When comparing FEZ vs Strider, the Slant community recommends FEZ for most people. In the question“What are the best PS4 (PlayStation 4) games?” FEZ is ranked 13th while Strider is ranked 77th. The most important reason people chose FEZ is:
The core mechanic of FEZ is the ability to spin the world around in 3D, and then traverse and interact with the resulting terrain in 2D. This allows you to experience navigation puzzles that are rarely found in any other game.
Specs
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Pros
Pro Clever 2D rotation game mechanic
The core mechanic of FEZ is the ability to spin the world around in 3D, and then traverse and interact with the resulting terrain in 2D. This allows you to experience navigation puzzles that are rarely found in any other game.
Pro Brilliant puzzles
Fez has some deviously hard puzzles and mysteries that will require gathering clues from around the world to solve them.
Pro Mysterious world with lots of depth
FEZ goes beyond just being a great puzzle platformer. It also has a very clever storyline and game world with a mysterious bygone civilization that fits perfectly with the mysterious puzzles of the game.
Pro Charming graphics and world
The characters are interesting and expressive and the world they inhabit varies between vibrant forests and villages, foreboding caves, rainy cityscapes, and more.
Pro Great atmospheric soundtrack
Soft synth sounds mixed with chiptunes makes for an enjoyable soundtrack that evokes a feeling of nostalgia while creating a fitting atmosphere that complements the graphics.
Pro Fast, fun combat
Strider is a really fast-paced side-scrolling hack and slash. The enemies will never stop trying to shoot your or end you in any way possible. This could easily become punishingly difficult, but is avoided thanks to the very responsive controls. You'll scale walls and kill groups of enemies within seconds, which truly makes you feel like an assassin with inhuman reflexes.
The boss fights increase the tempo and may seem really cheap at first. Luckily, you'll learn their abilities over time, which will allow you to predict and counter them all. Defeating a boss without taking a single hit feels incredibly satisfying.
Pro Tons of collectibles
You can find new upgrades, concept art, story info, character info, and costumes during the game. There are also hidden challenges such as Survival and Beacon. Only the upgrades are marked on the map, so the rest can be difficult to find, making 100% completion a tough goal to reach.
Pro Big game world that rewards exploration
The world of Strider is massive city where you'll be climbing a lot of high walls and tall buildings. It also hides a lot of upgrades that will help you clear a level or beat a boss a lot easier. Most of these can only be accessed later when you have the right type of weapon (similar to Metroid Prime). So you'll be spending a lot of time exploring (backtracking) if you decide to access these new locations.
Cons
Con Minimal direction
The lack of clear direction + the mysteries of the foreign writing alphabet and numeric systems may overwhelm players who got in expecting a simple & cute platformer game about a white dude with a red hat (a traditional Ottoman hat, which is called a "fez").
Con Pen and paper absolutely required for full completion
There is a lot of backtracking and so, you need to keep a pen and paper near you to take notes, because you might need something very important later on. For some people this might be a fun killer.
Con Not metroidvania
Nothing in the form of powerups,. this is a puzzle game - not a metroidvania.
Con Very limited depth
The core gameplay loop of "jump until stuck, then rotate" is boring and repetitive within the first hour. Aside from this perspective-shifting mechanic, the game does not have much to offer.
Con Limited button mapping support on keyboard
FEZ has a couple of preset control schemes to choose from, but the buttons can't have functions assigned individually.
Con Phil Fish made it
Phil Fish has had a long rap sheet of being incredibly arrogant and toxic in his behavior, purchasing this game is an implicit endorsement of this kind of behavior.
Con Guess-and-check instead of intuitive puzzles
Unlike other great puzzle games like Portal or Braid, many of the levels in Fez are unpredictable. You can't just look at the map and predict exactly what to do. You have to guess and check, and not all of the results are intuitive. While guess-and-check puzzles works well for games like The Witness, it's really tedious in a game like Fez.
Con Loads of backtracking
The world is an intertwined maze that rely on specific portals to travel between. Since the entire game revolves around locating cubes -- a minimum of 32 cubes are required to reach the game's ending (64 cubes and "anti-cubes" exist in total). A considerable amount of backtracking is needed to locate the needed cubes; which are intentionally difficult to find and acquire.
Con Slow gameplay
Navigation isn't quick, and each missed jump can make ascending an area feel like a laborious chore.
Con Frequent crashes on PC
PC version of the game has stability issues. Luckily, FEZ autosaves often so no much progress is lost when the game crashes.
Con Cannot skip pre-boss chatter
This is not an issue if you don't die to a boss, but if you do, you have to sit through their introduction and banter every time. You cannot skip talk scenes you've already seen. The final boss, in particular, is quite the chatter-box.
Con No "Fast-Travel" really
It is a big game world, and most of the time you are stuck exploring it all by foot. There is something that lets you travel between areas, but they are few and far between and not really all that helpful. Plus, it is unlocked fairly late into the game. If you know there is something you need to return to on the other side of the game, you are in for a good hike.
Con Story is not explained
Strider has a very simple "good guy defeats evil tyrant" type of story, but none of the characters are truly fleshed out.