When comparing Dishonored 2 vs Grim Dawn, the Slant community recommends Dishonored 2 for most people. In the question“What are the best singleplayer games on Steam?” Dishonored 2 is ranked 72nd while Grim Dawn is ranked 97th. The most important reason people chose Dishonored 2 is:
Whether you separate an enemy's head from the shoulders with a blade, causing blood to splatter everywhere. Or if you just strangle an enemy with your arms until they pass out. The animations, the sound, and the overall feel of it is really enjoyable.
Specs
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Pros
Pro Taking out enemies feels satisfying
Whether you separate an enemy's head from the shoulders with a blade, causing blood to splatter everywhere. Or if you just strangle an enemy with your arms until they pass out. The animations, the sound, and the overall feel of it is really enjoyable.
Pro Excellent level design that supports player choice
The levels in Dishonored 2 have many branching paths, so you're never forced to use any specific playstyle to complete a level. You can barge in through the front door, slashing and shooting everyone in the way. Or you can sneak in through the window, navigating the building through vents and hidden passages while remaining unnoticed and only taking out your assassination target. Whichever way you choose, it will feel like you've made the right choice.
Pro Supernatural abilities liven up the stealth gameplay
Your character has a set of special abilities that can be used for both getting around unnoticed and silently taking out enemies.
For example, one of the abilities lets you teleport a short distance forward, which is very useful for moving between hiding spots or getting over obstacles. Another example is an ability that links enemy souls together. If you kill one of the linked targets all of them will die. This is useful when you can't perform regular stealth kills because multiple enemies are standing close to each other.
These abilities make the stealth gameplay feel different from what you usually see in games.
Pro Complex leveling system with thousands of possible builds
Basically you choose 1 class and select skills as you level up. At level 10 you can select a second class, which already gives you 5x5=25 character type possibilities.
Each character has dozens of skills, plus you have this additional passive skill tree that you unlock through cleansing shrines. Then there is item customization with crafted "modifiers", adding additional unique stats and skills that you can use, all this adds literally to thousands / millions of character possibilities.
Do you want to use a double weapon shooting lightning bolts? You can do that. Do you want to summon your creatures and support them with fireballs? You can do that as well, you can push it wherever you want.
Pro Great homage to old school ARPGs
This game is very dark, and grim. It harkens back to games like Diablo 2 or Titans Quest. While other ARPGs have come out since then, none have hit all the marks of what fans of the genre have been asking for. For those that wish for an updated version of Diablo 2, Grim Dawn is the game for them.
Pro Exploration
Pro Highly modifiable
Relevant in modern gaming because the community can keep products like this fresh and varied, even if the developers eventually decide to slow down their updates (which they have not!). The possibilities are great with modding, while the experiences in Diablo 3 and Path of exile are a lot more static.
Pro Drop-in co-op (online and local)
Co-op is pretty convenient as players can drop in and out of your gaming session at any time. This way there is no wasted time jumping out of ones game in order to find players to play with.
Cons
Con Input lag can make the gameplay feel awkward
There is a slight delay between button presses and the on-screen actions. It can throw off your timing and/or break your rhythm, especially in high-intensity moments when split-second reactions are important. It seems weird something like this even passed QA since most modern titles have no input lag.
Con Only some builds are fun
There is a definite meta, with superefficient vs non-viable builds.
It's easy to mess up a build, and attribute and spec-bar points are non-respeccable (you can use a cheat editor, but devs want you to reroll a new char).
Con Difficult to move when fighting, especially when you are ranged
Con Static pre-rendered levels
This may cut down on replayability a bit as all the levels in the game are pre-rendered, meaning that each playthrough will have the exact same layout, making for something that can get tiring and too familiar. Similar games have gone with randomized levels, which can keep the game fresh. While Grim Dawn is meant to be a throwback to earlier games in the genre, some newer features found in more recent released would have been welcome.
Con Lots of trips to town
The majority of loot in the game can be useless, with odd stat restrictions or repeats of vendor items. This means the user will need to make many trips into town to sell it all off in order to have room for even more loot they will not necessarily need.