When comparing Torchlight II vs Valkyria Chronicles Remastered, the Slant community recommends Torchlight II for most people. In the question“What are the best RPGs with a high number of classes that are actually different from one another?” Torchlight II is ranked 3rd while Valkyria Chronicles Remastered is ranked 9th. The most important reason people chose Torchlight II is:
Much of leveling up is permanent, which not only gives a sense of connection to ones built characters but also means there is a large incentive to replay to make different builds.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Incentive to replay due to limited respec system
Much of leveling up is permanent, which not only gives a sense of connection to ones built characters but also means there is a large incentive to replay to make different builds.
Pro Elaborate loot system
Loot in Torchlight II is varied and dependent on a wide array of circumstances. There are so many variables that come into play as to what a player will find that makes searching out better and better items a game in and of itself.
Pro Varied level design
Unlike the first title there are many areas to see in the game that all have different looks. Plus there are large open ares as well as close quarter caverns.
Pro Works on different OS's: Linux/Mac/Win
Torchlight II is a multi-platform game that works on OSX, Linux and Windows. Which is great for users who dual-boot as the game can be played no matter what OS is booted at the time.
Pro Well implemented and fun action-RPG combat
Torchlight 2 has all the typical RPG mechanics such as classes, loot, skill trees etc. However all the little touches and details come together to make playing the game really fun and a great balance between depth/complexity and being able to get started killing hordes of monsters. Killing monsters is very satisfying and the loot system keeps things very interesting without feeling like you're just grinding for better items.
Pro Well implemented co-op
You can team up with up to 5 other plays to take on the hordes together. There is also a PvP mode if you'd rather kill your friends instead of team up with them.
Pro Great turn-based, tactical gameplay
Valkyria Chronicles features an expertly-crafted, turn-based combat system, where you control only a few characters in each battle. You are often against greater numbers, so tactics play a huge part in this game.
The combat system is called BLiTZ (Battle of Live Tactical Zones). You view an overhead map of the combat area and can control each character individually. There are a plethora of options with each character: repositioning to have a better attack capability, taking cover, using special abilities or items, or simply attacking. These actions are limited by the AP gauge, so you'll have to pay close attention to how much you can do in a single turn.
Each character also has their own class, so you'll also have to plan around their strengths and weaknesses. Some are better at moving, some are better at shooting, but most of them are defined by their special abilities and stat modifiers.
Pro Amazing soundtrack
This game features a soundtrack composed by Hitoshi Sakamoto (known for his work on FFT and FFXII). The orchestra music makes you feel various emotions at the right times. It's a mix of melancholy, hope, and also fear. Some of the songs make you feel even more tense than the battles themselves.
Pro Very immersive story
Valkyria Chronicles is a story about war and all the ugly truths behind it. It effectively uses cutscenes for outlining each team member's motivations, so you really get invested in keeping them alive. In the end, it's the soldiers who suffer the most.
Cons
Con Lacking in story
The characters are flat and the overall story is pretty boring/standard. While not unexpected for such a game it would have been nice to have something other than loot driving advancement in the game.
Con Limited respec system
Much like an old school dungeon crawler, there is little to no useful respec system here. You can respec the last three skill points used on a character, but that is it. This tends to lead towards plenty of skills in the skilltree that ended up going nowhere, which are just wasted points. Unless you know specifically where you will be putting each and every skill point for your build beforehand, no respec may have an impact on making a perfect build.
Con Characters have permadeath
If a character dies in a skirmish, they are dead forever, no getting them back.