When comparing Deus Ex: Human Revolution vs Devil May Cry 4: Special Edition, the Slant community recommends Deus Ex: Human Revolution for most people. In the question“What are the best subscription PS Now games for PS4 and PC?” Deus Ex: Human Revolution is ranked 12th while Devil May Cry 4: Special Edition is ranked 14th. The most important reason people chose Deus Ex: Human Revolution is:
You have total freedom in how you approach missions, mainly with whether you want to take the silent approach or go in guns blazing. Going with weapons such as stun guns, picking non-lethal knock-outs, and sneaking around through vents and hidden passageways makes up the pacifist methods. The more violent ways of playing include using deadly guns and abilities, killing enemies when you take them down, and generally running head-first into each mission. You don't have to stick with one or the other; if the situation calls for it, you can change things up as needed, keeping things interesting as you go along.
Specs
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Pros
Pro You can take a lethal or pacifist approach to missions
You have total freedom in how you approach missions, mainly with whether you want to take the silent approach or go in guns blazing. Going with weapons such as stun guns, picking non-lethal knock-outs, and sneaking around through vents and hidden passageways makes up the pacifist methods. The more violent ways of playing include using deadly guns and abilities, killing enemies when you take them down, and generally running head-first into each mission. You don't have to stick with one or the other; if the situation calls for it, you can change things up as needed, keeping things interesting as you go along.
Pro Conversations feel dynamic from your dialog choices
Speaking with major NPCs feels natural thanks to the dialog options you get to make. Each character has their own personalities and worldviews, so selecting certain options gives you the chance to move the conversation forward, make the person hand over something you need, or persuade them during debates.
You can choose to appease someone who has a dominant personality in order to get what you want from them, or you can intimidate someone with a weaker personality. There's even a cool cybernetic implant you can get that lets you read someone's personality and reactions to you to determine the best options to pick. This gives discussions a lot of weight and impact, making sure that your choices matter.
Pro Tons of ways to customize your playstyle
Unlocking and upgrading abilities gives you a great chance to tailor how you approach missions and explorations. There are certain perks that lean more toward stealth, like an invisibility cloak, and others that are more lethal-oriented, like a flashy area of effect ability that lets you take out surrounding enemies all at once. And there are other skills that give you a leg up in exploring levels, like boosting the amount of fall damage you can take to prevent death and reach secret locations. One player's build may be completely different from someone else's, adding replay value to experiment with unlocks.
Pro Amazing futuristic themes and visual style
Deus Ex: Human Revolution has a great aesthetic that fits with its setting and themes. The visuals have plenty of bright golds and harsh blacks, and many recurring instances of hard geometric shapes to match with the prevalence of augmented humans with cybernetics. Along with this rapidly expanding technology, the story delves into the angle of what would happen if corrupt corporations became more influential than the government, bringing up some tough parallels to the current year in the real world. The unique look of the game goes so well with the subjects it tackles, creating a cohesive and stylistic whole.
Pro Cool soundtrack
The music in Human Revolution is an amazing mix of synthwave and other electronic sounds. Each track that plays in the different locations you explore, such as Montreal and Singapore, make you feel like you're in a futuristic version of those places.
Even the more atmospheric tracks go a long way to set the mood in any given place, like the somber yet thoughtful track that plays in the main protagonist's home, giving you a moment to breathe after playing through the game's tense and exciting missions. The soundtrack absolutely does its job of setting the stage for wherever you're at while creating emotional memories of where each song plays.
Pro Fun combat
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm.
Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Pro Great soundtrack
Most of the battle music has the lyrical styling of progressive rock while mixing in dark electronica guitar riffs. It matches the rhythm and speed of the battles really well, spurring on your combos and devastating attacks.
The exploration sections and cutscenes have an entirely different style of music. It ranges from divine vocals accompanied with organ music to eerie pieces with harp and piano sounds creating a bone-chilling ambience.
Pro Highest level of combat depth in any hack and slash game
An open-ended cancelling system (Jump Cancelling) stacked with individual character mechanics (Dante styles and style/weapon switching, Nero ACT and parries, Vergil being Vergil, Lady and Trish are the weakest in terms of combo-ability of the 5 but you can still style with them) and system physics create a combat masterpiece that rewards practice and creativity.
Pro There's a bunch of stuff to do even after beating the game
You can replay the game on higher difficulties, try to find all the hidden missions or collect all the upgrades. You can even try to get the max style rank on all the missions. Doing any of these will award you extra collectibles or unlock new modes.
There's also the The Bloody Palace, which is an arena consisting of 101 levels. Each level contains enemies and bosses found within the main game. The first few levels are quite easy, but each level becomes increasingly more difficult. Only the most skilled players can reach the end, giving you another goal to strive for.
Cons
Con You must be lethal during boss fights, even on a pacifist run
It's really disappointing that the game doesn't let you take a purely pacifist approach. You can sneak around all you want while making sure to only perform silent takedowns, but the moment you step into a boss room, all of that role-playing goes out the window. You have to kill the boss, no questions asked. It would have been nice to have the option to outmaneuver them instead and lead them into non-lethal traps. Thankfully, the devs addressed this issue in the sequel, Deus Ex: Mankind Divided, but you still have to deal with it here.
Con Boring main protagonist
Adam is such a dull lead character. He's stereotypically gruff, he barely ever shows any emotion, and he seems quite disaffected by the game's events. Even though most of his arc revolves around his quest to save his ex-girlfriend, it's hard to get invested or care about either of them, since you don't see them interact that much except during the start of the game. Though there is a silver lining to his personality, since his unconcerned attitude leads to one particular line of his that's turned into a running joke online. But other than that, he's not a remarkable protagonist that you find yourself rooting for on a personal level.
Con Stiff character animations during cutscenes
It can be distracting to watch two characters speak during a cutscene. Aside from maybe Adam, everyone has such stiff and repetitive gestures and movements. Mouth movements don't sync up with voiced lines, making it look like the characters are just miming and faking their way through conversations. Depending on your tolerance levels, it's possible to tune out these annoyances and still enjoy the scenes.
Con Occasional difficulty spikes
Upon reaching the first boss you'll encounter the first difficulty spike. The boss attacks a lot faster and stronger than the enemies leading up to it. Messing up means you'll die in a couple of seconds, which can be really frustrating. Especially because you have to switch gears so suddenly and adapt to a new playstyle, where the enemy stands on equal footing.
Con Recycled stage designs and lack of character-specific bosses
Capcom basically just slapped on the 3 new characters (Lady, Trish, and Vergil) and they suffer the same problems that Dante does, and that's lack of bosses designed specifically for their toolset. They run through the same bosses and levels instead of getting unique missions.