When comparing The Walking Dead: Season 2 vs Middle-earth: Shadow of War, the Slant community recommends Middle-earth: Shadow of War for most people. In the question“What are the best singleplayer games on Steam?” Middle-earth: Shadow of War is ranked 93rd while The Walking Dead: Season 2 is ranked 154th. The most important reason people chose Middle-earth: Shadow of War is:
Shadow of War uses the Nemesis system to create a more immersive and alive-feeling world. Thanks to it, orc leaders have names, ranks, titles, tribes they belong to, and most importantly, connections to other orc leaders. For example, an orc leader might be at war with another orc leader. This conflict won't end until one of them dies. There are also orcs that are considered blood brothers, having unwavering loyalty to each other. Because of this, don't be too surprised if you ever get betrayed by one of your followers that's trying to do right by his blood brother. Additionally, the leaders you fight will also develop connections with you. Orcs that you've killed or spared, may come back with scars, recalling your previous encounter and vowing to exact vengeance. Orcs that you've escaped from will mock you for being a chicken, and so forth. The gradual creation of this web of connections is very enjoyable and sometimes even more compelling than the game's main story.
Specs
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Pros
Pro Gripping and emotional story
TWD: Season 2 continues the story about the struggle to survive during a brutal zombie apocalypse. You play as Clementine, a young girl from the first season, who is growing up in a cruel world. Food and resources are scarce, and people will do whatever they feel they must do to survive. Not only are the hordes of zombies a constant threat, but people are also dangerous with hidden motives. The story does a really good job showcasing the lengths people will go to to survive, and constantly offers up interesting and tough decisions for you to make.
It hits on every emotional level. There are moments of horror, sadness, tragedy, and even a little humor thrown in. Through meaningful dialogue and character interactions, the game is able to flawlessly switch gears between them creating a very gripping and emotional story.
Pro Dynamic and impactful decisions
Surviving in the midst of a zombie apocalypse is hard, and oftentimes decisions will require you to make heart-wrenching choices to progress the story. In most cases, there are no easy or pleasant solutions to most of the scenarios the story places you in. However every choice you make, be it through dialogue or an action, will influence the story playing out in a new way.
Characters will also remember your past interactions with them, which results in the story playing out in dynamic ways. For example, at times you can choose whether or not to help other characters. If you do, they may remember your kindness later in the game. If you don't, they may not trust you in the long run. Characters also remember your dialogue choices, and it will always influence later events.
Pro Choice of protagonist increases emotional impact
Viewing the story through the eyes of Clementine, a young child from the first season, is an interesting choice and makes some of the decisions you have to make even more heartbreaking. Not only is she growing up, she is growing up in the midst of a brutal zombie apocalypse where survival is rough, and life or death choices have to be made on the fly. Experiencing some of the game's situations from the viewpoint a young girl make them even more disturbing and troubling, increasing their emotional impact.
Pro A huge amount of replayability
Resembling an interactive novel, TWD: S2 plays out as a series of dialogue choices or decisions that result in specific actions. It's pretty interesting to replay the game many times and choose all the different ways of handling situations just to see how they play out.
Pro Stellar voice acting brings the characters to life
Voice actors deliver their lines with a lot of emotion, never feeling forced or fake. This excellent acting really helps draw you into the story and its characters. There's a lot of great chemistry between the various voice actors as well, resulting in conversations that flow well and sound very natural.
Pro Standlone story makes it accessible for all
Even if you don't read the comic or watch the TV show, you can still play and enjoy this game. It's a completely standalone story. While there are some mild easter eggs for fans of the show/comic, you can still understand the game just fine without any prior knowledge of The Walking Dead.
Pro Character connections make for a compelling experience
Shadow of War uses the Nemesis system to create a more immersive and alive-feeling world. Thanks to it, orc leaders have names, ranks, titles, tribes they belong to, and most importantly, connections to other orc leaders.
For example, an orc leader might be at war with another orc leader. This conflict won't end until one of them dies. There are also orcs that are considered blood brothers, having unwavering loyalty to each other. Because of this, don't be too surprised if you ever get betrayed by one of your followers that's trying to do right by his blood brother.
Additionally, the leaders you fight will also develop connections with you. Orcs that you've killed or spared, may come back with scars, recalling your previous encounter and vowing to exact vengeance. Orcs that you've escaped from will mock you for being a chicken, and so forth. The gradual creation of this web of connections is very enjoyable and sometimes even more compelling than the game's main story.
Pro Addictive gear collection fuels your thirst for orc blood
As you kill orc leaders, they'll drop random quality gear items, ranging from common rarity every-orc weapons/armor to legendary rarity artifacts with unique names. Each item serves to improve your character, providing various stat increases and damage bonuses. You can also upgrade gear with gems or via challenges that usually involve killing orcs, bolstering your strength even further. On top of that, there are set bonuses for legendary items, giving you special abilities such as your hits applying explosive poison on regular enemies. It's very exciting seeing what gear piece an orc leader will drop once you lob his head off, causing you to constantly seek out new victims.
Pro Satisfying combat
Shadow of War gives one of the better feeling combat systems in recent times, allowing you to be either stealthy or go for direct confrontations.
If you choose to be stealthy, you can skewer unsuspecting orcs from behind with your dagger, drop onto them from a building while impaling them with your sword, or just pierce them from afar with your bow.
If you choose a direct confrontation, it's a really quick-paced and brutal showdown against your enemies with your chosen melee weapon. You weave combos against enemies, dodging, parrying, and countering enemy attacks, which ends in a devastating finishing move, resulting in a mutilated or decapitated orc.
Whichever method you choose, the combat flows really well and you always feel like a force to be reckoned with.
Pro You can lead an orc army and expand your own dominion
As part of the Nemesis system, you can recruit orc leaders after you've bested them in combat. Each one has his own unique strengths and weaknesses, so making the best possible army for conquering enemy territories might take a while.
For example, an orc leader can be completely immune to ranged attacks, but can take increased damage from explosions. You should take such an orc leader on assaults against fortresses filled with archers but be wary of the slightest hints of any bombs.
Once you've finished building a sizeable force, you can assault a fortresses. If you succeed in the assault, you'll take over a territory, allowing you to install your own orc leader as the ruler. With enough effort you'll gradually take over Mordor and its surrounding lands.
Shadow of War makes you feel like a recruiter, general, and a ruler, which is very empowering and a lot of fun.
Cons
Con Some obnoxious quicktime events
While this game is almost fully story based, there are still some fairly long and annoying quicktime events during action sequences. There are a few in particular that feel like they drag on a bit too long, and if you hit the wrong key/button at any point, you'll have to restart the event.
Con May distress some people
There is a lot of violence, gore, and very disturbing situations. Some people may not react well to some of the scenes. Despite the fact that the main character in this game is a young girl, this is a game for adults.
Con Can get repetitive
The overall gameplay formula doesn't change much over the course of the game. You fight orcs, take over strongholds, upgrade your character, and collect blips on the world map. After a while it can start feeling like a grind, especially during long play sessions. This is made worse in the final stretch of the game where you have to fight through 20 consecutive stronghold battles without any story segments or exposition.
Con Unskippable cutscenes disrupt the flow of the gameplay
Every time an orc leader enters the screen, there is an unskippable cutscene where he rambles a bit, focusing the camera on him and halting combat until the cutscene ends. This usually happens as you're fighting another enemy, potentially disrupting your rhythm, which can be really frustrating, especially if mess up your combo or take an unnecessary hit after the cutscene.