JavaScript vs Java
When comparing JavaScript vs Java, the Slant community recommends JavaScript for most people. In the question“What is the best programming language to learn first?” JavaScript is ranked 14th while Java is ranked 23rd. The most important reason people chose JavaScript is:
If you run a web browser you already have JavaScript installed and can get started right away. Modern browsers such as Chrome also have very powerful programming consoles built into them. Aside from the browser console, you can also use online Javascript playgrounds such as JS Bin and JS Fiddle. Even from a tablet.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro No installation required
If you run a web browser you already have JavaScript installed and can get started right away. Modern browsers such as Chrome also have very powerful programming consoles built into them.
Aside from the browser console, you can also use online Javascript playgrounds such as JS Bin and JS Fiddle. Even from a tablet.
Pro Required for web development
If you are looking to create web projects, you will have to learn Javascript in order to develop the client side code. If you learn the foundations of programming in JavaScript you can reapply that education later in building web applications.
Pro Massive ecosystem
JavaScript has one of the largest programming ecosystems, as shown by the being the most popular language for projects on GitHub. As there are so many projects written in JavaScript there are lots of libraries available to build off of and many of them are written to be easy to use and integrate into other projects.
There are also lots of resources available for learning JavaScript. Other than traditional tutorials, language learning sites such as Codecademy have JavaScript courses. The Mozilla Developer Database also serves as a great resource for learning about the standard libraries built into JavaScript.
Pro Easy to build an application
By using the UI capabilities in HTML and CSS you can develop substantial applications with graphical interfaces more quickly and with less effort than in other languages which would require you to learn a windowing library.
Building a useful application is one of the best ways to learn a new language and because of the low learning curve for creating applications you can create more substatial programs and learn more practical programming priciple faster.
Pro Runs on both the browser and the server
With Node.js, it is now possible to run JavaScript as a web server. This would allow you to be able to create server based applications sooner than would if you had to learn a separate programming language as well for server side code.
As JavaScript is the only language supported by web browsers it puts it in the unique situation of being the only programming language that's available on both the client side and server side.
Pro First-class functions with lexical closures
While certainly not the only language with these features, this pro alone is so powerful that it compensates for most of JavaScript's problems. You'll learn to use closures and higher-order functions well in JavaScript, because you have to. And then you can generalize this knowledge to any other language that has these, and the good ones do.
Pro High demand for JavaScript developers
If you're looking for a career as a developer, JavaScript is the place to focus your attention. There is a huge demand for good developers especially in frameworks such as React and Angular.
Pro Complete dev stack can be run online
With codepen.io and other prototyping tools, you can learn Javascript from a mobile device. You don't even need a computer. It can be learned from an internet cafe or public library.
Pro JSON is native to JS
JSON is arguably a "must-learn". With JS, that's one less additional syntax to learn.
Pro Very good debugger
Has a built in debugger with break points, watches that work on local values, and a console that you can use to edit anything at any time. Both in the browser (eg: Chrome), and server (eg: Nodejs).
Pro Can be very simple (teachable)
By setting a few ground-rules (effectively coding in a subset of JS), JS is one of the simplest languages to learn (requiring very few must-learn prerequisite concepts).
Pro Great tools for development
Flow, JSHint/ESLint, Babel, npm, etc.
Pro Several Platforms to use the web stack and JS to create multi-platform apps
Opens the door to native application development as well as just websites. Use with React Native, Weex or Quasar (Vue), PhoneGap or Cordova, NativeScript... (etc) to build native apps. Use mostly the same code base for multi-platform and web.
Pro Atwood's Law "Any application that can be written in JavaScript, will eventually be written in JavaScript."
May also be a con.
Pro Modern ESNext is far better than the JS of days past
Modern JS has made great strides, and can be targerted to older (or non-standard) browsers using Babel. There are new language constructs that can make programming in JS comfortable.; e.g.: async / await ( <3 ).
Pro Instant gratification
While it's easy to argue that Python will give you 'instant gratification' (while actually ruining your understanding of good programming practices), JavaScript is far better in this regard. Make a small change to a page and it's immediately visible in the browser. You can throw in a JavaScript library like jQuery with minimal fuss.
Pro Speed (most implementations)
JS/ES is in the running for the fastest interpreted language given the optimizations and JIT integration of popular implementations. On the other hand, it fails utterly when compared with compiled (to native or VM code) languages.
Pro Integrates very well with UE4
Coding an immersive 3D game can retain the attention of new programmers. ncsoft/Unreal.js.
Pro Prototype based Object Oriented System
Being object oriented, it supports the predominate and powerful programming approach. Being prototype based, it provides an intuitive approach to OOP. Whereas other popular languages use classes, which focus on thinking in the abstract, Javascript's prototypes allow you to focus on thinking in the concrete.
For example, in a prototypical language, you think of a rectangle, and define it. You now have a rectangle. Let's say you want a red rectangle, you copy the rectangle and give it the property red. Want a blue one? Copy rectangle again give it a blue. Big blue rectangle? Copy blue rectangle and make it big. In a class-based language, first you describe a rectangle, describe a red rectangle as a type of rectangle, describe blue and big blue rectangles, and now that you have described them, you must create instances of them, and only then do you have the rectangles. Essentially: Classes are factories for objects, prototypes are objects themselves, and the latter method was created to be more intuitive, which is particularly advantageous to beginners.
Pro C-like syntax
After learning Javascript, you will feel at home in other languages as C-like syntax is very common.
Pro One of the most underestimated languages
deviously simple in syntax, yet highly powerful in paradigms, this language does not force you to the (actually intrinsically broken) object oriented paradigm, has a healthy dose of functional programming inside, and does not bloat the keyword space. Good javascript is all about structure. Bad javascript is all about lazy hipsters not taking the time to learn 'javascript, the good parts', a must read.
Pro Extremely popular
JavaScript usually tops the lists for most popular languages in use today and rightly so. It's used almost everywhere and it's in high demand, making it very easy to find a job for anyone who knows JavaScript. This helps make it desirable for a first language, as it will often be used in the future.
Pro The most used language in the whole Solar System in amount of scripts/applications
Because it runs in many different environments, it is the most used language in the world.
Pro Consistent programming standards
Most Java code follows very standardized coding styles. This means that when you're starting out, there are fewer questions about how you should implement something as the programming styles and patterns are well established and consistent. This consistent style means that it's often easier to follow others' example code, and that it's more likely to meet at least a certain minimum standard of quality. This discipline with consistent stylistic standards also becomes useful later, when collaborating on projects with larger teams.
Pro Massive amount of libraries and APIs
Java has been around for such a long time that there have been tens of thousands of APIs and libraries written for almost anything you want to do.
Pro Most commonly used language in industry
Java is one of the most popular languages in industry, consistently ranking either first, or occasionally second (behind C or Javascript) in terms of usage. Polls (see sources below) show it to be consistently in high demand, particularly as measured by job board postings. This makes Java a great time investment, as you will be easily able to get a job utilizing your skills, particularly as those Java applications in production now will continue to need maintenance in the future. It also results in great support for tools and plenty of computer science books, example projects and online tutorials.
Pro Fantastic IDEs
Because Java is statically typed, integrated development environments (IDEs) for Java can provide a lot more feedback on errors you will encounter. Java IDEs can give you specific errors in the location where they occur without having to run the code every time. This makes is faster to debug and learn from your mistakes.
IDEs also have extensive auto complete capabilities that can help you learn the programming libraries you are using faster and tell you what functions are available.
Pro Introduces you to object oriented languages
Object Oriented Programming (OOP) is a paradigm that teaches you to split your problem into simpler modules with few connections between them; it's the most common paradigm used in industry. Java is the best choice as an introduction to object oriented languages because, as a statically-typed OOP-only language, it very clearly highlights core OOP principles such as encapsulation, access control, data abstraction, and inheritance.
While a scripting language provides more flexibility and terseness, learning a scripting language first would not instill these fundamental concepts as well, as they tend to obscure details such as how types work, and are less encouraging of an object oriented style.
Pro Best introduction to "C style" languages
The Java syntax is very similar to other C style languages. Learning the fundamentals of Java will port over well to other languages so you can apply what you've leaned to other languages afterwards.
Pro Platform Independent
Because of the Java Virtual Machine, the Java programming language is supported wherever a JVM is installed.
Pro You know what you do, and still simple
Because everything is typed and there is no silent cast or fail, you exactly know what you are manipulating, and there's no magic.
Have you ever watched a beginner struggling with a "couldn't call method x on y" in python or Javascript? These languages don't teach you what proper types are.
Java is one of the simplest languages to learn these basic concepts you find in every programming language.
Cons
Con Many errors pass silently
JavaScript looks for every possible way to treat the code you write as runnable and is very reluctant to point out likely errors. For example, you have call a function with too many arguments, the extra arguments are simply discarded.
Con Easy to accidentally use globals
If you forget a var
or new
, you can clobber the global scope. For tiny scripts (JavaScript's original use case) globals are great, but for larger applications globals are generally regarded as a Bad Thing. This is because changes to one small part of a program can randomly break things anywhere else. These kinds of bugs are notoriously hard to find.
Con Does not teach you about data types
Since JavaScript is a weakly typed language, you don't have to learn about data types if you start using JavaScript as your first language. Data types being one of the most important concepts in programming. This will also cause trouble in the long run when you will have to (inevitably) learn and work with a strongly or statically typed language because you will be forced to learn the type system from scratch.
Con Weird type coercions
'5' - 1 == 4
, but '5' + 1 == 51
. There are other examples that make even less sense.
Con Complex
JavaScript has a long litany of warts and gotchas. JavaScript will bite you if you're just a wee bit careless. You have to exercise a great deal of caution and awareness. You either have to know the entire 545-page ES6 spec to avoid them all, or use a linter to help restrict you from using the bad parts (and you still have to be familiar with the language), but beginners don't know these things. (Linters are also prone to time-wasting false positives.) This is a significant cognitive burden on even the experienced programmer (as if coding wasn’t hard enough already), but try learning to program in the first place on top of all of this and you'll understand that JavaScript is a terrible choice for the beginner.
Con Easy to fall into bad manners and bad mind structure
It wouldn't consolidate a good mind structure for moving to other languages. Too open.
Con Each browser has its own quirks when executing the same code in some cases
Beginner programmers often make the mistake of coding something, seeing it works in the browser they tested it in, and then scratching their heads when it doesn't work in another browser. Ideally you'd want a language that works consistently across all platforms in order to be able to focus more on the programming and less on the underlying environment. It just takes time away from learning and forces you to spend time figuring out why this worked in browser X but not browser Y.
Con The constant churn of tooling and language
Trying to keep up=javascript fatigue. You won't have time to learn anything else if this is your first language, and you will probably think all programmers are crazy. Plus web assembly may open the door for better alternatives.
Con Very confusing to read
Con The "this" keyword doesn't mean what you think it means
this
is bound to whatever object called the function. Unless you invoke it as a method. Unless you invoke it as a constructor. Unless it's an arrow function.
Con Limited standard library
Much often needed functionality is not in the standard library. (Contrast with Python.) However, there are well established libraries such as Lodash, to fill the gap (however, due to the diverse/fractured ecosystem it may not be clear what library to use).
Con Many tutorials, code, and resources, are structured for older ES5 code
Con Asynchronous coding is not easy for beginners
JavaScript can work synchronously but its current use is mainly around asynchronous instructions, and it's surely not a good way to start learning programming.
Con The `null` and `undefined` objects aren't really objects
Therefore, attempts to call methods on them will fail. This is especially frustrating since these are often returned instead of throwing exceptions. So a failure may appear far away from the actual cause, which makes bugs very hard to find.
Con Array-like objects
Many cases when you should get an Array, you just get an Array-like object instead and none of the Array methods work on it.
Con Fast moving
The language and the web platform move fast these days. this makes it difficult for students as there is a lot of fragmentation and outdated information.
Con Numbers that begin with 0 are assumed octal
This is very surprising for beginners. Especially since 00
through 07
seem to work just fine. And this isn't just for hardcoded numbers. The parseInt()
function has the same problem, but only on some systems.
Con Good tools are pretty much a MUST for new programmers
You really want to be using a good editor (light IDE) and a linter, type checker (e.g.:Flow), etc. until you grok the language. And choosing / setting-up that development environment is it's own learning curve. If taught in a classroom, using a subset of JS with solid tools, there is an argument that JS could be an ideal first language... however, that is a lot of ceremony to protect the new programmer from JS gotchas. But without the tools, JS can be a very painful painful first language (trying to figure out why your code isn't doing what you intended).
Con The language itself is not very appealing to developers.
JS is one of the most dreaded languages as it was designed for the purpose of becoming just an scripting language for a browser. It was never intended to take over as the leading technology in web development, thus the language has been streched past its own capabilities. A beginer should learn something else first, something that is better conceived and refined.
Con Counter-intuitive type conversion
JavaScript is rather inconsistent when dealing with different types. For example, when working with the + operator and two numbers, they will be added, two strings will be concatenated:
3+5; // 8;
"Hello "+"world"; // "Hello world"
When using +
with a string and a non-string operand, the non-string operand is converted to a string and the result is concatenated:
"the answer is "+42; // "the answer is 42"
"this is "+true; // "this is true"
In any other case (except for Date) the operands are converted to numbers and the results are added:
1+true; // = 1+1 = 2;
null+false; // = 0+0 = 0;
Con Fractured ecosystem
Angular, React, Ember, Meteor, Backbone, Knockout, Express, Mithril, Aurelia. The web frameworks pass in and out of fashion too quickly to keep up with. The endless civil wars are becoming tiresome.
Con Has really bad parts you're better off avoiding altogether
But beginners won't know better. And even after you learn, you might have to deal with others' code that uses the bad stuff. JavaScript was originally developed in 10 days. It just wasn't designed that carefully.
Con Too verbose
- A Hello world needs package, class, static method and the actual
printf
. - Reading a line from input requires instatiating 5 objects in the right order.
- Exceptions are everywhere, particularly since all values are nullable.
- Java has a getter/setter culture, but without native syntax support.
- portable Java code lacks anonymous functions, and continues to lack good support for partial application, compensating instead with verbose design patterns, kludges like anonymous inner classes, or just inline code.
- It is statically typed without type inference, with a culture that promotes long class names.
- Poor support for sum-types and pattern matching leads to overuse of inheritance for dynamic dispatch and chains of nested conditionals
Especially for beginners, this can make reading Java code feel overwhelming; most Java courses tell students to simply copy, paste, and ignore a significant percentage of the code until they've learned enough to understand what it means.
For experienced programmers, this makes Java feel tedious, especially without an IDE, and actively discourages some solutions and some forms of abstraction.
Con Confusing mis-features
Some features in Java can be quite confusing for beginners.
Encapsulation is needlessly obfuscated with a confusing access control model. As an example, the "protected" keyword not only grants access to child classes, but to the entire package. Since small programs are written as one package, it becomes functionally equivalent to "public".
In OOP, everything is supposed to be an object, but, in Java, primitive types such as integers, booleans and characters are not, and must be handled as special cases.
Java continues to lack many high-level features, and, particularly prior to Java 7, compensated by adding confusing Java-only features, such as anonymous subclasses. Some example code is unreadable without knowing a special-case feature, libraries differ in style based on when they were released or what platform they target(e.g., Android vs. Desktop), and some solutions just aren't available on some platforms.
Con Locks you into the static OOP mindset
Overly focuses on class-based OOP to the detriment of programmer freedom or alternative paradigms that are better for various problems. Traps programmers into an always use class-based OOP mindset.
Con Half-baked generics
Type erasure means it doesn't even exist at runtime. The whole generics system is confusing for beginners.
Con Slow and heavy
Too far from the machine hardware.
Con Too much hype and useless complication
I've been developing in Java for 20 years and I love this language, I've never used a better designed one over the last 30+ years. However, starting with version 6, the number of really useful features in each release has steadily decreased. There is now too much marketing in Java's evolution and too few concern about developers' needs (the functionalities of the applications we develop haven't changed and enterprise application architecture is much simpler than 20 years ago). I'm deeply sad to say that today, learning Python is a much wiser choice.
Con Garbage collection may teach bad habits
Java is a garbage collected language and it does not force programmers to think about memory allocation and management for their programs. This is fine most of the time. However, it may cause some difficulties in adjusting to a non-GC language (such as C for example), where memory management needs to be done manually. But if good coding practices and habits are followed, this shouldn't be much of a problem.
Con Long learning curve
Con Worst-of-both-worlds static type system
It's just barely good enough to make decent IDEs, but it's not at the level of Idris or even Haskell. For large enterprise projects, the IDE support is important, but the static typing in Java just gets in the way for the smaller projects beginners would start with.
Python is duck typed and this makes small programs easy to develop quickly, but the price is that you have to write unit tests to avoid breaking larger programs. In contrast, you can be reasonably certain that a program that actually compiles in Idris does what you want, because assertions are built into the powerful type system. Java can't make that claim and still requires unit tests. Java has the worst of both worlds because of its poor static type system.
Con Static typing but no type inference
The type system gets in your way more than it helps. Heavy IDE support is absolutely required for reasonable productivity. This means beginners have to learn not just the language, but eventually a complex, heavyweight IDE too.
Con Lacks modern features
Java evolves very slowly - lambda expressions weren't available until Java 8 (which is not available on Android), and despite getters/setters being a long-time convention, the language still doesn't have native accessor syntax (a la C#'s properties). It's unlikely newer, popular features like list comprehensions or disjoint union types will be available anytime soon. While not strictly required for novice programmers, these make problems more complicated and tedious than they need to be - for example, when a simple local function would do, (portable) Java demands anonymous inner classes, an interface and a class, or worse, no abstraction at all.
Con Anything java can do, C# does better and more elegant.
Since C# came later, it could avoid the blatant mistakes made in Java.
Con Enforces some misguided principles
Java utilizes principles that primarily organize code into "classes" as the central concept, instead of more familiar organizational methods.
Con Checked exceptions
Checked exceptions add significantly to the cognitive load of the beginner. The more rules unrelated to the actual task that you pile onto the beginner, the slower he gets. Exponentially. And for what? Sure, they look good on paper, but checked exceptions are useless in the real world. They don't scale.
When you're calling APIs five levels deep and your method's throws clause balloons to 80 exceptions you might see, it gets kind of ridiculous. So you just say throws Exception
, which defeats the whole feature, but is more pointless boilerplate in an already tediously verbose language.
Or worse, while developing you can't be bothered and just catch{}
and silently swallow them all. Then you forget about it. Now you don't even have exceptions. The cure is worse than the disease!
So the wiser Java programmers will wrap all checked exceptions into a runtime exception, effectively making exceptions unchecked. That's at the cost of more boilerplate, but it's the lesser of evils. Unfortunately, Java doesn't even have macros to do this part for you. Maybe your IDE can write code templates for you, but that doesn't make it any easier to read.