When comparing STAR WARS: Rogue Squadron 3D vs FTL: Faster Than Light, the Slant community recommends FTL: Faster Than Light for most people. In the question“What are the best Space games on Steam?” FTL: Faster Than Light is ranked 3rd while STAR WARS: Rogue Squadron 3D is ranked 5th. The most important reason people chose FTL: Faster Than Light is:
There are multiple [mods available for FTL](http://www.slant.co/topics/1745/~what-are-the-best-ftl-mods) that can greatly change up the gameplay and looks of the game. This adds a lot of replayability to the title.
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Pro Expansive content
Even though this is an older game originally released for the Nintendo 64 back in 98, the amount of content is quite good as there is a plethora of missions available. Escort/rescue missions, dogfights and bombing runs make up some of this content, all of which take place on many different worlds or space set pieces, all of which take place in the cannon universe of Star Wars.
Pro Medal system allows for plenty of replayability
Each missions has a bronze, silver or gold medal that can be earned by completing the stage and certain tasks contained withing under a certain time limit. With gold being the toughest to earn, there is plenty of reason to revisit stages in order to earn the gold medal. This means hours of extra time spent with the game.
Pro Easy to learn and play
Rogue Squadron has very accessible controls that allows for the game to have a bunch of differing missions due to how easy it is to fly the ships. More akin to Starfox over Star Wars flight sim titles such as X-Wing, allows for arcadey controls that is no where near as punishing as other sims. This means the game can be more accessible for any type of player.
Pro GIve a great sense of taking part in the StarWars universe
From the fantastic voice acting, the cinematic sequences to the licensed music and sound effects, this game gives off a great feeling of taking part in the universe of Star Wars. While there has been many games that have held the license, this has been regarded as one of the better titles for some time, which shows with the care they took in presentation.
Pro Has modding support
There are multiple mods available for FTL that can greatly change up the gameplay and looks of the game. This adds a lot of replayability to the title.
Pro Allows for highly strategic gameplay
The rougelike game design combined with the huge amount of choices that can be made in both encounters as well as ship management makes FTL a highly strategic game as you never quite know what the game is going to throw at you.
There are many decisions that can be made in the game, such as what parts of an enemy ship to target (their shields, their weapons) or where to concentrate your defensive strategies, such as powering up an ion engine to run, or powering up ones shields to stay and fight. These choices can all effect the final outcome of the game, so it is up to the player to make the best decisions at their disposal.
There are also many choices of ships to use and equipment layouts for each that can be tweaked. Depending on the ship used and what equipment is used or where it is place can greatly affect how the game will play out as well as how the game will need to be played. If choosing a fast ship with low shield power, it will be best to outrun a lot of encounters. Where as if choosing a slow ship with good gun capabilities and a high shield power, a good strategy would be to go in guns blazing for each encounter.
Pro Morality based decisions
The game works a lot like a text adventure in a roguelike wrapper. The decisions asked of the player during this adventure can affect much of the stories plot, making for an interactive story through choices such as telling aliens you are a god in order to potentially receive less trouble in your encounter with them, to abducting aliens in order to sell them for a profit. One choice may appeal to the player more than another, it also provides a way to role play as a morally bankrupt space captain. All in all though this is all up to the player, which can be really fun to see what may happen.
Pro Stress free timely decision making
The game can be paused at any time, which allows for one to contemplate their next move in the game. This makes for a less stressful experience since one can leisurely make their decisions without it impacting the gameplay.
Pro Great touch controls
Even though the game was designed to be played with a keyboard and mouse originally the touch controls work exceptional well. Some could argue better that keyboard and mouse. The gameplay and design lends itself very well to the touch screen, which makes playing the game a joy on iOS.
Pro iOS version includes extra content over the PC version
The PC version of the game had extra DLC that one could pay for to extend the games gameplay. This content is included in the iOS version for the singular price of $9.99. So could be argued the iOS version is the better deal for the price.
Con Controller settings need to be tweaked
In order to get a controller working properly with the game, one will need to go into the settings of the game in order to change some options. Basically out of the box controller support is pretty poor, though once tweaked the controller will work fine.
Con Mouse and keyboard controls are very poor
This game was originally designed for a controller, which shows when trying to play with a keyboard and mouse. While this port does offer keyboard controls, they work so poorly that it makes the game almost unplayable when using this control scheme.
Con In game resolution settings may crash the game
While there is a setting in the game to adjust the resolution the game is played in, changing this setting may make the game crash when a mission is launched. While this setting can be changed in an ini file which will not make the game crash, having a broken option in the game shows a lack of polish.
Con No graphical options
The game is basically a straight port of the N64 title, meaning there is zero graphical settings to be found other than resolution (which is broken). So for those looking for a more polished title that would allow them to take advantage of PC centric graphical settings, this may not be the game for you.
Con Can be pretty difficult
The amount of choices to be made (many not being good ones) and the randomization of the game makes for a situation that may be too difficult for some. This is not a game that you will beat in one play session nor 10, it takes a lot of time to get in a good run that results in winning, which some people may not have patience for.
Con Lackluster interface on iPad
The weapons panel often covers up vital information on ones crew health. The problem being that this panel needs to be on screen when in a battle, which is also the exact time that crew health is very important.
Con Late game battles are long and boring
In the later parts of the game battles are very long which can make for a bit of a boring experience, especially for those that would rather be exploring than spending so much time on battles.