When comparing Dishonored vs STAR WARS: Rogue Squadron 3D, the Slant community recommends Dishonored for most people. In the question“What are the best singleplayer games on Steam?” Dishonored is ranked 8th while STAR WARS: Rogue Squadron 3D is ranked 143rd. The most important reason people chose Dishonored is:
Depending on player action, the world can change in drastic ways. A violent player will find that disease-carrying rats will multiply in number depending on the number of people killed, while a pacifist player who eliminates enemies with nonlethal options may will find the world easier to explore.
Specs
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Pros
Pro The world (and difficulty) changes based on your actions
Depending on player action, the world can change in drastic ways. A violent player will find that disease-carrying rats will multiply in number depending on the number of people killed, while a pacifist player who eliminates enemies with nonlethal options may will find the world easier to explore.
Pro Non-lethal options aren't always better
One weakness of most stealth games is that it's almost always better to play nonlethally. In Dishonored, choosing the nonlethal option on an assassination target is often a fate worse than death. For instance, one woman can be delivered to her secret stalker, the overseer of the anti-magic church can be branded as a heretic and punished by the church, and a pair of brothers can be sent to slave in the mines they once owned.
Pro GIve a great sense of taking part in the StarWars universe
From the fantastic voice acting, the cinematic sequences to the licensed music and sound effects, this game gives off a great feeling of taking part in the universe of Star Wars. While there has been many games that have held the license, this has been regarded as one of the better titles for some time, which shows with the care they took in presentation.
Pro Easy to learn and play
Rogue Squadron has very accessible controls that allows for the game to have a bunch of differing missions due to how easy it is to fly the ships. More akin to Starfox over Star Wars flight sim titles such as X-Wing, allows for arcadey controls that is no where near as punishing as other sims. This means the game can be more accessible for any type of player.
Pro Expansive content
Even though this is an older game originally released for the Nintendo 64 back in 98, the amount of content is quite good as there is a plethora of missions available. Escort/rescue missions, dogfights and bombing runs make up some of this content, all of which take place on many different worlds or space set pieces, all of which take place in the cannon universe of Star Wars.
Pro Medal system allows for plenty of replayability
Each missions has a bronze, silver or gold medal that can be earned by completing the stage and certain tasks contained withing under a certain time limit. With gold being the toughest to earn, there is plenty of reason to revisit stages in order to earn the gold medal. This means hours of extra time spent with the game.
Cons
Con Selecting and using is difficult
Because the ability to use thing is dependent on the position of the character is it sometimes difficult to pick up guns from NPCs or us things. Sometimes you have to remove guard bodies just to pick up their gun.
Con Harder difficulty level does not change AI
Instead of a "better" AI in higher difficulties just like in a Call of Duty guards just need a lot of ammo to take them down (if you do not aim the head) .
Con It doesn't rely on sound or light as a means of stealth
Dishonored clearly borrows a lot of elements from Thief, but sadly, not its ancestor's most important traits. Where Thief cared about the materials you walked on, and had guards that would vocalize constantly to let players know where they were, Dishonored merely relies on whether or not a player is running (loud mode) or crouch-walking (quiet mode), and it feels less satisfying than Thief. Likewise, stealth is based primarily on line of sight in Dishonored, whereas Thief considered light and dark as well; a player cloaked in shadow could not be seen, even if he was standing directly in front of his target.
Con Buggy when switching to sights.
Sometimes when aiming with a gun that has an ACOG the aim totally messes up aiming downside without a reason.
Con Taking down targets can feel unsatisfying
While the build up to getting to a target is great, talking them down does not always feel satisfying. Thankfully, this option is rarely available. While it does not ruin the game, it would be nice if conversations felt more fulfilling than this.
Con In game resolution settings may crash the game
While there is a setting in the game to adjust the resolution the game is played in, changing this setting may make the game crash when a mission is launched. While this setting can be changed in an ini file which will not make the game crash, having a broken option in the game shows a lack of polish.
Con Controller settings need to be tweaked
In order to get a controller working properly with the game, one will need to go into the settings of the game in order to change some options. Basically out of the box controller support is pretty poor, though once tweaked the controller will work fine.
Con No graphical options
The game is basically a straight port of the N64 title, meaning there is zero graphical settings to be found other than resolution (which is broken). So for those looking for a more polished title that would allow them to take advantage of PC centric graphical settings, this may not be the game for you.
Con Mouse and keyboard controls are very poor
This game was originally designed for a controller, which shows when trying to play with a keyboard and mouse. While this port does offer keyboard controls, they work so poorly that it makes the game almost unplayable when using this control scheme.