When comparing Wolfenstein: The New Order vs The Talos Principle, the Slant community recommends The Talos Principle for most people. In the question“What are the best singleplayer games on Steam?” The Talos Principle is ranked 7th while Wolfenstein: The New Order is ranked 53rd. The most important reason people chose The Talos Principle is:
The puzzles in the game are great, but they're tied together with a thought provoking story line filled with mystery and intrigue. A story about a robot with human consciousness who is being guided by a disembodied voice, are they to be trusted? As the story progresses the player is drip fed clues which can lead them closer to the truth.
Specs
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Pros
Pro Well written and acted characters
While the overarching storyline isn't anything noteworthy, the characters in it stand out due to great voice acting and surprisingly well-written lines. You'll actually enjoy listening to the characters talk, cracking jokes, and contemplating moral dilemmas, causing you to want to learn more about them. This is especially the case with the main character. You'll empathize with his situation and motivations, making you feel a deeper connection than with most modern FPS protagonists.
Pro Solid gameplay
Even though the gameplay doesn't innovate, it's really solid. The controls are sharp, the guns feel great, and the stealth sections give it a refreshing amount of variation. All of this will keep you wanting to play a little more, providing your hours of entertainment.
Pro Rewarding exploration
In most modern shooters you just rush through very linear set pieces, shooting waves upon waves of enemies. Wolfenstein: The New Order rewards you for taking the time to explore. You can find many collectibles, secrets, and even hidden paths, giving you easier/safer methods of clearing a level.
Pro Great storyline
The puzzles in the game are great, but they're tied together with a thought provoking story line filled with mystery and intrigue. A story about a robot with human consciousness who is being guided by a disembodied voice, are they to be trusted? As the story progresses the player is drip fed clues which can lead them closer to the truth.
Pro Lots of side content
Many Easter eggs and more difficult puzzles as well as an ending in many parts of the game, as well as hidden lore.
Pro Difficulty ramp-up
Starts out easy enough, but gets to some truly difficult puzzles by the end. If you get stuck on a puzzle you can skip it and come back to it later.
Pro Rewards exploration and out-of-the-box thinking
It's hard to explain this without spoiling anything, but there are lots of "aha!" moments you will encounter on the areas if you get invested into the story, making the game deeper.
Pro Great original soundtrack
The soundtrack is very pleasant to listen to and fits perfectly with all the areas and themes present in the game. It varies from calm music, for those heavenly areas where you are solving puzzles, to more misterious and epic pieces for moments when things get... real. It's good to have some nice music playing while your brain is melting from solving the puzzles, or just appreciating the scenery.
Cons
Con Dual wield feels out of place
Using two guns at the same time, while a cool concept does not feel fully fleshed out in this title. It is often cumbersome and does not wield great results in firefights, which asks the question of why it was included.
Con Dynamic resolution might feel distracting
When there's a lot of on-screen action the resolution will get scaled down to keep the gameplay running at 60 frames per second. This doesn't happen too often, but it might feel a little distracting since it feels like your vision is going blurry.
Con Working with the level editor is difficult (no documentation)
There is not much documentation for the level editor in the game, as the creators primarily use it for themselves. There are of course many hotkeys you could accidentally press as well.
Con Obtuse puzzles, especially with optional content
Mediocre game design all around. Many puzzles are ordered badly or redundant and could have been combined or removed to smoothen the experience, as well as occasionally not exercising the bounds of certain elements (like ranged pickup). The game's optional content is even more worrisome as it often leads you to play hidden object games to look in hundreds of corners instead of using more difficult puzzles. One particularly egregious example is when you have to interpret a message in a very specific way after using a decryption algorithm you may not know about into another questionable input system.