When comparing Pandemic vs Escape: The Curse of the Temple, the Slant community recommends Pandemic for most people. In the question“What are the best co-op board games?” Pandemic is ranked 1st while Escape: The Curse of the Temple is ranked 12th. The most important reason people chose Pandemic is:
When it was first released, Pandemic's co-op gameplay was a pretty unique aspect to boardgames and made for a different and fun experience where either all players won or lost as a team. As the board gaming hobby has grown over the years, fully co-operative games have become an entire genre, and yet Pandemic remains one of the defining examples of the style. With a base game that is consistently difficult--even for veteran players--and an engaging and interesting theme to draw players in, this is a game where working together to achieve victory is almost an art form.
Specs
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Pros
Pro One of the first games to implement full co-op gameplay, Pandemic remains one of the defining examples of the genre
When it was first released, Pandemic's co-op gameplay was a pretty unique aspect to boardgames and made for a different and fun experience where either all players won or lost as a team. As the board gaming hobby has grown over the years, fully co-operative games have become an entire genre, and yet Pandemic remains one of the defining examples of the style. With a base game that is consistently difficult--even for veteran players--and an engaging and interesting theme to draw players in, this is a game where working together to achieve victory is almost an art form.
Pro Lots of replayability thanks to each playthrough being unique
With multiple player roles (Pilot, Scientist, Doctor, etc) to choose from and the card draw that infects areas at random, each playthrough is an entirely different experience. Pandemic also has multiple expansions adding more player roles and even a traitor mechanic which can turn the game from fully co-op to 1 vs many, adding an additional challenge for the good guys to overcome.
Pro Easy to learn but still provides a challenge
Learning the rules doesn't take long at all, and within a few rounds, most players will be able to pick up what's going on. Even though the general game flow and rules are quick to understand, there is still plenty of nuances to gameplay, little tricks you'll be learning along the way, and plenty of different roles to choose from which allow room for in-depth strategies.
Pro Creates a sense of urgency thanks to the Infection Deck
One of Pandemic's greatest mechanisms is the way the Infection Deck is managed. Each turn players reveal a number of city cards from this deck equal to the current infection level (2-4), this determines where new infections will appear. Players also draw 2 cards each turn from the Player Deck, which has a variable number of Epidemic Cards mixed in based on the difficulty level.
The brilliance of the infection deck is how it interacts with Epidemic cards; when one is drawn from the player deck the Infection Deck's discard pile is shuffled, and then placed on top of the current Infection Deck, making it more likely that cities that have previously had outbreaks will have them again.
This creates a very real sense of urgency as the first draw after an Epidemic Card can often result in outbreaks and a rapidly accelerating spread of diseases.
Pro The different editions/expansions stay true to the Pandemic experience yet offer something fresh each time
For example, in Pandemic Iberia, your movement is much more limited therefore you have to invest in building railways and the diseases cannot be cured, only researched. They will continue to infect even after being researched. Each expansion is easy to pick up and play as it offers something new while keeping the base game familiar.
Pro Engaging
Since Escape: The Curse of the Temple is played in real-time and the players are taking actions simultaneously, there’s never a dull moment. You’re constantly doing something - rolling dice, moving, placing gems, talking with your teammates, trying to rescue each other, etc.
The game is played while listening to a 10-minute soundtrack that includes atmospheric sound effects for extra immersion. Every three minutes a gong sound plays, which means you have to run for the starting chamber. If you don’t reach it before a door-shutting sound plays, you lose one die for the rest of the game, so this always leads to some gripping moments where players are frantically rolling and re-rolling dice.
Pro Extendable
Not only does Escape have three purchasable expansions - Illusions, Quests, and Traps, but there are also two expansion modules in the base edition - Treasures and Curses. These expansions make the game more challenging and add to the replayability of it.
If you’re playing with the treasures, then some rooms have treasure in them that you can claim by rolling the correct symbols. For example, a treasure can be a key that lets you teleport to any tile, or a door tile that lets you connect chambers that don’t have direct connections.
If you’re using the curse module, then you must draw a curse card when you enter a chamber with a purple mask. A curse can, for example, make you play the game with one hand on your head, or permit you to speak until you break the curse by rolling the right symbols.
Pro Adjustable difficulty
There are some ways to make the game a little easier or harder, which is great for adjusting Escape for the group you’re playing with. You can add or remove gems - they determine how easy it is to escape the temple from the final chamber, the bigger the gem pool, the more difficult it is.
The content in both the purchasable expansions and the included expansion modules can also be used to make the game more challenging. They add more elements to the game - things you can find in chambers, things you must do, etc. For example, the “Curses” module can lead to you finding a curse that makes you play the game with one hand on your head until you manage to cancel the curse.
Pro Short playtime
Escape is played while listening to a 10-minute soundtrack that marks the beginning and the end of the game. Due to this it’s easy to grab and quickly play through because you can know for sure that it won’t drag on for too long.
Pro Lots of engaging cooperation
The game has a lot of fun, social, and cooperative interactions between players. It can only be won if all players manage to escape, which encourages you to work together and help your fellow adventurers.
The biggest cooperative aspect of Escape is saving “locked out” players. A player can get locked out of actions if they have rolled five black masks. A black mask makes you set the die aside until someone on your tile rolls a golden mask to counteract two black ones. Basically you will be racing against the clock, exploring, and placing gems until someone next to you locks themselves out, which then forces you to go save them.
Pro Not complex
The rules of Escape: The Curse of the Temple are very straightforward - the whole game consists of rolling dice to perform actions, making the game very easy and accessible to people of all ages and gaming backgrounds.
The game takes place in real time, players receive five dice and play while listening to a 10-minute soundtrack. They simultaneously roll dice to move, explore, activate gems, and assist other players. Each action requires rolling specific symbols. You keep exploring tiles until you discover the exit chamber, which requires you to roll a specific amount of keys to exit. The amount of keys required can be reduced by placing gems in “chamber” tiles.
If a player rolls a black mask, then he must set that die aside until he rolls a golden mask that can counteract two black masks. If a player gets in a situation where they have rolled five black masks, then they are “locked out” and must wait for another player to come around to their tile and roll a golden mask to unlock their dice.
Cons
Con Can suffer from Alpha-gamer / quarterbacking issues
Due to the nature of co-op games like Pandemic, a strong willed or loud player can end up dictating everyone else's turns for them, especially in situations where there are clearly better decisions to be made. This can lead some people to feel like they aren't actually 'playing' so much as being told what to do.
Con Won't appeal to competitive PvP players
Everyone works together in Pandemic, so there is no dominating or crushing your opponents in this game. This may not appeal to some competitive gamers who would prefer to play games that allow them to best other players.
Con Difficult
Pandemic is a pretty difficult game, there will be a lot of losses compared to wins. Though when there is a win it does feel righteously earned.
Con Luck-based
The whole game is based around rolling dice, so, obviously, you can simply get unlucky with your rolls and create complicated and annoying situations where your teammates have to come and save you by rolling golden masks.
Con Audio can be misheard
It can sometimes be difficult to discern audio while listening to the soundtrack, which can lead to players missing a gong sound and losing dice because of it. This is because there is a lot of ambient noise that blends in well and players are engaged and focused on the gameplay instead of the audio.
Con Requires something to play audio from
While Escape does come with an hourglass, it loses a lot of its charm and suspense when played this way. The game is supposed to be played with a 10-minute audio track in the background, so you need something to play it from - a CD player, a computer, or a mobile app.
Con Pricey
Escape is not cheap, and the price can be quite steep for a 10-minute game. The price of the base game starts at $40 and only goes up from there. The expansions cost around $25 each.
Con Not very deep
Escape: The Curse of the Temple doesn’t really have a lot of strategic depth, so it might not appeal to more experienced gamers. You’re mostly going to be making decisions on the spot, and you usually only have two or three actions to choose from after a dice roll - keep exploring, place gems, or go help a teammate. The expansions help alleviate this issue a little bit by introducing more concepts - treasures, curses, other objectives to work towards, etc.