with up to 3 teammates either online or locally as you work towards escaping the prison together. This adds a whole new dynamic to gameplay as working together creates experiences that just aren't possible when playing solo. Someone could distract the guards, while another searches rooms for crafting materials. One player could run around collecting items, while another scopes out the guard's patrol patterns. Some can complete quests to collect money while others are working on digging tunnels.
Pro A couple of alternative prisons add a change of scenery
Tired of bricks, cold floors, and cement cells? For those who want a change of scenery, there is a prison set in the wild west, and even a futuristic space prison. This adds a little bit of variety to the look of the game while keeping the same gameplay mechanics. It's a nice touch and gives your eyes a break from staring at the same tilesets over and over.
Cons
Con You'll die a lot
Although dying in this game helps to reinforce the game's overall theme of never giving up in the face of a challenge, this can be a turn off to some players. Missing the same jumps and landing on the same spike traps constantly can only happen so many times before it becomes frustrating more than fun.
Con Wind mechanic can be unfair
During one level, there is wind that pushes and blows you around, but it doesn't always work in your favor. It may send you hurtling off a steep drop right into a spike trap or ruin your carefully timed midair dash. It's very random which way it'll decide to move you, and can therefore feel unfair at times.
Con Getting caught by guards can be overly punishing
It's frustrating when you spend several hours grinding quests for other inmates, collecting items, crafting, and carefully planning your escape, only to get caught by guards and lose all your items or killed. This effectively means you have to start over, wasting hours of your own time and days of in-game time.
Con Can feel grindy at times
Running around doing fetch quests for other inmates, or searching for crafting materials for hours on end can get stale after a while.
Con Tutorial doesn't cover much
The tutorial will only walk you through the barest of basics, resulting in the player having to learn the game's various mechanics on their own.