When comparing Assassin's Creed III vs Middle-earth: Shadow of War, the Slant community recommends Middle-earth: Shadow of War for most people. In the question“What are the best open world games on Xbox One?” Middle-earth: Shadow of War is ranked 23rd while Assassin's Creed III is ranked 49th. The most important reason people chose Middle-earth: Shadow of War is:
Shadow of War uses the Nemesis system to create a more immersive and alive-feeling world. Thanks to it, orc leaders have names, ranks, titles, tribes they belong to, and most importantly, connections to other orc leaders. For example, an orc leader might be at war with another orc leader. This conflict won't end until one of them dies. There are also orcs that are considered blood brothers, having unwavering loyalty to each other. Because of this, don't be too surprised if you ever get betrayed by one of your followers that's trying to do right by his blood brother. Additionally, the leaders you fight will also develop connections with you. Orcs that you've killed or spared, may come back with scars, recalling your previous encounter and vowing to exact vengeance. Orcs that you've escaped from will mock you for being a chicken, and so forth. The gradual creation of this web of connections is very enjoyable and sometimes even more compelling than the game's main story.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Intuitive stealth gameplay
The stealth mechanics feel natural and fluid in how strategic they are.
While tracking your targets, you blend in with each city's citizens or climb up to the tops of buildings to perch there and avoid getting spotted by the templar or their guards. You can either wait for the perfect opportunity to strike with a hidden blade up your sleeve that silently assassinates your target, or you can go all-out and have a sword duel with them if you'd rather take a more aggressive approach. After they're dead, you make your escape and become incognito again.
Everything goes together nicely in a way that feels satisfying.
Pro Innovative multiplayer with online co-op for up to four friends
The multiplayer in Assassin's Creed III offers a unique experience. It mixes the series' stealth mechanics with cat and mouse gameplay through a few different multiplayer modes.
Manhunt is the most interesting one, where you play one round with one team of four as the hunters and the other team of four as the hunted. The hunters have to kill as many of the opposing team as possible in the allotted time, whether it's through pure speed that offers fewer points, sneaky doses of lethal poison for tons of bonus points, and plenty more. The hunted, if they spot their hunters, can use certain defensive abilities like smoke bombs and disguises to outsmart their opponents, stun them, and then run away.
Other modes like Wanted offer a pure PvP experience with you against the full lobby of other players, where you try to stay hidden while making kills. For all gameplay modes, there's the neat, but chilling effect of hearing whispers as an opponent gets closer to you; trying to distinguish which way they're coming from while staying hidden. This and the sheer unpredictability of the gameplay makes the multiplayer incredibly addicting and fun.
Pro Interesting story of Assassins versus Templars
The story in Assassin's Creed III is full of intriguing ideologies and philosophies about the American Revolution. It's a familiar tale of liberty and freedom on the Assassin side of the American colonists and law and order on the Templar side of the British, but it still feels fresh. Playing as Connor, it's up to you to assassinate certain templar targets who oppress the masses and horde power for themselves. As you take them down, you learn about their views on controlling the populace, encouraging you to question if the assassins are truly on the right path. Thankfully, the game doesn't tell you what to think, leaving you to draw your own conclusions.
Pro Strong opening and first few hours of gameplay
The opening mission up to the end of the first act are incredible. It's a strong first impression where you play as a well-dressed and well-spoken man named Haytham, sneaking through a fancy theater during a performance in order to reach a target. The music is a perfect blend of atmospheric, tense sounds for stealth and the right tone for the high-class setting you're in.
Following that setpiece, the next handful of missions where you play as Haytham are a wonderful setup for the rest of the story. There's also a bold and clever plot twist at the end that's more surprising if you played the previous games in the series. Even though this setup is almost too good, since the rest of the game doesn't live up to the quality here, it's still great in its own right, doing its job to hook you into the story.
Pro Cool naval combat out on the open seas
Naval battles with your own ship and crew are an exciting new addition to the franchise. There are a good handful of missions where you get to navigate a huge frigate out in the open waters, getting hands-on with the full mechanics of steering while firing off cannons at enemy ships. There's a full crew aboard with you, helping to give plenty of liveliness to your surroundings as they shout in anger and cheer in victory as you go along, along with dynamic weather like raging storms that adds to the realism and intensity. It's a lot of fun and serves as a nice way to break things up from the usual stealth missions on foot.
Pro Character connections make for a compelling experience
Shadow of War uses the Nemesis system to create a more immersive and alive-feeling world. Thanks to it, orc leaders have names, ranks, titles, tribes they belong to, and most importantly, connections to other orc leaders.
For example, an orc leader might be at war with another orc leader. This conflict won't end until one of them dies. There are also orcs that are considered blood brothers, having unwavering loyalty to each other. Because of this, don't be too surprised if you ever get betrayed by one of your followers that's trying to do right by his blood brother.
Additionally, the leaders you fight will also develop connections with you. Orcs that you've killed or spared, may come back with scars, recalling your previous encounter and vowing to exact vengeance. Orcs that you've escaped from will mock you for being a chicken, and so forth. The gradual creation of this web of connections is very enjoyable and sometimes even more compelling than the game's main story.
Pro Addictive gear collection fuels your thirst for orc blood
As you kill orc leaders, they'll drop random quality gear items, ranging from common rarity every-orc weapons/armor to legendary rarity artifacts with unique names. Each item serves to improve your character, providing various stat increases and damage bonuses. You can also upgrade gear with gems or via challenges that usually involve killing orcs, bolstering your strength even further. On top of that, there are set bonuses for legendary items, giving you special abilities such as your hits applying explosive poison on regular enemies. It's very exciting seeing what gear piece an orc leader will drop once you lob his head off, causing you to constantly seek out new victims.
Pro Satisfying combat
Shadow of War gives one of the better feeling combat systems in recent times, allowing you to be either stealthy or go for direct confrontations.
If you choose to be stealthy, you can skewer unsuspecting orcs from behind with your dagger, drop onto them from a building while impaling them with your sword, or just pierce them from afar with your bow.
If you choose a direct confrontation, it's a really quick-paced and brutal showdown against your enemies with your chosen melee weapon. You weave combos against enemies, dodging, parrying, and countering enemy attacks, which ends in a devastating finishing move, resulting in a mutilated or decapitated orc.
Whichever method you choose, the combat flows really well and you always feel like a force to be reckoned with.
Pro You can lead an orc army and expand your own dominion
As part of the Nemesis system, you can recruit orc leaders after you've bested them in combat. Each one has his own unique strengths and weaknesses, so making the best possible army for conquering enemy territories might take a while.
For example, an orc leader can be completely immune to ranged attacks, but can take increased damage from explosions. You should take such an orc leader on assaults against fortresses filled with archers but be wary of the slightest hints of any bombs.
Once you've finished building a sizeable force, you can assault a fortresses. If you succeed in the assault, you'll take over a territory, allowing you to install your own orc leader as the ruler. With enough effort you'll gradually take over Mordor and its surrounding lands.
Shadow of War makes you feel like a recruiter, general, and a ruler, which is very empowering and a lot of fun.
Cons
Con Terrible ending with unnecessary sequel bait
The ending is pretty bad, both because of the writing and lack of meaningful closure. Before fans knew to expect the Assassin's Creed franchise to get milked to death by Ubisoft, they thought they'd get some real explanations here about the more supernatural elements outside of the historical period piece parts of the story involving Connor and Haytham. The sad thing is that all the writers did was throw more questions than answers to players, and "wrapped up" plot points with shocking yet unnecessary events. It's a disappointing ending to say the least.
Con Too ambitious for its own good, leading to awkward technical limitations
Assassin's Creed III seems like it should be able to do more than it does. Since it's set during the American Revolution, you'd think that there would be huge, iconic battles that you'd get to be a part of. Those battles are present, but mechanically, they're so scaled down to the point where they're mostly linear missions that take you from point A to B. You can tell that the devs had grand ambitions for fights where you navigate Connor through hundreds of soldiers, but that just didn't make it into the actual game. Everything seems stilted instead.
Con Connor is a polarizing main protagonist
Even though it's easy to understand Connor's story, his personality isn't all that interesting. He's pretty stoic and is rarely moved to emotion, which is fine on its own, but it doesn't translate well to a video game instead of, say a novel, where he's completely transparent in his feelings even if he doesn't show them. Since all you have to rely on are his outward appearances, it's easy to get bored with him despite sympathizing with his plight. He's a fine character and plenty of people like him, though he's not as beloved as other characters in the series like Ezio from Assassin's Creed II.
Con The setting isn't that great for climbing around on top of buildings and exploring
Getting to play in a colonial American setting sounds cool, but it's not all that fun from a gameplay perspective. The wooden buildings are quite small and basic, even in the big cities of Boston and New York. Scaling them doesn't take much effort, and it doesn't reward you with a huge, beautiful view comparable to previous locations like Florence and Rome during the Italian Renaissance. The game tries to make up for this by introducing ways to parkour through the woods by climbing trees and jumping across them, as well as new hunting mechanics, though these mostly feel like consolation prizes. Despite the unique history in these places, they're weak settings to play through.
Con Multiplayer is pretty much dead
Unfortunately, the multiplayer is all but abandoned by the player base. Even though the multiplayer itself is really cool and fun, you won't find too many people playing it these days. Since the game originally came out in 2012, it's quite old now, and it doesn't help that the devs don't actively update it anymore. The Assassin's Creed multiplayer base in general is also splintered between this game and the other installments with online play. So if you're a new player trying to get into things, don't be surprised if it takes a long time to find a match.
Con Can get repetitive
The overall gameplay formula doesn't change much over the course of the game. You fight orcs, take over strongholds, upgrade your character, and collect blips on the world map. After a while it can start feeling like a grind, especially during long play sessions. This is made worse in the final stretch of the game where you have to fight through 20 consecutive stronghold battles without any story segments or exposition.
Con Unskippable cutscenes disrupt the flow of the gameplay
Every time an orc leader enters the screen, there is an unskippable cutscene where he rambles a bit, focusing the camera on him and halting combat until the cutscene ends. This usually happens as you're fighting another enemy, potentially disrupting your rhythm, which can be really frustrating, especially if mess up your combo or take an unnecessary hit after the cutscene.