When comparing Dragon Age: Inquisition vs Dark Souls III, the Slant community recommends Dark Souls III for most people. In the question“What are the best online multiplayer games on PC?” Dark Souls III is ranked 11th while Dragon Age: Inquisition is ranked 54th. The most important reason people chose Dark Souls III is:
There's tons of lore everywhere for you to discover, but it isn't necessarily told through a conventional story. Weapons, armor, spells, and items you acquire have descriptions on them that tell you where in the game world they came from, any prominent characters they're associated with, and a bunch of other relevant and interesting information. So when you find examples of the lore scattered around the game, like bosses wearing a style of armor you read about, or an obscure NPC mentioned in a sword's description, you know the history behind the design and their purpose without that boss or character needing to explain anything to you. Even though the actual story in Dark Souls III is very thin, there's a lot to find under the surface if you're willing to look for it.
Specs
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Pros
Pro Lots of interesting characters and lore
The characters in Dragon Age: Inquisition are great, with intriguing backstories that delve into the game's lore.
Early on, you meet a couple of once-high-ranking members of the Templar Order, like Cullen, who isn't a playable character, but serves as your military adviser instead. He previously fought back against the corruption in the templar ranks, and now wants to help you on your journey to unite an army against evil forces.
Another interesting character is the elf named Solas, a playable mage who knows a lot of information about the world. He acts as your guide, providing you with intriguing lore about the places you visit, like the Fade, a mystical realm filled with spirits and demons. Even though he seems one-note in his role as a dispenser of information, has some hidden depth to him that may end up surprising you.
All of the characters have layered personalities that fit with the lore surrounding them.
Pro Building relationships with companions is enjoyable
There are a few neat ways you can build relationships with your party members and non-playable war advisers. These aren't limited to just romance options -- you can spend time with characters to become better friends with them, too.
Improving your approval rating with characters comes down to picking certain dialog options, either to flirt with them or agree with their worldview. Doing unique side quests to help with a character's personal matters unrelated to the main story also goes a long way toward showing that you care about them, letting you see more of a character's intricate backstory and motivations. After building up enough approval, you get a special scene with your romance option or friend, and afterward you can return whenever you want to spend more time with them.
It's a really good system that lets you feel like the characters are your actual comrades, helping you grow more attached to them throughout the game's long story.
Pro Tons of content
There's lots of content in Dragon Age: Inquisition that can keep you playing for a long time. The game offers a very long main story, with even more side quests and hidden areas that can take many hours to complete. The main story has plenty of branching decisions that affect how your playthrough turns out, encouraging you to play the game twice or more to see the different outcomes. Exploring the open world for the epic dragon slaying side quests is a great challenge with cool-looking fights and amazing loot. For those looking for a game to sink 60+ hours into, this is a good choice.
Pro You get to feel like a commander in combat and in the story
As the Inquisitor, you're the focal point of a huge movement to wage an army against the main villain. You're in charge of a ton of things: fortifying your base of operations, scouting for intel and resources, crafting gear, managing your companions in battle, picking which story decisions are most beneficial to your cause, and more.
Besides controlling your own character during the real-time combat, you can control any of your team members, which gives you access to their diverse range of skills and tools to deal with any situation. If your Inquisitor can't heal, for example, then you can switch to a character like Solas who can take care of your party's wounds on your orders. You can also pause the action by bringing up the tactical radial menu, where you take your time to assign where you want your characters to go and which enemies to focus on.
Story missions revolve around picking sides during conflicts that benefit your army the most, such as siding with the templars against the mages in order to have them with you for the final battle, at the cost of possibly angering your teammates who disagree with your choices . It's up to you to decide the best course of action and deal with any possible consequences.
There is a lot to keep track of, but these decisions give you plenty of agency, helping you feel like your decisions and directions matter.
Pro The areas you discover are huge
The areas in Dragon Age: Inquisition are simply monstrous. The world is divided into separate maps that are each gigantic worlds on their own. From the sprawling hills and valleys in the Hinterlands to the expansive snowy ruins of Emprise du Lion, every level has tons of outposts, environmental challenges to solve such as leaks of hazardous gas or broken bridges, side quests to discover, and people to talk to in order to learn more about the world and the lore. All of this is amazing for people that enjoy exploring and making new discoveries.
Pro Story and choices
While the story isn't on par with the first one, it does a good job of webbing the story of the previous games and paves the road for DA4. You are also presented with some interesting choices (most related to companions) that can have interesting consequences, some in the game and some, most likely, to come in the future.
Pro Gameplay
It's a mix of the first two iterations, this one brings the fast paced fights of the second but allows you some of the strategy of the first.
Pro Extensive lore that's presented in unconventional ways
There's tons of lore everywhere for you to discover, but it isn't necessarily told through a conventional story.
Weapons, armor, spells, and items you acquire have descriptions on them that tell you where in the game world they came from, any prominent characters they're associated with, and a bunch of other relevant and interesting information. So when you find examples of the lore scattered around the game, like bosses wearing a style of armor you read about, or an obscure NPC mentioned in a sword's description, you know the history behind the design and their purpose without that boss or character needing to explain anything to you.
Even though the actual story in Dark Souls III is very thin, there's a lot to find under the surface if you're willing to look for it.
Pro Stunning environments
The world of Dark Souls 3 looks amazing, so you may often feel the need to stop and take in the beautiful sights. This can be the sheer size of structures, mountains, or caves. It can also be the decorations, inscriptions, or details in a room. There's always so much to look at, allowing you to truly immerse yourself in its world.
Pro Can give a great feeling of accomplishment
The Dark Souls series is known for its difficulty and Dark Souls 3 is no exception. It's filled with difficult enemies and tough boss battles, able to cause you grief on more than one occasion. However, every time you progress to the next safe spot or defeat a boss you'll often be filled with a mix of joy and relief. Beating this game will almost certainly feel like an achievement.
Pro Unpredictable boss battles
The boss battles in Dark Souls 3 consist of several phases, changing up how the bosses fight over the course of the battle. They will gain new abilities, become more aggressive, or reveal various nasty surprises. This creates an enjoyable experience that is different from most modern games where bosses are just glorified pincushions.
Pro A great variety of equipment for almost any playstyle
You'll be finding new pieces of equipment quite often, giving you many options to choose from. Each one has its strengths and weaknesses, allowing you to pick the equipment that best suits your playstyle.
For example, heavy armor will make you move slower, but you'll be better protected. Greatswords have a wide reach, but you swing them really slow. Conversely a dagger is very fast but it has a horrible reach.
Pro Solid controls
This game feels and plays really well. Your character responds to button inputs immediately and it almost never feels like you're losing control over it. The control scheme can also be customized, giving you the option of a more personalized experience.
Pro Great combat system
Dark Souls 3 is a very fast-paced game but it's not just about having quick reflexes. A lot of the combat comes down to exploiting your enemies. To do that, you have to learn their patterns and attack the moment they pause or perform a telegraphed attack. This creates a combat system, which rewards awareness and patience, and is satisfying to master, even if you don't have extraordinary reflexes.
Cons
Con Too much meaningless content.
Most of the content outside of the main quest and companion quests amounts to the collect-a-thons you'd find in a Ubisoft open world game. This does nothing but pad an already overly long game to a horrifyingly unwieldy length.
Con Generic villain drags the story down
The main villain, Corypheus, is so bland and unremarkable that he worsens the entire story. He's a darkspawn, a type of demon enemy in the Dragon Age lore, hell-bent on bringing ruin to the world for reasons that aren't all that compelling. He doesn't have much of a personality beyond his evil tendencies, turning him into more of a caricature. If you've seen any old generic Hollywood movie with an evil villain, then you know all there is to see with Corypheus. He's such a safe and boring villain that he bogs down the narrative, making most of the twists and turns predictable and uneventful.
Con Overwhelming amount to do at start of game
After the prologue, you arrive to the Hinterlands: a massive level with way too much to explore. Even though it's great that the open world is so big, you pretty much get dropped off in the Hinterlands without enough direction or guidance. The game just tells you to look around and find the next story quest, which can be overwhelming in the first few hours. It would have been better if you had the chance to get eased into the expansive feel of the maps first.
Con Forgettable multiplayer riddled with awful microtransactions
It's easy to forget that the multiplayer in this game exists. The developers basically tacked it on, taking the same single-player combat and changing it to horde mode for a multiplayer environment. It's the same type of combat over and over again with no meaningful progression. The microtransactions are abhorrent, some of them costing an arm and a leg just to get you ahead in a multiplayer that hardly anyone plays or cares about. This mode is such a blatant cash grab that you're likely better off avoiding.
Con Stiff and repetitive character animations during cutscenes
Character animations are incredibly stiff in ways that look robotic. During cutscenes, you'll see the same types of movements over and over, like a character shifting their waist back and bobbing their head to seem important or defiant, or moving their head down with their words to make a point. If there were more variation with the animations instead, then the stiff delivery might not be all that bad.
Con Slow combat animations
The combat animations can often be really slow. This causes problems, like when an attack's animation takes too long to finish, and you're left second guessing whether or not the attack will go off at all. You have to wait for the animations to play out, which can be troublesome if your aim is off or the enemy moves. This takes away from the combat's strategic play, leaving you open to attack while you wait for the animations to sort themselves out.
Con Poor support for mouse+keyboard control
The default DS3 key/button bindings actually prevent full use of certain weapons by requiring the shift key to be pressed and not-pressed simultaneously. Rebinding is possible, but limited by issues like the left mouse button overriding all others and certain bindings not actually working in game (e.g. Shift+MiddleClick).
Con It's hard
You should try avoiding the trap of great review scores since most of them fail to mention the difficulty. It's simply put - hard. A lot of the combat requires quick reflexes, good mechanics, and the mental fortitude to carry on after failing for hours. If you're new to the Souls-like genre or simply want to enjoy a relaxing evening playing a video game, you most likely won't enjoy Dark Souls III.
Con Poorly tuned dynamic visiblity
You may notice some texture pop in while sharply turning the camera. It can be somewhat distracting if you notice it, but most of the time you won't because it happens in the distance.
Con Occasional performance issues
There are portions of the game that will have noticeable framerate drops, which can negatively affect the gameplay. Most of the fault lies with the game engine, so getting better hardware won't help that much.