When comparing Nim vs DM, the Slant community recommends Nim for most people. In the question“What is the best programming language to learn first?” Nim is ranked 22nd while DM is ranked 72nd. The most important reason people chose Nim is:
There are generics, templates, macros in Nim. They can allow you to write new DSL for your application, or avoid all boilerplate stuff.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Great metaprogramming features
There are generics, templates, macros in Nim. They can allow you to write new DSL for your application, or avoid all boilerplate stuff.
Pro Strict typing
Checks your code at compile time.
Pro Has built-in unittest module
With built-in "unittest" module you can create test with a very readable code.
Pro Compile-time execution
Nim has a built-in VM, which executes macros and some other code at compile time. For example, you can check if you're on Windows, and Nim will generate code only for it.
Pro Has built-in async support
Nim has "asyncdispatch" module, which allows you to write async applications.
Pro Really cross-platform
The same code can be used for web, server, desktop and mobile.
Pro Easy to read
Nim has a lot of common with Python in terms of syntax. Indentation-based syntax, for/while loops.
Pro Multi paradigm
Imperative, OOP, functional programming in one language.
Pro Easy to integrate with another languages
You can use Nim with any language that can be interfaced with C. There's a tool which helps you to create new C and C++ bindings for Nim - c2nim.
Also, you can use Nim with Objective C or even JavaScript (if you're compiling for these backends).
Pro Garbage-collected
You don't need to deal with all those manual memory allocations, Nim can take care of it. But also you can use another GC, or tweak it for your real-time application or a game.
Pro Type interferencing
You only need to specify types in your procedures and objects - you don't need to specify type when you're creating a new variable (unless you're creating it without initialization).
Pro Built-in Unicode support
You can use unicode names for variables, there is "unicode" module for operations with unicode.
Pro Supports UFCS (Unified Function Call Syntax)
writeLine(stdout, "hello") can be written as stdout.writeLine("hello")
proc add(a: int): int = a + 5 can be used like 6.add.echo or 6.add().echo()
Pro Active development
DM and BYOND are constantly being developed and expanded, with feedback from the community, and Lummox as the lead developer.
Pro Active community
The BYOND community is helpful, and has been active for decades, so there are many solutions available. You can find many answers in the forums.
Pro Excellent documentation
Documentation is easy to learn, and can be found here.
Pro Quickly create online multiplayer games
Makes networking easy, so you can just make your game.
Pro Easy to learn
One of the easiest to learn languages. Similar to Python and C++.
Cons
Con Proprietary language
DM is owned and developed by BYOND. As such, you will only be able to use it for software created using BYOND's software suite.
