When comparing Dying Light vs Super Hexagon, the Slant community recommends Super Hexagon for most people. In the question“What are the best singleplayer games on Steam?” Super Hexagon is ranked 26th while Dying Light is ranked 36th. The most important reason people chose Super Hexagon is:
You will die, a lot, and that is the point. The game is challenging, but fair. It is as much about memorization as it is about precision of movement. This makes for a game that needs to be practiced, quite a bit, which should appeal to those who enjoy working for their achievements.
Specs
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Pros
Pro Fluid parkour movement
The main protagonist is capable of scaling buildings, jumping over obstacles and vaulting over zombies with ease making traversing the open world city a lot more enjoyable.
Pro Expansive weapon-crafting system
There are blueprints found throughout the gameworld that can be used to modify existing weapons in a wide variety of ways by adding various elements to them and creating weapons such as enemy seeking grenades, exploding throwing stars, and makeshift bats with nails through them.
Pro Satisfying combat
The combat is impactful, visceral and offers a great deal of variety in terms of available weapons and different enemy types. It presents a reasonable amount of challenge that is rewarding to overcome and offers multiple ways of emerging victorious in each encounter.
Pro Enjoyable co-operative multiplayer
Dying light features up to four player LAN and online co-op.
Pro Rewarding side-missions
There's a wide variety of side-quests and a large chunk of them are multi-part adventures with great storytelling.
Pro Addictively challenging gameplay where "just one more game" is a constant
You will die, a lot, and that is the point. The game is challenging, but fair. It is as much about memorization as it is about precision of movement. This makes for a game that needs to be practiced, quite a bit, which should appeal to those who enjoy working for their achievements.
Pro Aggressive aesthetic that forces the player to adapt to succeed, which keeps the gameplay interesting
The visual design of the game consists of basic geometric shapes in bright colors that turn and blink, all while you are trying to stay focused on a little triangle in the middle. This can be distracting and is by design in order to try to trip up the player in their goal of continuing as long as they can.
Pro Great soundtrack that complements the gameplay perfectly
The soundtrack is done by BossFightSwe, who is very well known for their video game sounds.
Cons
Con Poor VR UI
Things such as subtitles, instructions, menus, prompts, etc are hard to see clearly.
Con VR has a downgraded visual experience
VR version of the game is low fidelity and introduces visual glitches that the standard version doesn't have.
Con Poor plot and characters
The story is nothing new with many elements that are too familiar at this point. A Reluctant hero and a cold government agent mixed with a plot that can bee seen from miles away points to a lack of imagination while trying to create a game for the masses.
Con Poor multithreading
Sadly Dying Light does not do multi-threading very well which results in low framerates. For a modern game that is to be played on consoles with 8 cores or PCs that also have multiple cores, to not take advantage of proper multi-threading is pretty mind boggling. Really it just comes down to laziness, something that is not new to Techland and their poorly optimized ports.
Con Enabling VR support isn't straightforward
Enabling VR support requires editing config files. Instructions can be found here.
Con VR may cause motion sickness
In addition to some minor persistence issues, there are some sensory information mismatch issues created by the in-game characters movements and players stationary position that can easily induce nausea. The issue is a lot more prominent during cut-scenes that take the control away from the player completely.
Con May cause nausea
The fast spinning graphics could cause some people a bit of nausea.