When comparing Dark Souls: Prepare To Die Edition vs The Witcher 3: Wild Hunt, the Slant community recommends The Witcher 3: Wild Hunt for most people. In the question“What are the best RPG games on Steam?” The Witcher 3: Wild Hunt is ranked 1st while Dark Souls: Prepare To Die Edition is ranked 69th. The most important reason people chose The Witcher 3: Wild Hunt is:
The Witcher 3: Wild Hunt tells a deep and intricate story about the main character, Geralt, on his long journey to find his adoptive daughter, Ciri, who's on the run from the evil, supernatural warlords of the Wild Hunt. You spend the game following various leads on Ciri's whereabouts, meeting up with old friends, former lovers, powerful politicians, and all sorts of people from many walks of life. These characters usually want something in exchange for giving Geralt the information he wants, leading you down some unexpected and eye-opening paths as you learn more about who they are, how they met Ciri, and how she helped them grow as people, letting you form a bond with her through these thought-provoking tales. And as Geralt either helps or hurts these people himself, he inevitably impacts their lives in even more ways. Aside from the main story, there are also two great expansions: Hearts of Stone, and Blood and Wine, both of which offer their own amazing narratives with hours and hours of content. Hearts of Stone has you get involved with a shady, all-powerful manipulator who gives Geralt a series of seemingly impossible tasks, while Blood and Wine lets you explore the rolling hills of the wine-loving country of Touissant, with all the political intrigue surrounding the Duchess there. The Witcher 3's story has so much to offer, easily keeping you hooked for well over a hundred hours as you play and replay the base game and the excellent expansions.
Specs
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Pros
Pro Brutally challenging real-time combat that rewards patience
Dark Souls is a hard game at its core because of the combat. It's "difficult but fair", as in, the enemies are relentless and hit like a truck, but they're not overpowered or cheap to defeat. If you take your time to trade blows, dodge, and parry as needed, you can get through.
Making your way slowly through new levels and taking on enemies one at a time, whenever possible, is the best approach. Unless you're a seasoned veteran, if you're try to bum rush your foes, you may find yourself getting quickly destroyed. It seems impossible at first, but if you keep at it and learn from your mistakes, you'll surprise yourself with how far you can get in this game.
Pro Gives you a great sense of discovery from exploring
There's an unrivaled sense of exploration you get just from traversing normally through the game's medieval fantasy world. Simply going from one area to the next is astounding, because you get to see exactly how far you've come. After travelling a distance and defeating challenging enemies, you can find a shortcut that takes you down to a previously-visited location, for example, showing you that all of the levels are interconnected in a labyrinthine-like way. Thanks to this well-implemented level design, the world feels like a grand place that's full of mystery and adventure.
Pro Epic and meaningful boss battles
Bosses in Dark Souls are huge, terrifying, and intriguing in ways that don't feel forced at all. They have stories to tell without words, showing their lore and history through awe-inspiring designs and setpieces. Seeing a tower off in the distance, getting there many hours later, and finding a gigantic boss there also builds up the sense of anticipation once you arrive to the fight. Ranging from dragons, hulking armored knights, mythological beasts, and tons more, the variety of boss types are creative, with their own unique movesets for you to learn. Alongside the combat, the bosses make the game what it is.
Pro Incredible soundtrack and atmosphere
The music in this game is astounding because of how well it fits any given situation. Moments where the music stands out most is during boss battles, with sweeping, booming choruses where it works, and quieter pieces where you may not expect them. The warm but sorrowful wind instruments you hear at the main home base area is your cue that you're in a safe location after all of your grueling battles, letting you take a moment to reflect and unwind.
Most playable areas have no music, letting you focus on the atmosphere from all of the little sound effects from enemies' footsteps and your own clanking armor as you go along. So whenever a song does start playing, it stands out more than it would have otherwise. Overall, the music definitely helps to give you long-lasting emotional memories of everything you experience.
Pro Extensive lore that's presented in unconventional ways
There's tons of lore everywhere for you to discover, but it isn't necessarily told through a conventional story.
Weapons, armor, spells, and items you acquire have descriptions on them that tell you where in the game world they came from, any prominent characters they're associated with, and a bunch of other relevant and interesting information. So when you find examples of the lore scattered around the game, like bosses wearing a style of armor you read about, or an obscure NPC mentioned in a sword's description, you know the history behind the design and their purpose without that boss or character needing to explain anything to you.
Even though the actual story in Dark Souls is very thin, there's a lot to find under the surface if you're willing to look for it.
Pro You can bring a friend along for online co-op
It's possible to play through most of the game with a friend. If you need help with a boss or if you just want to run things with another person, there's an online setup for the other player to join your world. They will return to their world once you defeat a boss or if you die, but it's possible to invite them back afterward.
Pro Thoughtful and expansive story with well-written characters
The Witcher 3: Wild Hunt tells a deep and intricate story about the main character, Geralt, on his long journey to find his adoptive daughter, Ciri, who's on the run from the evil, supernatural warlords of the Wild Hunt. You spend the game following various leads on Ciri's whereabouts, meeting up with old friends, former lovers, powerful politicians, and all sorts of people from many walks of life. These characters usually want something in exchange for giving Geralt the information he wants, leading you down some unexpected and eye-opening paths as you learn more about who they are, how they met Ciri, and how she helped them grow as people, letting you form a bond with her through these thought-provoking tales. And as Geralt either helps or hurts these people himself, he inevitably impacts their lives in even more ways.
Aside from the main story, there are also two great expansions: Hearts of Stone, and Blood and Wine, both of which offer their own amazing narratives with hours and hours of content. Hearts of Stone has you get involved with a shady, all-powerful manipulator who gives Geralt a series of seemingly impossible tasks, while Blood and Wine lets you explore the rolling hills of the wine-loving country of Touissant, with all the political intrigue surrounding the Duchess there.
The Witcher 3's story has so much to offer, easily keeping you hooked for well over a hundred hours as you play and replay the base game and the excellent expansions.
Pro Your choices lead to morally-gray consequences and multiple different endings
There are rarely any right answers when making decisions. The situations that the story puts you in are unique and oftentimes unsettling, sometimes leaving you agonizing over which dialog option to pick during story conversations. During your first playthrough, it's isn't obvious which of your decisions are "important" and will impact plot outcomes, making you think critically about all of your choices. Most surprising are the critical decisions that determine which ending you get -- once you see your ending, you learn how organic everything is, with the game keeping track of your relationships with other characters in subtle ways.
Pro Memorable and meaningful side quests
The Witcher 3 sets a new standard with how well-done the side quests are. Since Geralt is a witcher, meaning he specializes in dealing with monsters with his swords and magic spells, people often go to him when they need a monster problem taken care of. Some of these problems involve people who have lost loved ones to a monster and simply want help tracking down their corpses to give them a proper send-off, or they want Geralt to take revenge by tracking down the monster and killing it. These side stories go a long way to humanize the minor characters, letting you feel their grief, hopelessness, or anger within only a few short minutes of speaking with them and getting the quest details. It's impressive that the writers manage to consistently pack so much emotion into these optional quests that you might not even choose to play through.
Pro Fleshed-out romance options
Playing as Geralt, you have the choice to have one-night stands with ladies at certain taverns, or you can focus on his more involved romantic subplots. By this third game, Geralt has quite a long history with two competent and beautiful sorceresses: Triss Merigold, his love interest from The Witcher 2: Assassin of Kings, and Yennefer of Vengerberg, his old flame from the series of The Witcher novels that the games are based on. The two women also happen to be best friends, injecting some drama depending on how you go about things.
Triss is really sweet, fun, and spontaneous with the way she makes the stoic Geralt smile and open up more as they get up to mischief together. On the other hand, Yennefer is strict, straightforward, and no-nonsense, not wanting to get into feelings all that much, and yet she and Geralt have such a strong bond over several years, making it feel special when Yen does occasionally let her guard down. Both of these romances intertwine well with the main story, with great optional side quests that add even more layers to whichever relationship you decide to pursue. It's also possible to try romancing both of them at the same time, but you might regret it, so choose carefully.
Pro Accessible to players who are new to the Witcher series
Even though this is the third Witcher game, you can still jump right in and not feel lost. The story is generally good with the way it introduces you to the main characters without expecting you to know who they are. Geralt often reminisces with his friends from the first two games, letting you in on their history and adventures together to give you an idea of what happened in the past. And you don't have to have read the series of Witcher books, either, as the games all take place beyond the stories there.
Pro Vast and beautiful open world to explore
The world is gorgeous in how untainted it is, with many locations to see and visit. Full of vibrant life, the medieval-style setting is simple and understated, with wide open fields, rainy meadows, snowy mountain ranges, and modest wooden towns and cities for you to roam around on horseback or on foot. There are tons of secrets to find all over, like monster lairs to destroy for loot, treasure maps to follow, and hidden side quests in remote villages. The in-game clock keeps the skies changing with the hour as you cross from city to city, country to country, brightening the horizons with brilliant, golden sunrises in the morning and burning crimson sunsets in the evening. Everything is amazing to look at, encouraging you to wander around aimlessly just to take in the sights.
Pro The soundtrack is well constructed and complementary in almost all situations
While exploring, doing a quest whether it is main or side one, the music in the back always enhances your game play. When a fight starts it pumps you up by playing Slavic or Celtic beats, and on a heartbreaking scene, it slows down its pace and plays an instrumental that rings even after you close it. You won't even notice, but you start to hum Skelliege sound or Priscilla song in your daily chores.
Watching the sun set over the horizon while the Kaer Morhen tune plays was one of the best moments in the game. Without the songs to complement it, the side quests or the battles would have started to feel like a chore after a while on doing side content.
Cons
Con Unforgiving and discouraging learning curve
Even though Dark Souls is technically fair, it's still really hard to get into. From the start, there's a minimal tutorial where you read messages scattered around the area for tips on the controls, and then you're forced into an immediate challenge that you have to figure your way out of. The game is clever in the way it pushes you into seemingly impossible situations and makes you think on your feet, but gamers who are new to the genre will more than likely find a serious culture shock here. Because the learning curve is so incredibly steep, you may struggle for a while before things finally click.
Con Certain mechanics leave new players open to unfair PvP invasions
There are a few ways you might find yourself invaded by another player even when you don't want to be. The method for inviting co-op players into your world also leaves you open to PvP invasions, which you can't turn off. The other one involves how you can only carry five healing items with you at the start; there's a way to increase this to ten, but by doing this, it becomes possible for PvP-minded players to enter your world to challenge you to battle whether you like it or not. There's also an area a couple of hours into the game that's notorious for high-level players seeking out oblivious newbies to tear them apart, so beware.
Con Significant performance issues
You may experience some frame dips here and there as you play, but it's pretty bad in one particular level called Blighttown. The frame drops are really awful there to the point where things are practically unplayable. There's a mod on PC that can take care of this issue, but players on consoles sadly have to deal with the mess.
Con Some main story segments drag on for way too long
The story is generally excellent except for certain parts that seem to go on and on for hours with no end in sight. You start off looking into someone who has information on Ciri, only to get the run-around in the worst of ways, chasing down several leads for many different characters all at one time. Just when you think you're done with a series of main quests, you have to go talk to someone else, or kill some other monster, or go to some other place instead. It's really annoying and kills the pacing of the otherwise well-written narrative.
Con The combat can take some time to get used to
The real-time action combat with Geralt's swords and magic doesn't quite feel right. When you first try it, you might find the controls to be imprecise and a bit sluggish. You may need a few hours to get used to the way the swordplay works with parrying and dodging, on top of knowing when to use your defensive and offensive spells to take advantage of enemy weaknesses.