When comparing Final Fantasy X HD Remaster vs Grim Dawn, the Slant community recommends Grim Dawn for most people. In the question“What are the best PC RPGs?” Grim Dawn is ranked 21st while Final Fantasy X HD Remaster is ranked 49th. The most important reason people chose Grim Dawn is:
Basically you choose 1 class and select skills as you level up. At level 10 you can select a second class, which already gives you 5x5=25 character type possibilities. Each character has dozens of skills, plus you have this additional passive skill tree that you unlock through cleansing shrines. Then there is item customization with crafted "modifiers", adding additional unique stats and skills that you can use, all this adds literally to thousands / millions of character possibilities. Do you want to use a double weapon shooting lightning bolts? You can do that. Do you want to summon your creatures and support them with fireballs? You can do that as well, you can push it wherever you want.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Strategic and proactive turn-based combat
Turn-based battles in Final Fantasy X give you great ways to plan out how to approach each fight instead of leaving you to mostly react in battle. On the right-hand side of the screen, you'll see a long column including the icons of each character in your main party and how many turns the boss or enemies will have. When you see that a boss is about to have three or more consecutive turns to attack, you can cast spells ahead of time to protect your party members. It's a neat mechanic that lets you see into the future to plan ahead proactively.
You can also use the right-hand column to plan out how your party members can handle enemy weaknesses. When you see that a strong armored enemy is up to attack next, bringing in one of your heavy hitters like Auron with his huge, armor-piercing sword is pretty efficient. Or if there's another monster that's resistant to physical attacks, you can bring in Lulu instead with her powerful black magic spells. Learning everyone's strengths and weaknesses in battle will help you breeze through normal battles and better prepare you for the game's more difficult boss encounters.
Pro Incredible music that fits the game's mood and tone
Final Fantasy X has an amazing soundtrack with a range of iconic tracks that are still beloved to this day, fitting well in each scene and situation they play in. "To Zanarkand" is a moving piano song that plays in the opening cutscene and again later on in the story, matching the game's overall thoughtfulness and retrospection. "Servants of the Mountain" is a really melodic and memorable song that plays in the game's snowy mountain level, with hard-hitting violins that mimic how tough and challenging it is to traverse the mountain itself. "Challenge" is a great boss theme that initially plays when you fight against one of the hardest bosses in the game, changing things up with some cool guitar riffs and fantastic-sounding drums that help pump you up for the fight's difficulty. There's a variety of sounds here that all come together as a cohesive whole, staying true to the game's atmosphere all the way through.
Pro Thoughtful and grounded story
Final Fantasy X tells the story of the main character Tidus who one day finds himself in a faraway place 1,000 years in the future in a world full of death and suffering. A cleric-like summoner named Yuna embarks on a pilgrimage with Tidus and their other companions to destroy Sin: a gigantic whale-like monster that terrorizes the populace and causes countless, senseless deaths. As Tidus grows to care about Yuna, he questions the sacrifices that she has to make on her pilgrimage in order to defeat Sin, compelling him to take a stand against the status quo. It's a wonderful story that shows how far someone can go to protect the person that they care about most.
Pro Addictive underwater sports mini-game called Blitzball
Blizball is an addictive mini-game in Final Fantasy X that's great to play as a respite from the main game. It's like a mix of soccer and rugby played underwater, where you pass a ball around the sphere-like field, trying to score goals while the opposing team tackles and kicks to try and stop you. Playing matches can be quite intense as you navigate your players across the field with the ball, surviving the onslaught of tackles and kicks from the other team long enough to get close to the goal and score. If you're inspired to go back to Blizball on your own after the mandatory games in the story, you can get addicted to it, since it's so well-developed and fleshed out with lots of strategies and different team members that you can recruit.
Pro Complex leveling system with thousands of possible builds
Basically you choose 1 class and select skills as you level up. At level 10 you can select a second class, which already gives you 5x5=25 character type possibilities.
Each character has dozens of skills, plus you have this additional passive skill tree that you unlock through cleansing shrines. Then there is item customization with crafted "modifiers", adding additional unique stats and skills that you can use, all this adds literally to thousands / millions of character possibilities.
Do you want to use a double weapon shooting lightning bolts? You can do that. Do you want to summon your creatures and support them with fireballs? You can do that as well, you can push it wherever you want.
Pro Great homage to old school ARPGs
This game is very dark, and grim. It harkens back to games like Diablo 2 or Titans Quest. While other ARPGs have come out since then, none have hit all the marks of what fans of the genre have been asking for. For those that wish for an updated version of Diablo 2, Grim Dawn is the game for them.
Pro Exploration
Pro Highly modifiable
Relevant in modern gaming because the community can keep products like this fresh and varied, even if the developers eventually decide to slow down their updates (which they have not!). The possibilities are great with modding, while the experiences in Diablo 3 and Path of exile are a lot more static.
Pro Drop-in co-op (online and local)
Co-op is pretty convenient as players can drop in and out of your gaming session at any time. This way there is no wasted time jumping out of ones game in order to find players to play with.
Cons
Con Extremely linear environments
The locations in Final Fantasy X are beautiful and detailed, and yet there are lots of invisible walls blocking you off from exploring those locations. More often than not there's only a single path in any given environment to follow. It's a lot like running down a single corridor from the start of the world to the end. The good news is that you'll rarely get lost, but you won't be able to run around outside of the incredibly limited boundaries in each level.
Con Airship travel is limited to picking points on the world map
It's really disheartening to unlock the airship in Final Fantasy X later in the game, only to discover that all you can do is pick a location and go to it automatically. You can't maneuver it through the skies like in older Final Fantasy games. It would have been nice to have the freedom to explore and see the world of Spira from high up.
Con Severe difficulty spike partway through the game
As you go through the game, you'll probably feel comfortable with the difficulty up until a certain point. There's one boss in particular that's notorious for how hard it is to beat compared to the previous ones. You'll more than likely have to spend hours grinding enemies in the area right before the boss to train. And even when you do defeat the boss, the ones after it are also quite challenging. It can be really confusing for newcomers if you aren't prepared.
Con Only some builds are fun
There is a definite meta, with superefficient vs non-viable builds.
It's easy to mess up a build, and attribute and spec-bar points are non-respeccable (you can use a cheat editor, but devs want you to reroll a new char).
Con Difficult to move when fighting, especially when you are ranged
Con Static pre-rendered levels
This may cut down on replayability a bit as all the levels in the game are pre-rendered, meaning that each playthrough will have the exact same layout, making for something that can get tiring and too familiar. Similar games have gone with randomized levels, which can keep the game fresh. While Grim Dawn is meant to be a throwback to earlier games in the genre, some newer features found in more recent released would have been welcome.
Con Lots of trips to town
The majority of loot in the game can be useless, with odd stat restrictions or repeats of vendor items. This means the user will need to make many trips into town to sell it all off in order to have room for even more loot they will not necessarily need.