When comparing C# vs Go, the Slant community recommends Go for most people. In the question“What is the best programming language to learn first?” Go is ranked 2nd while C# is ranked 7th. The most important reason people chose Go is:
The language is designed in a manner that seems logical. Syntax is simplified to reduce burden on the programmer and compiler developers.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro .NET is a great toolbox
C# runs on top of the .NET framework, which provides many libraries containing classes used for common tasks such as connecting to the Internet, displaying a window or editing files. Unlike many other languages, you don't have to pick between a handful of libraries for every small task you want to do.
Pro Incredibly Well-Engineered Language
Where other languages invoke the feeling of being a product of organic growth over time, C# just feels like an incredibly well-designed language where everything has its purpose and almost nothing is non-essential.
Pro Awesome IDE for Windows
On Windows, Visual Studio is the recommended C# IDE. It provides a very flexible GUI that you can rearrange the way you want and many useful features such as refactorings (rename a variable, extract some code into a method, ...) and code formatting (you can pick exactly how you want the code to be formatted).
Visual Studio also highlights your errors when you compile, making your debug sessions more efficient since you don't have to run the code to see the mistakes. There's also a powerful debugger that allows you to execute the code step-by-step and even change what part of the code will be executed next. In addition to giving you all the line-by-line information you'll need in a hassle-free manner, Visual Studio has stuff you can click on in the errors window that will take you to the documentation for that error, saving you several minutes of web searching.
In addition to all of this, Visual Studio has an intuitive, intelligent, and helpful graphical user interface designer that generates code for you (the best of WYSIWYG, in my opinion), which is helpful for new programmers. Being able to create a fantastic-looking UI with one's mouse and then optionally tweak with code helps make programming fun for beginner developers.
Visual Studio also has the best code completion --Intellisense is every bit as intelligent as the name says it is. It, as well as VS's parameter hinting, is context-, type-, user-, and position-sensitive, and displays relevant completions in a perfectly convenient yet understandable order. This feature allows a new programmer to answer the questions "What does this do?" and "How do I use it?" right then and there rather than having to switch to a browser to read through extensive documentation. This allows the programmer to satisfy their curiosity before it is snuffed out by several minutes of struggling through exhaustive documentation.
And for the more adventurous and text-ready developer, Microsoft does the best job of ensuring that everything, from interfaces and wildcard types down to Console.WriteLine("") and the + operator, is well-documented and easy to understand, with relevant and well-explained usage examples that manage to be bite-size yet complete, simple yet truly helpful. The reference site is easy to navigate, well-organized, clean and uncluttered, up-to-date, and fresh and enjoyable to look at, and every page is well-written with consideration for readers who are not C# experts yet want to read about changing the console background color.
The best part? It's free! Visual C# Express contains all of the features described above, at zero cost. If you are a student, you can probably get Visual Studio Professional from your university, which also includes tools for unit testing and supports plugins.
Pro Supports some functional features
C# is primarily object-oriented, but it also supports some features typically found in functional languages such as lambdas, delegates and anonymous classes. Methods can be treated like any other object, and the Linq query system operates on monads with lazy evaluation (though it hides this with a lot of syntactic sugar).
You don't need to use these features to code in C#, though, so you can start with OOP and then learn about them.
Pro Great introduction to object-oriented programming
Object-oriented programming is the most widely-used paradigm. C# offers support for common OOP features such as classes, methods and fields, plus some features not found in competing languages like properties, events and static classes.
C# code is much more readable thanks to the syntactic sugar it offers. You can truly concentrate on your code, not on the way it's implemented.
Pro Best language for Windows programs
C# is clearly the best choice for Windows programs. The .NET framework contains everything you need to build great-looking apps, without having to learn the confusing Win32 API or download a ton of external libraries. C# can also be used to build Windows 8's "modern" apps.
Pro Very high demand in the industry
C#'s been around for just the right amount of time, is regularly updated with useful additions, is versatile, easy to write & read, & has excellent tooling support. This means it is a top choice for many organizations & will remain so for the foreseeable future.
Pro Can mix high and low level programming
You can code at the high level without worrying about pointers and memory management, but if you so choose you can switch to lower level programming with direct memory management and pointer manipulation (though you need to compile to specifically allow this).
Pro Awesome IDE for cross-platform development
Visual studio has embraced cross platform development over the past 3 years. With Visual Studio Code, you now have a light, and quick IDE variant available for free as well.
Pro With ASP CORE a good language to learn
With CORE you are no longer just limited to Windows, so a language worth learning.
Pro Supported on many platforms
C# can be used for Windows apps, Linux apps, OS X apps, Windows 8 "modern" apps, websites, games, iPhone apps, Android apps, Windows Phone apps, and more.
If you want to create a cross-platform application, you can share most of the code and write one GUI for each platform.
Pro .NET truly universal
With .NET core it is a truly universal programming language which support desktop apps (Windows), Mobile apps (Xamarin), Web Apps (ASP.Core MVC). Also is perfectly fit to serverless programming for micro services. Soon it will be also support Web assembly (Blazor).
Pro Great language for Unity game engine
Unity provides a selection of programming languages depending on preference or knowledge - C#, JS, Boo and UnityScript. C# is arguably the most powerful with better syntax and stronger language structure. It allows using script files without attaching them to any game object (classes, methods inside unattached scripts that can be used at any time). There are more tutorials and information for C# than UnityScript and Visual Studio can be used to code for unity in C#. Additionally, learning C# allows using it outside of Unity as well unlike UnityScript.
Pro Simplified C-like syntax that is as easy to read and write as Python
The language is designed in a manner that seems logical. Syntax is simplified to reduce burden on the programmer and compiler developers.
Pro Great team working behind it
Go has a solid team of engineers working on it (some of the best networking engineers in the world are working on Go). Up until now, the great engineering of the language has compensated for its lack of power.
Pro Easy to install and configure; simple to compile software
Go software can be immediately installed, regardless of your operating system, package manager, or processor architecture with the go get command. Software is compiled statically by default so there is no need to worry about software dependencies on the client system. Makefiles and headers are no longer necessary, as the package system automatically resolves dependencies, downloads source code and compiles via a single command: go build
.
Pro Programmers don't have to argue over what 10% subet of the language to implement in their software project
The language promotes programming in a specific idiomatic style, which helps keep every programmer on the same page.
Pro Supports 'modules' in the form of packages
Every Go source file contains a package line that indicates which package a file belongs to. If the name of the package is 'main', it indicates that this is a program that will be compiled into a binary. Otherwise, it will recognize that it is a package.
Pro Demonstrates a unique, simple concept to object-oriented programming
All types are essentially objects, be they type aliases or structs. The compiler automatically associates types to their methods at compile time. Those methods are automatically associated to all interfaces that match. This allows you to gain the benefits of multiple inheritance without glue code. As a result of the design, classes are rendered obsolete and the resulting style is easy to comprehend.
Pro Great language for building networking services
Go was started as a systems language but now it has fully committed in the niche of networking services. This has been a brilliant move by Go because it allows them to capitalize on the immense talent of the Go engineering team (who are in the most part network engineers).
In a world dominated by Java EE and slow scripting language, Go was a breath of fresh air and it continues to be one of the most powerful languages if you want to build networking services.
Pro Exceptionally simple and scalable multithreaded and concurrent programming
Goroutines are "lightweight threads" that runs on OS threads. They provide a simple way for concurrent operations — prepending a function with go
will execute it concurrently. It utilizes channels for communication between goroutines which aids to prevent races and makes synchronizing execution effortless across goroutines. The maximum number of OS threads goroutines can run on may be defined at compile time with the GOMAXPROCS
variable.
Pro The go compiler compiles binaries instantly — as fast as a scripting language interpreter
Compiled binaries are fast — about as fast in C in most cases. Compiles on every OS without effort — truly cross-platform compiler. As a result of the fast compilation speed, you can use the gorun program to use go source code as if it was a scripting language.
Pro Performance is on the order of C and Java
Go is blazing fast, but easier to write than Python, JS, Ruby, or many other dynamic languages.
Pro Jobs available
You can find a Job knowing Go. Which is more than can be said with many other languages.
Pro API documentation is rich in content; easy to memorize
Only features deemed critical are added to the language to prevent cruft from working its way into the language. The language is small enough to fit inside one's head without having to repeatedly open documentation. Documentation is hosted on an official webpage in a manner that is simple to read and understand.
Pro Supports functional programming techniques such as function literals
This naturally also supports first class and high order functions, so you may pass functions as variables to other functions.
Pro Multiple variables may be assigned on a single line
This conveniently eliminates the need to create temporary variables.
Fibonacci example: x, y = y, x+y
Pro Built-in unit testing
The idiomatic approach to writing a Go software project is to perform test-driven development with unit testing. Every source code file should have an associated *_test.go
file which tests functions in the code.
Pro Provides tools for automatically formatting code for your entire software project
This helps keep every programmer on the same page in a project and eliminates arguments over formatting styles.
Pro Automatically generates API documentation for installed packages
Godoc is provided to automatically generate API documentation for Go projects. Godoc also hosts its own self-contained web server that will list documentation for all installed packages in your Go path.
Pro Supports splitting source code into multiple files
As long as every source code file in a directory has the same package name, the compiler will automatically concatenate all of the files together during the compilation process.
Pro Syntax for exported code from a package is simplified to be less verbose than other languages
Any variable, type and function whose name begins with a capital letter will be exported by a project, while all other code remains private. There is no longer a need to signify that a piece of code is 'private' or 'public' manually.
Cons
Con Older versions lacks standard-library support for immutable data structures
Con Complex syntax
Too many syntactic constructs to learn before it becomes usable.
Con .NET is a mess
Continual drama with standards, updates, Microsoft, and being really cross-platform.
Con Excessively class based OOP oriented
Limits users into overly using awkward paradigm and creating another kind of spaghetti code.
Con A pale imitation of Java
C# is a Java-like language, but Microsoft failed to imitate Java's consistency. For instance, C# has types that cannot be passed by address (e.g. DateTime), forcing the developer to use ugly workarounds.
Con Too easy to write multithreading apps that are buggy
Many web frameworks or GUI libraries will push novice users to writing multithreaded code, which leads to frustrating race condition bugs.
Other languages with multithreading push users towards safe constructs, like passing messages and immutable or synchronized containers. But in C# the data structures aren't synchronized by default, and it's too easy to just set a field and observe the result from another thread (until you compile with Release, and now you have a heisenbug).
Con Often-used products in most C# development environments get expensive
The majority of the C# development community uses Microsoft products which are not all free and open-source. As you get into the enterprise level of some of these products and subscriptions, the expense is multiple factors of 10 greater.
While you can use a fully open-source and free C# environment, the community around that is much smaller. While this can be said for other languages as well, the majority of C# falls into the for-pay Microsoft realm.
Con Popularly used on Visual Studio (proprietary)
Most people learn and depend on Visual Studio (proprietary) to write C#. The result is people learn how to use an IDE and not the concepts or fundamentals of good programming. However, you don't need VS to develop in C#, all you need is the dotnet CLI and a text editor that supports OmniSharp like VSCodium, Vim and Emacs.
Con Large Library and eco system makes it unsuitable for beginers
yes, all the information about the .net framework is in one place, but it is so extense that it introduces a steep learning curve for newcomers to the field of programming languages.
Con Golang controlled by Google
Solves Google problems, which might not be your or the majority of user's problems. Was created for the benefit and purposes of Google, so is less flexible in language direction and options.
Con Hard to abstract even the simplest notions
Go is famously regarded as very simple. However, this simplicity becomes problematic in time. Programmers who use Go find themselves over and over again writing the same thing from a very low point of view. Domains not already served by libraries that are easy to glue are very difficult to get into.
Con Forces K&R style and won't allow Allman style
Golang developers were extremely short-sighted and biased by forcing the K&R style, which should never have happened. Basically kicking Allman style users out of their language.
Con Doesn't have true enums
Golang does weirdness with const versus having real enums, like other languages. This reflects the stubbornness and shortsightedness of the core developers, similar to the issue with generics, where it was denied that it was needed until it became too obvious that it should have been added years ago.
Con Does not have sum types
Makes it harder to have functions of different parameters types in a non OOP language. Thus messy generics and interfaces, and more confusion, where sum types could have solved a number of issues.
Con It appears Google uses position to snuff out or suppress other languages
Newer languages that could threaten Golang (or other Google controlled languages) appear to have suppressed search results on Google and YouTube. Dangerous situation where large company can manipulate user choice and market share. The freedom to freely choose and user rights need to be protected.
Con Designed to make the programmer expendable
Go was designed for large team projects where many contributors may be incompetent. That Go can still get things done under these conditions is a testament to its utility in this niche. Go's infamously weak abstraction power is thus a feature, not a bug, meant to prevent your teammates from doing too much damage. This also means any team member can be easily replaced by another code monkey at minimum cost. Good for the company, bad for you. The more talented programmers, on the other hand, will be very frustrated by having one hand tied behind their back.
Con Easy to shadow variable
Due to single character only difference, declare and assign statement can easily shadow variable from outer scope unconsciously. Example:
err := nil
if xxx {
err := somefunctionthatreturnsanerr
}
return err // always return nil
Con No forms designer
Those who are used to Visual Studio can feel the lack of a forms designer for rapid development.
Con Bizarre syntactic choices like a unique date format.
Con Changing visibility requires renaming all over the code
Con Lacks support for immutable data
Only way to prevent something from being mutated is to make copies of it, and to be very careful to not mutate it.
Con Performance slowdown because of indirect calls and garbage collection
Practically no meaningful Go application can be written without indirect function calls and garbage collection, these are central to Go's core infrastructure. But these are major impediments to achieving good performance.
Con Implementation of interfaces are difficult to figure out
Finding out what interfaces are implemented by a struct requires a magic crystal ball. They are easy to write, but difficult to read and trawl through.