When comparing Dishonored vs Men of War: Assault Squad, the Slant community recommends Dishonored for most people. In the question“What are the best singleplayer games on Steam?” Dishonored is ranked 8th while Men of War: Assault Squad is ranked 137th. The most important reason people chose Dishonored is:
Depending on player action, the world can change in drastic ways. A violent player will find that disease-carrying rats will multiply in number depending on the number of people killed, while a pacifist player who eliminates enemies with nonlethal options may will find the world easier to explore.
Specs
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Pros
Pro The world (and difficulty) changes based on your actions
Depending on player action, the world can change in drastic ways. A violent player will find that disease-carrying rats will multiply in number depending on the number of people killed, while a pacifist player who eliminates enemies with nonlethal options may will find the world easier to explore.
Pro Non-lethal options aren't always better
One weakness of most stealth games is that it's almost always better to play nonlethally. In Dishonored, choosing the nonlethal option on an assassination target is often a fate worse than death. For instance, one woman can be delivered to her secret stalker, the overseer of the anti-magic church can be branded as a heretic and punished by the church, and a pair of brothers can be sent to slave in the mines they once owned.
Pro Takes a large amount of strategy
Unlike a lot of RTS games where you keep building troops to spam at the enemy. Assault Squad requires constant micromanagement where the player must plan meticulously who to send where and at what time.
Pro Assuming direct control turns the game into a third-person shooter
There is a direct control setting where the player can control their troops actions in real time, which makes it more like a third person shooter over a RTS.
Cons
Con Selecting and using is difficult
Because the ability to use thing is dependent on the position of the character is it sometimes difficult to pick up guns from NPCs or us things. Sometimes you have to remove guard bodies just to pick up their gun.
Con Harder difficulty level does not change AI
Instead of a "better" AI in higher difficulties just like in a Call of Duty guards just need a lot of ammo to take them down (if you do not aim the head) .
Con It doesn't rely on sound or light as a means of stealth
Dishonored clearly borrows a lot of elements from Thief, but sadly, not its ancestor's most important traits. Where Thief cared about the materials you walked on, and had guards that would vocalize constantly to let players know where they were, Dishonored merely relies on whether or not a player is running (loud mode) or crouch-walking (quiet mode), and it feels less satisfying than Thief. Likewise, stealth is based primarily on line of sight in Dishonored, whereas Thief considered light and dark as well; a player cloaked in shadow could not be seen, even if he was standing directly in front of his target.
Con Buggy when switching to sights.
Sometimes when aiming with a gun that has an ACOG the aim totally messes up aiming downside without a reason.
Con Taking down targets can feel unsatisfying
While the build up to getting to a target is great, talking them down does not always feel satisfying. Thankfully, this option is rarely available. While it does not ruin the game, it would be nice if conversations felt more fulfilling than this.
Con Very steep learning curve
It will take a good bit of practice before you get used to the gameplay and all of its mechanics, so for those without the time to invest the learning curve may be a hurdle not worth getting over.
Con Campaign has no story
Campaign lacks a story. It's just 15 skirmish missions that the player chooses from with no over arching plot at all. This game is focused on the gameplay and has left the story to the wayside.