When comparing The Resistance vs Terraforming Mars, the Slant community recommends Terraforming Mars for most people. In the question“What are the best board games?” Terraforming Mars is ranked 8th while The Resistance is ranked 14th. The most important reason people chose Terraforming Mars is:
The constant anticipation and sense that you're working towards a goal is very pronounced. At the start of the game, you'll have limited money and resources, but as the game progresses and these resources accumulate, you can start to do more and more things each turn. Seeing your strategy slowly start to pay off as your corporation grows, and knowing you'll soon have the resources to unleash your big play helps to keep you excited for the next round.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Unlimited replayability
While there is little variation game-to-game (for example, there will always be two spies when five or six people play the game, and the mission sizes are always based on group size), it's the circumstances, such as which missions are chosen and who participates in them, that change each time. This allows it to be played over and over and over again without losing any excitement.
Pro Great social experience
Even though logic is very useful when determining whose a spy, The Resistance is more about being able to bluff, trick, and sway others. As such, players are always actively engaged in discussions and trying to outplay and outsmart each other. This creates a very social environment which allows the game to thrive.
Pro Creates a boisterous and entertaining atmosphere
Players are often very loud and active during gameplay. When everyone gets into the game and starts trying to figure out who the spies are, things can get really fun with theories and accusations flying everywhere. Overall, The Resistance creates a very exciting and entertaining atmosphere full of suspense and bluffing.
Pro Short game sessions
It's designed to be played in three to five rounds, with the entire session lasting about 30 minutes.
Pro Rules are incredibly easy to understand
There are zero complex rules or systems weighing this game down. It's incredibly easy to pick up and play, and new players will understand it immediately. This makes it an excellent game for everyone.
Pro No one excluded until the end
All players remain active and get to participate until the game ends. This is great since there's no way to mess up or have to sit out and watch your friends play.
Pro Perfect for large parties
While The Resistance is flexible and able to be played with as little as five people, the best results are achieved when played with six or more players. Each and every player is engaged and working together to determine who the spies are, which means all members of the group will be able to participate from start to finish. This makes it an excellent game for parties when you want to include everyone.
Pro Exciting feeling of progression
The constant anticipation and sense that you're working towards a goal is very pronounced. At the start of the game, you'll have limited money and resources, but as the game progresses and these resources accumulate, you can start to do more and more things each turn. Seeing your strategy slowly start to pay off as your corporation grows, and knowing you'll soon have the resources to unleash your big play helps to keep you excited for the next round.
Pro Theme and gameplay gel well
Pro Huge amount of strategy
Juggling your resources, money, and production against your opponent's actions as you try to satisfy the win conditions (getting the oxygen, temperature, and ocean coverage to their desired levels) can be pretty intense. Always having to think several turns ahead will definitely appeal to people who like a game that makes them strategize and prioritize. Choosing which cards to buy each round, what to spend your resources on, and how to terraform the planet without giving too much leeway to your opponents creates plenty of situations to outplay others.
Pro Loads of replayability
There are over 200 unique project cards in the game that represent all of the terraforming projects available such as introducing plant or animal life, greenhouses, new buildings, and more.
Since you'll be drawing random cards in a random order each time you play, each and every game session turns into a unique experience. Even if you've seen a card in a previous session, the conditions on the board (oxygen levels, temperature, and ocean coverage) will most likely be different than the last time you saw that particular card, meaning you'll be calculating the cost vs. benefit of playing that card in a brand new way.
Additionally, each player-controlled corporation has its own specialties. Some examples are being able to substitute certain resources for money, or perhaps having an increase in production for specific resource. Each one plays dramatically different from the others, so something as simple as choosing a new corporation on your next playthrough will change your strategies.
Pro Great balance in the game systems
The win condition states the oxygen, ocean levels, and temperature must reach a certain level. However, all three of these parameters are interconnected with one another, meaning you'll have to focus on all of them rather than just trying to brute force one.
For example, if you want to build a water production facility, you will need at least 2 ocean tiles in play. But in order for those ocean tiles to come into play, the oxygen and temp will first have to be satisfactory.
Overall, the game systems are very deep and complex, but the takeaway is that everything has a condition that needs to be met that is reliant upon all three parameters. This results in a very balanced experience where you need to pay heed to everything equally if you want to succeed.
Pro Lots of great expansions
There are several expansion packs which add new moons and planets for you to terraform. The rules and game flow is the same as the vanilla game, but they add new cards and corporations. The most interesting twist is that the board layouts are completely different for each expansion - with heat sources, oceans, etc in vastly different spots. They are an excellent addition that take the fun and excitement of the base game while giving you an all new playing field full of new possibilties.
Cons
Con Requires at least five people to play
Due to its design, a bare minimum of five players is required to play. This is especially unfortunate in situations where you have three or four people together who really want to play this.
Con Not great for shy or quiet gamers
The very nature of The Resistance often sparks loud debates with accusations and bluffs at every turn. If you are the quiet type, you may feel uncomfortable or overwhelmed in this kind of environment.
Con Games can feel very long and drawn out
The sheer amount of things that need to be tracked is fairly high, and continually grows in complexity as the game goes on. Keeping track of cards in play, actions, awards, milestones, map, resources, money, etc. can lead to some intense calculations. Most players will want to carefully ponder their strategy each turn, and the end result is a game that often seems like it comes to a grinding halt.
Con Not suited for large groups
Regardless of how many players you have, getting the oxygen, temperature, and ocean levels to their goal level to satisfy the win condition is the exact same. The more players you add to this equation, the longer the game will take as each person has to contemplate and think their strategy each turn. As such, this game is best played in only very small groups and doesn't lend itself well to larger parties.
Con The board is flimsy
The game board itself is very thin cardboard with no linen finish, and tends to dent easily. After enough wear and tear, the game tokens/pieces won't stay in place due to the lumps and pockets that form in the cardboard. The board must be handled carefully at all times due to its low quality or you risk damaging it.
Con Game pieces are cheap and wear down easily
The little game cubes (the tokens/pieces that represent resources) are coated with a metallic finish that chips and wears away easily. This leaves you with some rather ugly game pieces with flaking and peeling paint, especially in the corners.