When comparing Human Resource Machine vs Limbo, the Slant community recommends Limbo for most people. In the question“What are the best Puzzle games on Steam?” Limbo is ranked 7th while Human Resource Machine is ranked 19th. The most important reason people chose Limbo is:
Since there are no cutscenes or loading screens, Limbo makes you fully immerse yourself in the puzzles and atmosphere of the game.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Can optimize your solutions
The game's replay value increases as solutions can be beat in two metrics: Commands and Steps.
Pro Good graphics and sound
The game is very reminiscent of World of Goo's graphics, being very consistent and sort of cartoony, and all sounds are synthesized.
Pro Immerses the player fully
Since there are no cutscenes or loading screens, Limbo makes you fully immerse yourself in the puzzles and atmosphere of the game.
Pro Does not become frustrating even if you die a lot
Most players die a lot in Limbo. fortunately this does not translate to a frustrating experience while playing the game. If you die from a trap, the game immediately reloads and takes the character right before reaching that very same puzzle. This way you can try again immediately and find a solution.
Pro Quite addictive
Limbo manages to keep your attention all throughout the game by consistently presenting new, interesting things for you to solve. It starts out simple, but increasingly gets more intricate and grows into smart multi-part puzzles.
Pro Unique black and white aesthetic
Limbo uses (what was once) a very unique monochromatic color scheme to give an atmospheric feel.
Pro Good for people who don't want to waste too much time on a game
Being a relatively short game (five or six hours long), it's perfect for people who love interesting puzzle games that don't overstay their welcome.
Pro Astonishing sound design
The sound design is simply great. Even though there's virtually no soundtrack to speak of, the sound effects do a great job of creating the perfect atmosphere in which the players immerse themselves.
What's more is that if you pay close attention to the sound cues while solving a puzzle, you will find out that the sound effects are quite helpful in reaching your objective.
Pro Manages to communicate circumstance and casualty in a unique way
Being completely devoid of text, dialogue, and explanation Limbo manages to communicate circumstance and casualty to the player in a simple way not found in other games.
Having a game completely devoid of those three things is hard but Limbo manages to pull it off perfectly.
Pro Artistic puzzle
Limbo has very unique environment with highly creative puzzles that offer a great experience with monochrome, b/w and other dim colors.
Cons
Con Short for price (especially for people looking to learn)
This game contains about 5 hours of content for many players, and is composed of 3 "chapters" of about 11 levels each. Most of that is taken up by tutorials. Each chapter 'dives in' a little bit into a topic. But if you're looking to learn programming it'll likely be too short. It also has many mini levels where it shows a little topic, but those are not explored that much (one of the worst moments with it is when it asks you to "use a friendly search box" as a serious recommendation).
(Note: This game actually is appearing in a Humble Bundle for $1 by the time of writing.)
Con Lack of optimization accuracy
One pro about games like this are the fact that you can optimize your solutions. But the marked "Best" solution is almost always inaccurate. Some levels are tens of blocks and hundreds of steps away. You'll have to go to other places to challenge yourself properly.
Con Levels are unoriginal
Related to the game's story not doing much, the gameplay also does not integrate itself with any cool story events that may happen, as they don't happen. You don't lose abilities, nothing gets 'screwed up', and the game doesn't last long enough to be able to explore the game's concept in depth. What this means is that the levels are more by-the-book as if they were programming puzzles in a book, and if you've played many games of this similar genre you've already seen about 80% of the puzzles in the game, in which most of the remaining ones are early tutorial puzzles.
Con Frustrating interface at later levels
The game does not show you every part of your program at once. At later stages, even about 20 instructions will require scrolling to reach parts of your program. Even with about 30, it quickly becomes tedious to move around your instructions as you will either have to wait for scrolling or spam the scroll wheel. Many of your solutions will also be using one of the 'blue' commands, which has two arrows, so you cannot just delete the key instruction and add a copy to where you want it to go.
Con Awful debugging
The game's debugging features consist of a step forward button, a step back button, and fast forwarding (up to about 4x). However, these are not enough. In many levels you could find yourself noticing your program is stuck in a loop, then having to repeatedly click "Step back" dozens of times just to find the key moment, which is even worse if you were fully fast forwarding. In later levels, where solutions start taking some more time, it might take minutes to find the key moment in your program that failed to work, just to wait more to figure out if the change you made was enough to get it to work.
Con Story is disappointing
The game's story does not progress very far. With a premise as interesting as tying into the "machines taking over jobs and humans", you'd expect gameplay and levels as unique. But the game plays as stock as a programming game can get, even just on the story standpoint. Many details are shown around the game, but the game doesn't go deep for anything involving it.
Con Ending comes somewhat abruptly
There's little lead up to the ending so it comes a little too suddenly and unexpectedly.
Con May be too dark for children
The game, by design, has the main character dying quite a bit, often very gruesomely, and so may not be appropriate for younger players.
Con Somewhat short
Limbo can be finished in about 5-6 hours on average.
Con Has some pacing issues
The first half of the game is filled with interesting creatures that you as a player encounter on the journey. While in sharp contrast, the second half of the game takes place in a deserted industrial area devoid of any lifeforms and even though puzzles become more and more interesting as you approach the end of the game, this sharp contrast between the two halves of the game creates some serious pacing issues.
The pacing issues are even more evident as you reach the ending, which while good comes quite unexpectedly.
Con Keyboard controls not that good
Movement is locked to the arrow keys instead of wasd.