When comparing Detention vs Grim Dawn, the Slant community recommends Grim Dawn for most people. In the question“What are the best indie games on Steam?” Grim Dawn is ranked 37th while Detention is ranked 72nd. The most important reason people chose Grim Dawn is:
Basically you choose 1 class and select skills as you level up. At level 10 you can select a second class, which already gives you 5x5=25 character type possibilities. Each character has dozens of skills, plus you have this additional passive skill tree that you unlock through cleansing shrines. Then there is item customization with crafted "modifiers", adding additional unique stats and skills that you can use, all this adds literally to thousands / millions of character possibilities. Do you want to use a double weapon shooting lightning bolts? You can do that. Do you want to summon your creatures and support them with fireballs? You can do that as well, you can push it wherever you want.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro An altogether tense horror experience
Detention does a great job of ensuring a tense horror experience from start to finish. The entire atmosphere is just downright creepy, often washed in dark with very few light sources. The ghosts look absolutely horrific. Having to sneak by them can create some of the most tense moments in the game. The story intertwines pieces of Taiwan's tragic real life history with the in-game narrative which gives it a historically accurate, but disturbing feel. On top of all this, the screaming and otherworldly sound effects which play in the background give you a constant sense of unease.
Pro Tense gameplay
There is no combat or weapons in this game, making an encounter with the many ghosts a tense and frightening experience. Since you have no way of fighting directly or defending yourself, your only survival options are to use stealth and trickery.
In order to sneak past a ghost, you will have to hold your breath and slowly creep by. You can't be detected when holding your breath, but managing your air supply while sneaking can be pretty suspenseful when a ghost is right next to you and starts to give chase.
If you absolutely can't get past despite your best sneaking efforts, you can lure a ghost away from it's spot with a food offering placed on the ground. But, even in this case, you'll have to be very careful you're not seen when the ghost comes looking for the treat.
Pro Horror elements incorporate Taiwan's real life history to disturbing effect
Detention takes place in 1960s, a time period in which Taiwan was under martial law. The story focuses heavily on the social struggles of the time. Much of the game's horror elements are heavily inspired by the atrocities committed during this time. The creepy and disturbing factor is amplified due to the fact many of the notes and items scattered throughout the game are based on real historical events. The hopelessness and despair is felt throughout, especially when experienced through the eyes of the young and innocent protagonist, Wei.
Pro Dread-inducing sound design
The soundtrack isn't a typical soundtrack. Rather, it is purely environmental ambience and effects. There are no gentle melodies or soothing tracks at all. Rather, the audio itself involves a lot of screaming, scratching, moaning, humming, and strange otherwordly tones. Forgoing music for strange ambience was an interesting design choice, but it definitely pays off here as it makes you feel entirely uncomfortable, and the sense of dread is captured incredibly well.
Pro Creepy horror atmosphere
Jump scares are few and far between. Detention focuses more on atmospheric horror through it's rather oppressive and bleak environment. To emphasize the dread, most of the game's artwork consists only of dark shades and washed out textures. Almost everything is depressing and bleak - the story, artwork, and sound design - resulting in a real horrific atmosphere. Roaming through the dark halls of a deserted school and its flooded grounds while being hunted by disturbing looking ghosts results in some downright terrifying moments.
Pro Balanced and intuitive puzzles
The puzzles are pretty straightforward and intuitive. Most items will serve practical purpose, rather than relying on the absurd logic that some other adventure games suffer from. For example, wire cutters are used to cut gates, paint thinner is used to dissolve paint, etc. Most puzzle items are used in the general area of where you pick them up, so there's not a whole lot of running around. While most of the early puzzles are fairly easy, some of the later puzzles can be quite tricky. However, they are still perfectly solvable with a little brain power. All in all, from an adventure gaming standpoint, it's certainly balanced.
Pro Complex leveling system with thousands of possible builds
Basically you choose 1 class and select skills as you level up. At level 10 you can select a second class, which already gives you 5x5=25 character type possibilities.
Each character has dozens of skills, plus you have this additional passive skill tree that you unlock through cleansing shrines. Then there is item customization with crafted "modifiers", adding additional unique stats and skills that you can use, all this adds literally to thousands / millions of character possibilities.
Do you want to use a double weapon shooting lightning bolts? You can do that. Do you want to summon your creatures and support them with fireballs? You can do that as well, you can push it wherever you want.
Pro Great homage to old school ARPGs
This game is very dark, and grim. It harkens back to games like Diablo 2 or Titans Quest. While other ARPGs have come out since then, none have hit all the marks of what fans of the genre have been asking for. For those that wish for an updated version of Diablo 2, Grim Dawn is the game for them.
Pro Exploration
Pro Highly modifiable
Relevant in modern gaming because the community can keep products like this fresh and varied, even if the developers eventually decide to slow down their updates (which they have not!). The possibilities are great with modding, while the experiences in Diablo 3 and Path of exile are a lot more static.
Pro Drop-in co-op (online and local)
Co-op is pretty convenient as players can drop in and out of your gaming session at any time. This way there is no wasted time jumping out of ones game in order to find players to play with.
Cons
Con Very short
The whole game can be played in about 3-5 hours.
Con Some minor pixel hunting
Some items are hard to find, resulting in a bit of pixel hunting from time to time. While this is the norm for seasoned adventure gamers, some may be frustrated by having to repeatedly backtrack and search areas for missed items.
Con No auto saving can result in frustration
Saving can only be done at specified save points. Forgetting to manually save is quite common when you're wrapped up in the creepy atmosphere and story. When you die, it's rather frustrating to have to replay large sections of content.
Con Only some builds are fun
There is a definite meta, with superefficient vs non-viable builds.
It's easy to mess up a build, and attribute and spec-bar points are non-respeccable (you can use a cheat editor, but devs want you to reroll a new char).
Con Difficult to move when fighting, especially when you are ranged
Con Static pre-rendered levels
This may cut down on replayability a bit as all the levels in the game are pre-rendered, meaning that each playthrough will have the exact same layout, making for something that can get tiring and too familiar. Similar games have gone with randomized levels, which can keep the game fresh. While Grim Dawn is meant to be a throwback to earlier games in the genre, some newer features found in more recent released would have been welcome.
Con Lots of trips to town
The majority of loot in the game can be useless, with odd stat restrictions or repeats of vendor items. This means the user will need to make many trips into town to sell it all off in order to have room for even more loot they will not necessarily need.