When comparing The Resistance vs Lords of Waterdeep, the Slant community recommends The Resistance for most people. In the question“What are the best board games?” The Resistance is ranked 14th while Lords of Waterdeep is ranked 36th. The most important reason people chose The Resistance is:
Even though logic is very useful when determining whose a spy, The Resistance is more about being able to bluff, trick, and sway others. As such, players are always actively engaged in discussions and trying to outplay and outsmart each other. This creates a very social environment which allows the game to thrive.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Great social experience
Even though logic is very useful when determining whose a spy, The Resistance is more about being able to bluff, trick, and sway others. As such, players are always actively engaged in discussions and trying to outplay and outsmart each other. This creates a very social environment which allows the game to thrive.
Pro Unlimited replayability
While there is little variation game-to-game (for example, there will always be two spies when five or six people play the game, and the mission sizes are always based on group size), it's the circumstances, such as which missions are chosen and who participates in them, that change each time. This allows it to be played over and over and over again without losing any excitement.
Pro Creates a boisterous and entertaining atmosphere
Players are often very loud and active during gameplay. When everyone gets into the game and starts trying to figure out who the spies are, things can get really fun with theories and accusations flying everywhere. Overall, The Resistance creates a very exciting and entertaining atmosphere full of suspense and bluffing.
Pro Short game sessions
It's designed to be played in three to five rounds, with the entire session lasting about 30 minutes.
Pro Rules are incredibly easy to understand
There are zero complex rules or systems weighing this game down. It's incredibly easy to pick up and play, and new players will understand it immediately. This makes it an excellent game for everyone.
Pro No one excluded until the end
All players remain active and get to participate until the game ends. This is great since there's no way to mess up or have to sit out and watch your friends play.
Pro Perfect for large parties
While The Resistance is flexible and able to be played with as little as five people, the best results are achieved when played with six or more players. Each and every player is engaged and working together to determine who the spies are, which means all members of the group will be able to participate from start to finish. This makes it an excellent game for parties when you want to include everyone.
Pro Gameplay grows more complex over time
Limited options are available at the beginning of the game. There's only a few pieces in play along with quest cards that give simple, concrete goals. However, gameplay grows more complex as buildings are added and new quests become available. For example, where to move your agents, which opponent to interrupt by playing intrigue cards, and which kind of quests you focus on are goals that will shift and evolve as the game progresses.
Pro Quick gaming sessions
Each game is only eight rounds and can be played in an hour or two.
Pro Dungeons and Dragons in reverse
Based on DnD lore, but you're the one setting quests instead of going on them. It's fun to feel like a powerful Lord ordering your agents around and making them complete quests for your own benefit.
Pro Easy to teach new players how to play
Within a few turns, even new players should be able to understand the basic mechanics. You move your agents around the board, complete quests with them, and get points based on the difficulty of the quest. Whoever is able to gain the most points by the end of the 8th round wins. Thanks to the simple rules and the game's easy-to-understand nature, this makes it very approachable for all skill levels.
Pro Intrigue cards add a huge element of player interaction
The player interaction aspects of Lords of Waterdeep stem from the aptly named Intrigue cards. By moving your agents to a special area of the game board, you are able to bring one of these cards into play. They let you do such things as steal money or resources from other players, force your opponents onto a mandatory quest, sabotage their current quest in progress, or even temporarily bend the rules of the game. Choosing which opponent you're going to sabotage and how you're going to do it can result in plenty of in-game interactions with your fellow players.
Pro Fun to mess with your friends
While completing your own quests, you have the opportunity to sabotage your opponents' quests with disruption cards. This makes it harder for them to complete their quests and even steal their money/resources. There are also mandatory quests that can be forced onto your opponents, which means they must complete that quest before they can take on any new ones. These can lead to many humorous and interesting moments with your friends as you attempt to prevent each other from progressing in devious and devastating ways.
Pro Great presentation
The game board is sturdy and the pieces are colorful. Even the currency comes in the form of cardboard Waterdeep coins which really help sell the D&D theme. The rule book is loaded with pictures and illustrations. Overall, everything is presented very nicely. There's even a handy plastic mold to neatly put everything away when you're finished playing and keep everything in good shape.
Cons
Con Requires at least five people to play
Due to its design, a bare minimum of five players is required to play. This is especially unfortunate in situations where you have three or four people together who really want to play this.
Con Not great for shy or quiet gamers
The very nature of The Resistance often sparks loud debates with accusations and bluffs at every turn. If you are the quiet type, you may feel uncomfortable or overwhelmed in this kind of environment.
Con Not enough winning strategies
The main objective is to gain as many points as possible by having your agents/workers complete quests. There's not much in the way of strategy due to this one win condition. In almost all cases, the game will simply be won by the player who can tackle quests the most efficiently while dealing with anything their opponents throw at them.
Con Might not appeal to veteran gamers
The game systems are rather plain and basic, and it doesn't bring much new to the genre. It may not be appealing to veteran gamers as the gameplay is not very deep when compared to other similar games.
Con Can cause arguments
Having to plead with your friends not to interrupt your quest flow can result in many arguments. Having an opponent play an intrigue card on you, especially the mandatory quest card, can completely ruin your chance at winning. It's easy to get frustrated with other players, especially if you feel like you're being unfairly targeted or teamed up against repeatedly.