When comparing Cosmic Trip vs Project CARS, the Slant community recommends Project CARS for most people. In the question“What are the best HTC Vive games?” Project CARS is ranked 8th while Cosmic Trip is ranked 33rd. The most important reason people chose Project CARS is:
Since the player and the character are stationary with the vehicle creating a frame of reference, much of the issues with motion sickness are avoided.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro High level of polish
The look of the game as well as the gameplay has a great level of polish reminiscent of a AAA release. While this is in early access and not finished as well as made by a small indie team, the level of detail to the game and its gameplay far exceeds most release offerings for the Vive.
Pro Immersive base defense gameplay
The implementation of virtual reality in a base defense game is done quite well. It is all in first person, where you mine different nodes on an alien planet in order to build machines and structures, which will then allow you to automate the process (much like an RTS). From there you can attack enemies on your own with an equipped frisbee, all while you send out troops to attack incoming forces as well. What makes this work so well is the design of the game, being that you actually take part in all of these tasks, it makes the user feel more connected to what is happening.
Pro Great use of haptic feedback
The haptics used in the game allow for pretty accurate sensations when manipulating objects in VR. Being a new technology, many games are having issue with the accuracy and "feel" of their haptics, luckily the team developing Cosmic Trip have nailed down how to create a game that feels right, out of the box.
Pro No VR sickness
Since the player and the character are stationary with the vehicle creating a frame of reference, much of the issues with motion sickness are avoided.
Pro Accessible to non sim players
While Project Cars is a hardcore racing sim, it still stays accessible for unfamiliar players through easy to understand design.
Pro Simple VR setup
The game auto-detects Oculus Rift, making setup a breeze.
Pro Finely tuned AI
Users can set what kind of AI they will be racing against each race, allowing you to make the game easier or harder if you wish.
Cons
Con No completion point (lack of content)
You either die at the hands of AI attackers on your base, or you succeed long enough that the hardware being used cannot keep up with the amount of bots created in the game, causing too much lag. There is no end to the gameplay, it will continue to the point you lose or the game just lags out. Mainly this is all due to the fact that this is an early access game that is unfinished. There are not many options to change up the gameplay, making for something lacking in content, which may get tiring after repeated plays.
Con Currently too easy
The gameplay itself does not offer as much challenge as it should, while this may change in the future, since it is still in development, currently it may be too easy for many players.
Con Horrible optimization for AMD
For those that use and AMD CPU or GPU the performance is way below optimal with AMD performance at about half of what Nvidia and Intel chips are seeing.
Con Menus don't work on Occulus
Users are unable to control the menu in Occulus as the menus do not show, some workarounds are to close one eye to see if you can see a menu or use a tool to broadcast the Occulus image to ones monitor. Either way this can be a frustrating experience and needs to be worked out.
Con Buggy gameplay
Even though the game is fully released and out of early access it is still filled with bugs and balancing issues. From strange physics to graphics that flicker, the game has the appearance of a rushed product that was not ready for release.
Con AI can vary wildly
Even though the player can preset the AI before a race, the AI can still behave in strange manners, some drivers being really aggressive while others too passive. It is a strange mix that can make for some uneven racing.